#import <UIKit/UIKit.h> #import <CoreGraphics/CoreGraphics.h> #import <OpenGLES/ES2/gl.h> @interface TGPaintTexture : NSObject @property (nonatomic, readonly) GLuint textureName; + (instancetype)textureWithImage:(UIImage *)image forceRGB:(bool)forceRGB; - (instancetype)initWithCGImage:(CGImageRef)imageRef forceRGB:(bool)forceRGB; - (void)cleanResources; @end