import Foundation import Display import AsyncDisplayKit import TelegramUI final class LegacyDataImportSplash: WindowCoveringView { var progress: (AccountImportProgressType, Float) = (.generic, 0.0) { didSet { if self.progress.0 != oldValue.0 { if let size = self.validSize { switch self.progress.0 { case .generic: self.textNode.attributedText = NSAttributedString(string: "Optimizing", font: Font.regular(17.0), textColor: .black) case .media: self.textNode.attributedText = NSAttributedString(string: "Optimizing cache", font: Font.regular(17.0), textColor: .black) case .messages: self.textNode.attributedText = NSAttributedString(string: "Optimizing database", font: Font.regular(17.0), textColor: .black) } self.updateLayout(size) } } self.progressNode.transitionToState(.progress(color: UIColor(rgb: 0x007ee5), lineWidth: 2.0, value: CGFloat(max(0.025, self.progress.1)), cancelEnabled: false), animated: false, completion: {}) } } var serviceAction: (() -> Void)? private let progressNode: RadialStatusNode private let textNode: ImmediateTextNode private var validSize: CGSize? override init(frame: CGRect) { self.progressNode = RadialStatusNode(backgroundNodeColor: UIColor.white) self.textNode = ImmediateTextNode() self.textNode.attributedText = NSAttributedString(string: "Optimizing", font: Font.regular(17.0), textColor: .black) super.init(frame: frame) self.addSubnode(self.progressNode) self.progressNode.isUserInteractionEnabled = false self.addSubnode(self.textNode) self.textNode.isUserInteractionEnabled = false self.addGestureRecognizer(UILongPressGestureRecognizer(target: self, action: #selector(self.longPressGesture(_:)))) } required init?(coder aDecoder: NSCoder) { fatalError("init(coder:) has not been implemented") } override func updateLayout(_ size: CGSize) { self.validSize = size let progressSize = CGSize(width: 60.0, height: 60.0) let progressFrame = CGRect(origin: CGPoint(x: floor((size.width - progressSize.width) / 2.0), y: floor((size.height - progressSize.height) / 2.0) - 8.0), size: progressSize) self.progressNode.frame = progressFrame let textSize = self.textNode.updateLayout(size) self.textNode.frame = CGRect(origin: CGPoint(x: floor((size.width - textSize.width) / 2.0), y: progressFrame.maxY + 15.0), size: textSize) } @objc private func longPressGesture(_ recognizer: UILongPressGestureRecognizer) { if case .began = recognizer.state { self.serviceAction?() } } }