import Foundation import Metal import simd final class SharpenRenderPass: RenderPass { fileprivate var cachedTexture: MTLTexture? var value: simd_float1 = 0.0 func setup(device: MTLDevice, library: MTLLibrary) { } func process(input: MTLTexture, device: MTLDevice, commandBuffer: MTLCommandBuffer) -> MTLTexture? { return input } }