import Foundation import UIKit import Display import AsyncDisplayKit import SwiftSignalKit import TelegramPresentationData import TelegramUIPreferences import TelegramVoip import TelegramAudio import AccountContext import Postbox import TelegramCore import SyncCore import AppBundle import ContextUI import PresentationDataUtils final class VoiceChatOverlayController: ViewController { private final class Node: ViewControllerTracingNode, UIGestureRecognizerDelegate { private weak var controller: VoiceChatOverlayController? private var validLayout: ContainerViewLayout? init(controller: VoiceChatOverlayController) { self.controller = controller } func animateIn(from: CGRect) { guard let actionButton = self.controller?.actionButton else { return } let targetPosition = actionButton.position let sourcePoint = CGPoint(x: from.midX, y: from.midY) let midPoint = CGPoint(x: (sourcePoint.x + targetPosition.x) / 2.0, y: sourcePoint.y + 120.0) let x1 = sourcePoint.x let y1 = sourcePoint.y let x2 = midPoint.x let y2 = midPoint.y let x3 = targetPosition.x let y3 = targetPosition.y let a = (x3 * (y2 - y1) + x2 * (y1 - y3) + x1 * (y3 - y2)) / ((x1 - x2) * (x1 - x3) * (x2 - x3)) let b = (x1 * x1 * (y2 - y3) + x3 * x3 * (y1 - y2) + x2 * x2 * (y3 - y1)) / ((x1 - x2) * (x1 - x3) * (x2 - x3)) let c = (x2 * x2 * (x3 * y1 - x1 * y3) + x2 * (x1 * x1 * y3 - x3 * x3 * y1) + x1 * x3 * (x3 - x1) * y2) / ((x1 - x2) * (x1 - x3) * (x2 - x3)) var keyframes: [AnyObject] = [] for i in 0 ..< 10 { let k = CGFloat(i) / CGFloat(10 - 1) let x = sourcePoint.x * (1.0 - k) + targetPosition.x * k let y = a * x * x + b * x + c keyframes.append(NSValue(cgPoint: CGPoint(x: x, y: y))) } actionButton.layer.animateKeyframes(values: keyframes, duration: 0.3, keyPath: "position", timingFunction: CAMediaTimingFunctionName.easeInEaseOut.rawValue, completion: { [weak self] _ in }) } func animateOut(reclaim: Bool, completion: @escaping () -> Void) { guard let actionButton = self.controller?.actionButton, let layout = self.validLayout else { return } if reclaim { let targetPosition = CGPoint(x: layout.size.width / 2.0, y: layout.size.height - layout.intrinsicInsets.bottom - 268.0 / 2.0) let sourcePoint = actionButton.position let midPoint = CGPoint(x: (sourcePoint.x + targetPosition.x) / 2.0 - 20.0, y: sourcePoint.y + 10.0) let x1 = sourcePoint.x let y1 = sourcePoint.y let x2 = midPoint.x let y2 = midPoint.y let x3 = targetPosition.x let y3 = targetPosition.y let a = (x3 * (y2 - y1) + x2 * (y1 - y3) + x1 * (y3 - y2)) / ((x1 - x2) * (x1 - x3) * (x2 - x3)) let b = (x1 * x1 * (y2 - y3) + x3 * x3 * (y1 - y2) + x2 * x2 * (y3 - y1)) / ((x1 - x2) * (x1 - x3) * (x2 - x3)) let c = (x2 * x2 * (x3 * y1 - x1 * y3) + x2 * (x1 * x1 * y3 - x3 * x3 * y1) + x1 * x3 * (x3 - x1) * y2) / ((x1 - x2) * (x1 - x3) * (x2 - x3)) var keyframes: [AnyObject] = [] for i in 0 ..< 10 { let k = CGFloat(i) / CGFloat(10 - 1) let x = sourcePoint.x * (1.0 - k) + targetPosition.x * k let y = a * x * x + b * x + c keyframes.append(NSValue(cgPoint: CGPoint(x: x, y: y))) } actionButton.update(snap: false) actionButton.position = targetPosition actionButton.layer.animateKeyframes(values: keyframes, duration: 0.4, keyPath: "position", timingFunction: CAMediaTimingFunctionName.easeOut.rawValue, completion: { [weak self] _ in completion() self?.controller?.dismiss() }) } else { actionButton.layer.animateScale(from: 1.0, to: 0.001, duration: 0.2, timingFunction: CAMediaTimingFunctionName.easeInEaseOut.rawValue, removeOnCompletion: false, completion: { [weak self, weak actionButton] _ in actionButton?.removeFromSupernode() self?.controller?.dismiss() }) } } override func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? { if let actionButton = self.controller?.actionButton, actionButton.frame.contains(point) { return actionButton.hitTest(self.view.convert(point, to: actionButton.view), with: event) } else { return nil } } func containerLayoutUpdated(_ layout: ContainerViewLayout, transition: ContainedViewLayoutTransition) { self.validLayout = layout if let actionButton = self.controller?.actionButton { let convertedRect = actionButton.view.convert(actionButton.bounds, to: self.view) let insets = layout.insets(options: [.input]) actionButton.position = CGPoint(x: layout.size.width - layout.safeInsets.right - 21.0, y: layout.size.height - insets.bottom - 22.0) if actionButton.supernode !== self { self.addSubnode(actionButton) actionButton.update(snap: true) self.animateIn(from: convertedRect) } } } } private weak var actionButton: VoiceChatActionButton? private var controllerNode: Node { return self.displayNode as! Node } init(actionButton: VoiceChatActionButton) { self.actionButton = actionButton super.init(navigationBarPresentationData: nil) self.statusBar.statusBarStyle = .Ignore self.additionalSideInsets = UIEdgeInsets(top: 0.0, left: 0.0, bottom: 0.0, right: 75.0) } required init(coder aDecoder: NSCoder) { fatalError("init(coder:) has not been implemented") } override public func loadDisplayNode() { self.displayNode = Node(controller: self) self.displayNodeDidLoad() } func animateOut(reclaim: Bool, completion: @escaping () -> Void) { self.controllerNode.animateOut(reclaim: reclaim, completion: completion) } override public func containerLayoutUpdated(_ layout: ContainerViewLayout, transition: ContainedViewLayoutTransition) { super.containerLayoutUpdated(layout, transition: transition) self.controllerNode.containerLayoutUpdated(layout, transition: transition) } }