2024-10-29 00:40:32 +01:00

412 lines
17 KiB
Swift

import Foundation
import UIKit
import Display
public final class RoundedRectangle: Component {
public enum GradientDirection: Equatable {
case horizontal
case vertical
}
public let colors: [UIColor]
public let cornerRadius: CGFloat?
public let gradientDirection: GradientDirection
public let stroke: CGFloat?
public let strokeColor: UIColor?
public let size: CGSize?
public convenience init(color: UIColor, cornerRadius: CGFloat?, stroke: CGFloat? = nil, strokeColor: UIColor? = nil, size: CGSize? = nil) {
self.init(colors: [color], cornerRadius: cornerRadius, stroke: stroke, strokeColor: strokeColor, size: size)
}
public init(colors: [UIColor], cornerRadius: CGFloat?, gradientDirection: GradientDirection = .horizontal, stroke: CGFloat? = nil, strokeColor: UIColor? = nil, size: CGSize? = nil) {
self.colors = colors
self.cornerRadius = cornerRadius
self.gradientDirection = gradientDirection
self.stroke = stroke
self.strokeColor = strokeColor
self.size = size
}
public static func ==(lhs: RoundedRectangle, rhs: RoundedRectangle) -> Bool {
if lhs.colors != rhs.colors {
return false
}
if lhs.cornerRadius != rhs.cornerRadius {
return false
}
if lhs.gradientDirection != rhs.gradientDirection {
return false
}
if lhs.stroke != rhs.stroke {
return false
}
if lhs.strokeColor != rhs.strokeColor {
return false
}
if lhs.size != rhs.size {
return false
}
return true
}
public final class View: UIImageView {
var component: RoundedRectangle?
func update(component: RoundedRectangle, availableSize: CGSize, transition: ComponentTransition) -> CGSize {
let size = component.size ?? availableSize
if self.component != component {
let cornerRadius = component.cornerRadius ?? min(size.width, size.height) * 0.5
if component.colors.count == 1, let color = component.colors.first {
let imageSize = CGSize(width: max(component.stroke ?? 0.0, cornerRadius) * 2.0, height: max(component.stroke ?? 0.0, cornerRadius) * 2.0)
UIGraphicsBeginImageContextWithOptions(imageSize, false, 0.0)
if let context = UIGraphicsGetCurrentContext() {
if let strokeColor = component.strokeColor {
context.setFillColor(strokeColor.cgColor)
} else {
context.setFillColor(color.cgColor)
}
context.fillEllipse(in: CGRect(origin: CGPoint(), size: imageSize))
if let stroke = component.stroke, stroke > 0.0 {
if let _ = component.strokeColor {
context.setFillColor(color.cgColor)
} else {
context.setBlendMode(.clear)
}
context.fillEllipse(in: CGRect(origin: CGPoint(), size: imageSize).insetBy(dx: stroke, dy: stroke))
}
}
self.image = UIGraphicsGetImageFromCurrentImageContext()?.stretchableImage(withLeftCapWidth: Int(cornerRadius), topCapHeight: Int(cornerRadius))
UIGraphicsEndImageContext()
} else if component.colors.count > 1 {
let imageSize = size
UIGraphicsBeginImageContextWithOptions(imageSize, false, 0.0)
if let context = UIGraphicsGetCurrentContext() {
context.addPath(UIBezierPath(roundedRect: CGRect(origin: CGPoint(), size: imageSize), cornerRadius: cornerRadius).cgPath)
context.clip()
let colors = component.colors
let gradientColors = colors.map { $0.cgColor } as CFArray
let colorSpace = CGColorSpaceCreateDeviceRGB()
var locations: [CGFloat] = []
let delta = 1.0 / CGFloat(colors.count - 1)
for i in 0 ..< colors.count {
locations.append(delta * CGFloat(i))
}
let gradient = CGGradient(colorsSpace: colorSpace, colors: gradientColors, locations: &locations)!
