// // ASDisplayNode+FrameworkSubclasses.h // Texture // // Copyright (c) 2014-present, Facebook, Inc. All rights reserved. // This source code is licensed under the BSD-style license found in the // LICENSE file in the /ASDK-Licenses directory of this source tree. An additional // grant of patent rights can be found in the PATENTS file in the same directory. // // Modifications to this file made after 4/13/2017 are: Copyright (c) 2017-present, // Pinterest, Inc. Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // // The following methods are ONLY for use by _ASDisplayLayer, _ASDisplayView, and ASDisplayNode. // These methods must never be called or overridden by other classes. // #import #import // These are included because most internal subclasses need it. #import #import NS_ASSUME_NONNULL_BEGIN @interface ASDisplayNode () { // Protects access to _view, _layer, _pendingViewState, _subnodes, _supernode, and other properties which are accessed from multiple threads. @package ASDN::RecursiveMutex __instanceLock__; } @end NS_ASSUME_NONNULL_END