// // ASLayoutRangeType.h // Texture // // Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. // Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved. // Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0 // #import #import typedef struct { CGFloat leadingBufferScreenfuls; CGFloat trailingBufferScreenfuls; } ASRangeTuningParameters; AS_EXTERN ASRangeTuningParameters const ASRangeTuningParametersZero; AS_EXTERN BOOL ASRangeTuningParametersEqualToRangeTuningParameters(ASRangeTuningParameters lhs, ASRangeTuningParameters rhs); /** * Each mode has a complete set of tuning parameters for range types. * Depending on some conditions (including interface state and direction of the scroll view, state of rendering engine, etc), * a range controller can choose which mode it should use at a given time. */ typedef NS_ENUM(NSInteger, ASLayoutRangeMode) { ASLayoutRangeModeUnspecified = -1, /** * Minimum mode is used when a range controller should limit the amount of work it performs. * Thus, fewer views/layers are created and less data is fetched, saving system resources. * Range controller can automatically switch to full mode when conditions change. */ ASLayoutRangeModeMinimum = 0, /** * Normal/Full mode that a range controller uses to provide the best experience for end users. * This mode is usually used for an active scroll view. * A range controller under this requires more resources compare to minimum mode. */ ASLayoutRangeModeFull, /** * Visible Only mode is used when a range controller should set its display and preload regions to only the size of their bounds. * This causes all additional backing stores & preloaded data to be released, while ensuring a user revisiting the view will * still be able to see the expected content. This mode is automatically set on all ASRangeControllers when the app suspends, * allowing the operating system to keep the app alive longer and increase the chance it is still warm when the user returns. */ ASLayoutRangeModeVisibleOnly, /** * Low Memory mode is used when a range controller should discard ALL graphics buffers, including for the area that would be visible * the next time the user views it (bounds). The only range it preserves is Preload, which is limited to the bounds, allowing * the content to be restored relatively quickly by re-decoding images (the compressed images are ~10% the size of the decoded ones, * and text is a tiny fraction of its rendered size). */ ASLayoutRangeModeLowMemory }; static NSInteger const ASLayoutRangeModeCount = 4; typedef NS_ENUM(NSInteger, ASLayoutRangeType) { ASLayoutRangeTypeDisplay, ASLayoutRangeTypePreload }; static NSInteger const ASLayoutRangeTypeCount = 2;