/* * Copyright (c) 2018 Samsung Electronics Co., Ltd. All rights reserved. * * Licensed under the Flora License, Version 1.1 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://floralicense.org/license/ * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef _LOTTIE_ANIMATION_CAPI_H_ #define _LOTTIE_ANIMATION_CAPI_H_ #include #include #include #ifdef __cplusplus extern "C" { #endif typedef struct Lottie_Animation_S Lottie_Animation; /** * @brief Constructs an animation object from file path. * * @param[in] path Lottie resource file path * * @return Animation object that can build the contents of the * Lottie resource represented by file path. * * @see lottie_animation_destroy() * * @ingroup Lottie_Animation * @internal */ LOT_EXPORT Lottie_Animation *lottie_animation_from_file(const char *path); /** * @brief Constructs an animation object from JSON string data. * * @param[in] data The JSON string data. * @param[in] key the string that will be used to cache the JSON string data. * * @return Animation object that can build the contents of the * Lottie resource represented by JSON string data. * * @ingroup Lottie_Animation * @internal */ LOT_EXPORT Lottie_Animation *lottie_animation_from_data(const char *data, const char *key); /** * @brief Free given Animation object resource. * * @param[in] animation Animation object to free. * * @see lottie_animation_from_file() * @see lottie_animation_from_data() * * @ingroup Lottie_Animation * @internal */ LOT_EXPORT void lottie_animation_destroy(Lottie_Animation *animation); /** * @brief Returns default viewport size of the Lottie resource. * * @param[in] animation Animation object. * @param[out] w default width of the viewport. * @param[out] h default height of the viewport. * * @ingroup Lottie_Animation * @internal */ LOT_EXPORT void lottie_animation_get_size(const Lottie_Animation *animation, size_t *width, size_t *height); /** * @brief Returns total animation duration of Lottie resource in second. * it uses totalFrame() and frameRate() to calculate the duration. * duration = totalFrame() / frameRate(). * * @param[in] animation Animation object. * * @return total animation duration in second. * @c 0 if the Lottie resource has no animation. * * @see lottie_animation_get_totalframe() * @see lottie_animation_get_framerate() * * @ingroup Lottie_Animation * @internal */ LOT_EXPORT double lottie_animation_get_duration(const Lottie_Animation *animation); /** * @brief Returns total number of frames present in the Lottie resource. * * @param[in] animation Animation object. * * @return frame count of the Lottie resource.* * * @note frame number starts with 0. * * @see lottie_animation_get_duration() * @see lottie_animation_get_framerate() * * @ingroup Lottie_Animation * @internal */ LOT_EXPORT size_t lottie_animation_get_totalframe(const Lottie_Animation *animation); /** * @brief Returns default framerate of the Lottie resource. * * @param[in] animation Animation object. * * @return framerate of the Lottie resource * * @ingroup Lottie_Animation * @internal * */ LOT_EXPORT double lottie_animation_get_framerate(const Lottie_Animation *animation); /** * @brief Get the render tree which contains the snapshot of the animation object * at frame = @c frame_num, the content of the animation in that frame number. * * @param[in] animation Animation object. * @param[in] width requested snapshot viewport width. * @param[in] height requested snapshot viewport height. * * @return Animation snapshot tree. * * @note: User has to traverse the tree for rendering. * * @see LOTLayerNode * @see LOTNode * * @ingroup Lottie_Animation * @internal */ LOT_EXPORT const LOTLayerNode * lottie_animation_render_tree(Lottie_Animation *animation, size_t frame_num, size_t width, size_t height); /** * @brief Maps position to frame number and returns it. * * @param[in] animation Animation object. * @param[in] pos position in the range [ 0.0 .. 1.0 ]. * * @return mapped frame numbe in the range [ start_frame .. end_frame ]. * @c 0 if the Lottie resource has no animation. * * * @ingroup Lottie_Animation * @internal */ LOT_EXPORT size_t lottie_animation_get_frame_at_pos(const Lottie_Animation *animation, float pos); /** * @brief Request to render the content of the frame @p frame_num to buffer @p buffer asynchronously. * * @param[in] animation Animation object. * @param[in] frame_num the frame number needs to be rendered. * @param[in] buffer surface buffer use for rendering. * @param[in] width width of the surface * @param[in] height height of the surface * @param[in] bytes_per_line stride of the surface in bytes. * * @note user must call lottie_animation_render_flush() to make sure render is finished. * * @ingroup Lottie_Animation * @internal */ LOT_EXPORT void lottie_animation_render_async(Lottie_Animation *animation, size_t frame_num, uint32_t *buffer, size_t width, size_t height, size_t bytes_per_line); /** * @brief Request to finish the current async renderer job for this animation object. * If render is finished then this call returns immidiately. * If not, it waits till render job finish and then return. * * @param[in] animation Animation object. * * @warning User must call lottie_animation_render_async() and lottie_animation_render_flush() * in pair to get the benefit of async rendering. * * @return the pixel buffer it finished rendering. * * @ingroup Lottie_Animation * @internal */ LOT_EXPORT uint32_t * lottie_animation_render_flush(Lottie_Animation *animation); #ifdef __cplusplus } #endif #endif //_LOTTIE_ANIMATION_CAPI_H_