context.drawLinearGradient(gradient, start: CGPoint(x: 0.0, y: 0.0), end: component.gradientDirection == .horizontal ? CGPoint(x: imageSize.width, y: 0.0) : CGPoint(x: 0.0, y: imageSize.height), options: CGGradientDrawingOptions())
if let stroke = component.stroke, stroke > 0.0 {
context.resetClip()
context.addPath(UIBezierPath(roundedRect: CGRect(origin: CGPoint(), size: imageSize).insetBy(dx: stroke, dy: stroke), cornerRadius: cornerRadius).cgPath)
context.setBlendMode(.clear)
context.fill(CGRect(origin: .zero, size: imageSize))
}
}
self.image = UIGraphicsGetImageFromCurrentImageContext()?.stretchableImage(withLeftCapWidth: Int(cornerRadius), topCapHeight: Int(cornerRadius))
UIGraphicsEndImageContext()
}
}
return size
}
}
public func makeView() -> View {
return View()
}
public func update(view: View, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: ComponentTransition) -> CGSize {
return view.update(component: self, availableSize: availableSize, transition: transition)
}
}
public final class FilledRoundedRectangleComponent: Component {
public enum CornerRadius: Equatable {
case value(CGFloat)
case minEdge
}
public let color: UIColor
public let cornerRadius: CornerRadius
public let smoothCorners: Bool
public init(
color: UIColor,
cornerRadius: CornerRadius,
smoothCorners: Bool
) {
self.color = color
self.cornerRadius = cornerRadius
self.smoothCorners = smoothCorners
}
public static func ==(lhs: FilledRoundedRectangleComponent, rhs: FilledRoundedRectangleComponent) -> Bool {
if lhs === rhs {
return true
}
if lhs.color != rhs.color {
return false
}
if lhs.cornerRadius != rhs.cornerRadius {
return false
}
if lhs.smoothCorners != rhs.smoothCorners {
return false
}
return true
}
public final class View: UIImageView {
private var component: FilledRoundedRectangleComponent?
private var currentCornerRadius: CGFloat?
private var cornerImage: UIImage?
override init(frame: CGRect) {
super.init(frame: frame)
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
private func applyStaticCornerRadius() {
guard let component = self.component else {
return
}
guard let cornerRadius = self.currentCornerRadius else {
return
}
if cornerRadius == 0.0 {
if let cornerImage = self.cornerImage, cornerImage.size.width == 1.0 {
} else {
self.cornerImage = generateImage(CGSize(width: 1.0, height: 1.0), rotatedContext: { size, context in
context.setFillColor(UIColor.white.cgColor)
context.fill(CGRect(origin: CGPoint(), size: size))
})?.stretchableImage(withLeftCapWidth: Int(cornerRadius) + 5, topCapHeight: Int(cornerRadius) + 5).withRenderingMode(.alwaysTemplate)
}
} else {
if component.smoothCorners {
let size = CGSize(width: cornerRadius * 2.0 + 10.0, height: cornerRadius * 2.0 + 10.0)
if let cornerImage = self.cornerImage, cornerImage.size == size {
} else {
self.cornerImage = generateImage(size, rotatedContext: { size, context in
context.clear(CGRect(origin: CGPoint(), size: size))
context.addPath(UIBezierPath(roundedRect: CGRect(origin: CGPoint(), size: size), cornerRadius: cornerRadius).cgPath)
context.setFillColor(UIColor.white.cgColor)
context.fillPath()
})?.stretchableImage(withLeftCapWidth: Int(cornerRadius) + 5, topCapHeight: Int(cornerRadius) + 5).withRenderingMode(.alwaysTemplate)
}
} else {
let size = CGSize(width: cornerRadius * 2.0, height: cornerRadius * 2.0)
if let cornerImage = self.cornerImage, cornerImage.size == size {
} else {
self.cornerImage = generateStretchableFilledCircleImage(diameter: size.width, color: UIColor.white)?.withRenderingMode(.alwaysTemplate)
}
}
}
self.image = self.cornerImage
self.clipsToBounds = false
self.backgroundColor = nil
self.layer.cornerRadius = 0.0
}
func update(component: FilledRoundedRectangleComponent, availableSize: CGSize, transition: ComponentTransition) -> CGSize {
self.component = component
transition.setTintColor(view: self, color: component.color)
let cornerRadius: CGFloat
switch component.cornerRadius {
case let .value(value):
cornerRadius = value
case .minEdge:
cornerRadius = min(availableSize.width, availableSize.height) * 0.5
}
if self.currentCornerRadius != cornerRadius {
let previousCornerRadius = self.currentCornerRadius
self.currentCornerRadius = cornerRadius
if transition.animation.isImmediate {
self.applyStaticCornerRadius()
} else {
self.image = nil
self.clipsToBounds = true
self.backgroundColor = component.color
if let previousCornerRadius, self.layer.animation(forKey: "cornerRadius") == nil {
self.layer.cornerRadius = previousCornerRadius
}
if #available(iOS 13.0, *) {
if component.smoothCorners {
self.layer.cornerCurve = .continuous
} else {
self.layer.cornerCurve = .circular
}
}
transition.setCornerRadius(layer: self.layer, cornerRadius: cornerRadius, completion: { [weak self] completed in
guard let self, completed else {
return
}
self.applyStaticCornerRadius()
})
}
}
return availableSize
}
}
public func makeView() -> View {
return View(frame: CGRect())
}
public func update(view: View, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: ComponentTransition) -> CGSize {
return view.update(component: self, availableSize: availableSize, transition: transition)
}
}
open class SolidRoundedCornersContainer: UIView {
public final class Params: Equatable {
public let size: CGSize
public let color: UIColor
public let cornerRadius: CGFloat
public let smoothCorners: Bool
public init(
size: CGSize,
color: UIColor,
cornerRadius: CGFloat,
smoothCorners: Bool
) {
self.size = size
self.color = color
self.cornerRadius = cornerRadius
self.smoothCorners = smoothCorners
}
public static func ==(lhs: Params, rhs: Params) -> Bool {
if lhs === rhs {
return true
}
if lhs.size != rhs.size {
return false
}
if lhs.color != rhs.color {
return false
}
if lhs.cornerRadius != rhs.cornerRadius {
return false
}
if lhs.smoothCorners != rhs.smoothCorners {
return false
}
return true
}
}
public let cornersView: UIImageView
private var params: Params?
