#include "RenderNode.hpp" namespace lottie { OutputRenderNode::OutputRenderNode( LayerParams const &layer_, CGRect const &globalRect_, CGRect const &localRect_, CATransform3D const &globalTransform_, bool drawsContent_, std::shared_ptr renderContent_, int drawContentDescendants_, bool isInvertedMatte_, std::vector> const &subnodes_, std::shared_ptr const &mask_ ) : layer(layer_), globalRect(globalRect_), localRect(localRect_), globalTransform(globalTransform_), drawsContent(drawsContent_), renderContent(renderContent_), drawContentDescendants(drawContentDescendants_), isInvertedMatte(isInvertedMatte_), subnodes(subnodes_), mask(mask_) { } }