2019-06-16 00:51:10 +01:00

19 lines
516 B
C
Executable File

#include "buffer.h"
#include "platform_gl.h"
#include <assert.h>
#include <stdlib.h>
GLuint create_vbo(const GLsizeiptr size, const GLvoid* data, const GLenum usage) {
assert(data != NULL);
GLuint vbo_object;
glGenBuffers(1, &vbo_object);
assert(vbo_object != 0);
glBindBuffer(GL_ARRAY_BUFFER, vbo_object);
//glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
glBufferData(GL_ARRAY_BUFFER, size, data, usage);
glBindBuffer(GL_ARRAY_BUFFER, 0);
return vbo_object;
}