//
//  AnimationKeypath.swift
//  lottie-swift
//
//  Created by Brandon Withrow on 2/4/19.
//

import Foundation

/// `AnimationKeypath` is an object that describes a keypath search for nodes in the
/// animation JSON. `AnimationKeypath` matches views and properties inside of `AnimationView`
/// to their backing `Animation` model by name.
///
/// A keypath can be used to set properties on an existing animation, or can be validated
/// with an existing `Animation`.
///
/// `AnimationKeypath` can describe a specific object, or can use wildcards for fuzzy matching
/// of objects. Acceptable wildcards are either "*" (star) or "**" (double star).
/// Single star will search a single depth for the next object.
/// Double star will search any depth.
///
/// Read More at https://airbnb.io/lottie/#/ios?id=dynamic-animation-properties
///
/// EG:
/// @"Layer.Shape Group.Stroke 1.Color"
/// Represents a specific color node on a specific stroke.
///
/// @"**.Stroke 1.Color"
/// Represents the color node for every Stroke named "Stroke 1" in the animation.
public struct AnimationKeypath: Hashable, ExpressibleByStringLiteral {

  /// Creates a keypath from a dot-separated string. The string is separated by "."
  public init(keypath: String) {
    keys = keypath.components(separatedBy: ".")
  }

  /// Creates a keypath from a dot-separated string
  public init(stringLiteral: String) {
    self.init(keypath: stringLiteral)
  }

  /// Creates a keypath from a list of strings.
  public init(keys: [String]) {
    self.keys = keys
  }

  public var keys: [String]

}