mirror of
https://github.com/Swiftgram/Telegram-iOS.git
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158 lines
6.2 KiB
Swift
158 lines
6.2 KiB
Swift
import Foundation
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import UIKit
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import Display
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import AsyncDisplayKit
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import LegacyComponents
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private func interpolate(from: CGFloat, to: CGFloat, value: CGFloat) -> CGFloat {
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return (1.0 - value) * from + value * to
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}
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private final class ChatChoosingStickerActivityIndicatorNodeParameters: NSObject {
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let color: UIColor
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let progress: CGFloat
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init(color: UIColor, progress: CGFloat) {
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self.color = color
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self.progress = progress
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}
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}
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private class ChatChoosingStickerActivityIndicatorNode: ChatTitleActivityIndicatorNode {
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override var duration: CFTimeInterval {
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return 2.0
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}
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override func drawParameters(forAsyncLayer layer: _ASDisplayLayer) -> NSObjectProtocol? {
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if let color = self.color {
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return ChatChoosingStickerActivityIndicatorNodeParameters(color: color, progress: self.progress)
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} else {
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return nil
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}
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}
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@objc override class func draw(_ bounds: CGRect, withParameters parameters: Any?, isCancelled: () -> Bool, isRasterizing: Bool) {
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let context = UIGraphicsGetCurrentContext()!
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if !isRasterizing {
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context.setBlendMode(.copy)
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context.setFillColor(UIColor.clear.cgColor)
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context.fill(bounds)
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}
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guard let parameters = parameters as? ChatChoosingStickerActivityIndicatorNodeParameters else {
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return
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}
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context.setFillColor(UIColor.red.cgColor)
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// context.fill(bounds)
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let color = parameters.color
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context.setFillColor(color.cgColor)
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context.setStrokeColor(color.cgColor)
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var heightProgress: CGFloat = parameters.progress * 4.0
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if heightProgress > 3.0 {
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heightProgress = 4.0 - heightProgress
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} else if heightProgress > 2.0 {
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heightProgress = heightProgress - 2.0
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heightProgress *= heightProgress
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} else if heightProgress > 1.0 {
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heightProgress = 2.0 - heightProgress
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} else {
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heightProgress *= heightProgress
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}
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var pupilProgress: CGFloat = parameters.progress * 4.0
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if pupilProgress > 2.0 {
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pupilProgress = 3.0 - pupilProgress
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}
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pupilProgress = min(1.0, max(0.0, pupilProgress))
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pupilProgress *= pupilProgress
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var positionProgress: CGFloat = parameters.progress * 2.0
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if positionProgress > 1.0 {
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positionProgress = 2.0 - positionProgress
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}
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let eyeWidth: CGFloat = 6.0
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let eyeHeight: CGFloat = 11.0 - 2.0 * heightProgress
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let eyeOffset: CGFloat = -1.0 + positionProgress * 2.0
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let leftCenter = CGPoint(x: bounds.width / 2.0 - eyeWidth - 1.0 + eyeOffset, y: bounds.height / 2.0)
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let rightCenter = CGPoint(x: bounds.width / 2.0 + 1.0 + eyeOffset, y: bounds.height / 2.0)
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let pupilSize: CGFloat = 4.0
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let pupilCenter = CGPoint(x: -1.0 + pupilProgress * 2.0, y: 0.0)
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context.strokeEllipse(in: CGRect(x: leftCenter.x - eyeWidth / 2.0, y: leftCenter.y - eyeHeight / 2.0, width: eyeWidth, height: eyeHeight))
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context.fillEllipse(in: CGRect(x: leftCenter.x - pupilSize / 2.0 + pupilCenter.x * eyeWidth / 4.0, y: leftCenter.y - pupilSize / 2.0, width: pupilSize, height: pupilSize))
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context.strokeEllipse(in: CGRect(x: rightCenter.x - eyeWidth / 2.0, y: rightCenter.y - eyeHeight / 2.0, width: eyeWidth, height: eyeHeight))
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context.fillEllipse(in: CGRect(x: rightCenter.x - pupilSize / 2.0 + pupilCenter.x * eyeWidth / 4.0, y: rightCenter.y - pupilSize / 2.0, width: pupilSize, height: pupilSize))
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}
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}
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class ChatChoosingStickerActivityContentNode: ChatTitleActivityContentNode {
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private let indicatorNode: ChatChoosingStickerActivityIndicatorNode
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private let advanced: Bool
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init(text: NSAttributedString, color: UIColor) {
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self.indicatorNode = ChatChoosingStickerActivityIndicatorNode(color: color)
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var text = text
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self.advanced = text.string == "choosing a sticker"
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if self.advanced {
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let mutable = text.mutableCopy() as? NSMutableAttributedString
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mutable?.replaceCharacters(in: NSMakeRange(2, 2), with: " ")
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if let updated = mutable{
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text = updated
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}
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}
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super.init(text: text)
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self.addSubnode(self.indicatorNode)
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}
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override func updateLayout(_ constrainedSize: CGSize, offset: CGFloat, alignment: NSTextAlignment) -> CGSize {
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let size = self.textNode.updateLayout(constrainedSize)
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let scale = size.height / 15.0
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let indicatorSize = CGSize(width: 24.0, height: 16.0)
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let originX: CGFloat
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let indicatorOriginX: CGFloat
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if case .center = alignment {
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if self.advanced {
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originX = floorToScreenPixels((-size.width) / 2.0)
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} else {
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originX = floorToScreenPixels((indicatorSize.width - size.width) / 2.0)
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}
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} else {
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if self.advanced {
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originX = 4.0
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} else {
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originX = indicatorSize.width * scale - 1.0
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}
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}
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self.textNode.frame = CGRect(origin: CGPoint(x: originX, y: 0.0), size: size)
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if self.advanced {
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if case .center = alignment {
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indicatorOriginX = self.textNode.frame.minX + 26.0 + UIScreenPixel
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} else {
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var scale = scale
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if scale > 1.25 {
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scale *= 0.95
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}
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indicatorOriginX = self.textNode.frame.minX + floorToScreenPixels(26.0 * scale) + UIScreenPixel
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}
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} else {
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indicatorOriginX = self.textNode.frame.minX - (indicatorSize.width * scale) / 2.0 + 3.0
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}
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self.indicatorNode.bounds = CGRect(origin: CGPoint(), size: indicatorSize)
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self.indicatorNode.position = CGPoint(x: indicatorOriginX, y: size.height / 2.0)
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self.indicatorNode.transform = CATransform3DMakeScale(scale, scale, 1.0)
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return CGSize(width: size.width + indicatorSize.width, height: size.height)
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}
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}
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