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71 lines
3.1 KiB
Objective-C
71 lines
3.1 KiB
Objective-C
/*
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File: matrix.h
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Abstract: simple 4x4 matrix computations
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Version: 1.0
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Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Inc.
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("Apple") in consideration of your agreement to the following terms, and your
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use, installation, modification or redistribution of this Apple software
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constitutes acceptance of these terms. If you do not agree with these terms,
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please do not use, install, modify or redistribute this Apple software.
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In consideration of your agreement to abide by the following terms, and subject
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to these terms, Apple grants you a personal, non-exclusive license, under
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Apple's copyrights in this original Apple software (the "Apple Software"), to
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use, reproduce, modify and redistribute the Apple Software, with or without
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modifications, in source and/or binary forms; provided that if you redistribute
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the Apple Software in its entirety and without modifications, you must retain
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this notice and the following text and disclaimers in all such redistributions
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of the Apple Software.
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Neither the name, trademarks, service marks or logos of Apple Inc. may be used
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to endorse or promote products derived from the Apple Software without specific
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prior written permission from Apple. Except as expressly stated in this notice,
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no other rights or licenses, express or implied, are granted by Apple herein,
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including but not limited to any patent rights that may be infringed by your
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derivative works or by other works in which the Apple Software may be
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incorporated.
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The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO
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WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED
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WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE OR IN
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COMBINATION WITH YOUR PRODUCTS.
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IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR
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CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
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GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR
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DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF
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CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
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APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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Copyright (C) 2009 Apple Inc. All Rights Reserved.
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*/
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#import <CoreGraphics/CGAffineTransform.h>
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#ifndef MATRIX_H
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#define MATRIX_H
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void mat4f_LoadIdentity(float* m);
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void mat4f_LoadScale(float* s, float* m);
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void mat4f_LoadXRotation(float radians, float* mout);
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void mat4f_LoadYRotation(float radians, float* mout);
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void mat4f_LoadZRotation(float radians, float* mout);
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void mat4f_LoadTranslation(float* t, float* mout);
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void mat4f_LoadPerspective(float fov_radians, float aspect, float zNear, float zFar, float* mout);
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void mat4f_LoadOrtho(float left, float right, float bottom, float top, float near, float far, float* mout);
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void mat4f_MultiplyMat4f(const float* a, const float* b, float* mout);
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void mat4f_LoadCGAffineTransform(float* m, CGAffineTransform t);
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#endif
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