private var currentCornerRadius: CGFloat?
private var cornerImage: UIImage?
override public init(frame: CGRect) {
self.cornersView = UIImageView()
super.init(frame: frame)
self.clipsToBounds = true
self.addSubview(self.cornersView)
}
required public init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
private func applyStaticCornerRadius() {
guard let params = self.params else {
return
}
guard let cornerRadius = self.currentCornerRadius else {
return
}
if cornerRadius == 0.0 {
if let cornerImage = self.cornerImage, cornerImage.size.width == 1.0 {
} else {
self.cornerImage = generateImage(CGSize(width: 1.0, height: 1.0), rotatedContext: { size, context in
context.setFillColor(UIColor.clear.cgColor)
context.fill(CGRect(origin: CGPoint(), size: size))
})?.stretchableImage(withLeftCapWidth: Int(cornerRadius) + 5, topCapHeight: Int(cornerRadius) + 5).withRenderingMode(.alwaysTemplate)
}
} else {
if params.smoothCorners {
let size = CGSize(width: cornerRadius * 2.0 + 10.0, height: cornerRadius * 2.0 + 10.0)
if let cornerImage = self.cornerImage, cornerImage.size == size {
} else {
self.cornerImage = generateImage(size, rotatedContext: { size, context in
context.setFillColor(UIColor.white.cgColor)
context.fill(CGRect(origin: CGPoint(), size: size))
context.addPath(UIBezierPath(roundedRect: CGRect(origin: CGPoint(), size: size), cornerRadius: cornerRadius).cgPath)
context.setFillColor(UIColor.clear.cgColor)
context.setBlendMode(.copy)
context.fillPath()
})?.stretchableImage(withLeftCapWidth: Int(cornerRadius) + 5, topCapHeight: Int(cornerRadius) + 5).withRenderingMode(.alwaysTemplate)
}
} else {
let size = CGSize(width: cornerRadius * 2.0, height: cornerRadius * 2.0)
if let cornerImage = self.cornerImage, cornerImage.size == size {
} else {
self.cornerImage = generateStretchableFilledCircleImage(diameter: size.width, color: nil, backgroundColor: .white)?.withRenderingMode(.alwaysTemplate)
}
}
}
self.cornersView.image = self.cornerImage
self.backgroundColor = nil
self.layer.cornerRadius = 0.0
}
public func update(params: Params, transition: ComponentTransition) {
if self.params == params {
return
}
self.params = params
transition.setTintColor(view: self.cornersView, color: params.color)
if self.currentCornerRadius != params.cornerRadius {
let previousCornerRadius = self.currentCornerRadius
self.currentCornerRadius = params.cornerRadius
if transition.animation.isImmediate {
self.applyStaticCornerRadius()
} else {
self.cornersView.image = nil
self.clipsToBounds = true
if let previousCornerRadius, self.layer.animation(forKey: "cornerRadius") == nil {
self.layer.cornerRadius = previousCornerRadius
}
if #available(iOS 13.0, *) {
if params.smoothCorners {
self.layer.cornerCurve = .continuous
} else {
self.layer.cornerCurve = .circular
}
}
transition.setCornerRadius(layer: self.layer, cornerRadius: params.cornerRadius, completion: { [weak self] completed in
guard let self, completed else {
return
}
self.applyStaticCornerRadius()
})
}
}
}
}