// // ASBatchContext.mm // AsyncDisplayKit // // Copyright (c) 2014-present, Facebook, Inc. All rights reserved. // This source code is licensed under the BSD-style license found in the // LICENSE file in the root directory of this source tree. An additional grant // of patent rights can be found in the PATENTS file in the same directory. // #import "ASBatchContext.h" #import "ASThread.h" typedef NS_ENUM(NSInteger, ASBatchContextState) { ASBatchContextStateFetching, ASBatchContextStateCancelled, ASBatchContextStateCompleted }; @interface ASBatchContext () { ASBatchContextState _state; ASDN::RecursiveMutex __instanceLock__; } @end @implementation ASBatchContext - (instancetype)init { if (self = [super init]) { _state = ASBatchContextStateCompleted; } return self; } - (BOOL)isFetching { ASDN::MutexLocker l(__instanceLock__); return _state == ASBatchContextStateFetching; } - (BOOL)batchFetchingWasCancelled { ASDN::MutexLocker l(__instanceLock__); return _state == ASBatchContextStateCancelled; } - (void)beginBatchFetching { ASDN::MutexLocker l(__instanceLock__); _state = ASBatchContextStateFetching; } - (void)completeBatchFetching:(BOOL)didComplete { if (didComplete) { ASDN::MutexLocker l(__instanceLock__); _state = ASBatchContextStateCompleted; } } - (void)cancelBatchFetching { ASDN::MutexLocker l(__instanceLock__); _state = ASBatchContextStateCancelled; } @end