import Foundation import UIKit import AsyncDisplayKit final class ChatControllerTitlePanelNodeContainer: ASDisplayNode { override func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? { if self.bounds.contains(point) { var foundHit = false if let subnodes = self.subnodes { for subnode in subnodes { if subnode.frame.contains(point) { foundHit = true break } } } if !foundHit { return nil } } return super.hitTest(point, with: event) } }