Files
Swiftgram/submodules/WallpaperBackgroundNode/Sources/WallpaperEdgeEffectNodeImpl.swift
2025-12-13 02:45:39 +08:00

226 lines
9.4 KiB
Swift

import Foundation
import UIKit
import AsyncDisplayKit
import Display
import GradientBackground
import EdgeEffect
import SwiftSignalKit
final class WallpaperEdgeEffectNodeImpl: ASDisplayNode, WallpaperEdgeEffectNode {
private struct Params: Equatable {
let rect: CGRect
let edge: WallpaperEdgeEffectEdge
let blur: Bool
let containerSize: CGSize
init(rect: CGRect, edge: WallpaperEdgeEffectEdge, blur: Bool, containerSize: CGSize) {
self.rect = rect
self.edge = edge
self.blur = blur
self.containerSize = containerSize
}
}
private var gradientNode: GradientBackgroundNode.CloneNode?
private let patternImageLayer: EffectImageLayer.CloneLayer
private let contentNode: ASDisplayNode
private let containerNode: ASDisplayNode
private let containerMaskingNode: ASDisplayNode
private let overlayNode: ASDisplayNode
private let maskView: UIImageView
private var blurView: VariableBlurView?
private weak var parentNode: WallpaperBackgroundNodeImpl?
private var index: Int?
private var params: Params?
private var isInverted: Bool = false
init(parentNode: WallpaperBackgroundNodeImpl) {
self.parentNode = parentNode
if let gradientBackgroundNode = parentNode.gradientBackgroundNode {
self.gradientNode = GradientBackgroundNode.CloneNode(parentNode: gradientBackgroundNode, isDimmed: false)
} else {
self.gradientNode = nil
}
self.patternImageLayer = EffectImageLayer.CloneLayer(parentLayer: parentNode.patternImageLayer)
self.contentNode = ASDisplayNode()
self.containerNode = ASDisplayNode()
self.containerNode.anchorPoint = CGPoint()
self.containerNode.clipsToBounds = true
self.containerMaskingNode = ASDisplayNode()
self.containerMaskingNode.addSubnode(self.containerNode)
self.overlayNode = ASDisplayNode()
self.maskView = UIImageView()
super.init()
self.containerNode.addSubnode(self.contentNode)
if let gradientNode = self.gradientNode {
self.containerNode.addSubnode(gradientNode)
}
//self.containerMaskingNode.layer.addSublayer(self.patternImageLayer)
self.addSubnode(self.containerMaskingNode)
self.containerMaskingNode.view.mask = self.maskView
self.containerNode.addSubnode(self.overlayNode)
self.index = parentNode.edgeEffectNodes.add(Weak(self))
}
deinit {
if let index = self.index, let parentNode = self.parentNode {
parentNode.edgeEffectNodes.remove(index)
}
}
func updateGradientNode() {
if let gradientBackgroundNode = self.parentNode?.gradientBackgroundNode {
if self.gradientNode == nil {
let gradientNode = GradientBackgroundNode.CloneNode(parentNode: gradientBackgroundNode, isDimmed: false)
self.gradientNode = gradientNode
self.containerNode.insertSubnode(gradientNode, at: 0)
if let params = self.params {
self.updateImpl(rect: params.rect, edge: params.edge, blur: params.blur, containerSize: params.containerSize, transition: .immediate)
}
}
} else {
if let gradientNode = self.gradientNode {
self.gradientNode = nil
gradientNode.removeFromSupernode()
}
}
}
func updatePattern(isInverted: Bool) {
if self.isInverted != isInverted {
self.isInverted = isInverted
self.overlayNode.backgroundColor = isInverted ? .black : .clear
}
}
func updateContents() {
guard let parentNode = self.parentNode else {
return
}
self.contentNode.contents = parentNode.contentNode.contents
self.contentNode.alpha = parentNode.contentNode.alpha
self.contentNode.isHidden = parentNode.contentNode.isHidden
}
func update(rect: CGRect, edge: WallpaperEdgeEffectEdge, blur: Bool, containerSize: CGSize, transition: ContainedViewLayoutTransition) {
let params = Params(rect: rect, edge: edge, blur: blur, containerSize: containerSize)
if self.params != params {
self.params = params
self.updateImpl(rect: params.rect, edge: params.edge, blur: params.blur, containerSize: params.containerSize, transition: transition)
}
}
private func updateImpl(rect: CGRect, edge: WallpaperEdgeEffectEdge, blur: Bool, containerSize: CGSize, transition: ContainedViewLayoutTransition) {
transition.updateFrame(node: self.containerMaskingNode, frame: CGRect(origin: CGPoint(), size: rect.size))
transition.updateBounds(node: self.containerNode, bounds: CGRect(origin: CGPoint(x: rect.minX, y: rect.minY), size: rect.size))
if self.maskView.image?.size.height != edge.size {
let baseAlpha: CGFloat = 0.8
let expSteps = 6
let totalSteps = 18
let expEndValue: CGFloat = 0.6
var colors: [UIColor] = []
for i in 0 ..< expSteps {
let step = CGFloat(i) / CGFloat(expSteps - 1)
colors.append(UIColor(white: 1.0, alpha: bezierPoint(0.42, 0.0, 0.58, 1.0, step) * expEndValue))
}
for i in 0 ..< (totalSteps - expSteps) {
let step = CGFloat(i) / CGFloat((totalSteps - expSteps) - 1)
colors.append(UIColor(white: 1.0, alpha: expEndValue * (1.0 - step) + 1.0 * step))
}
let locations: [CGFloat] = (0 ..< colors.count).map { i in
return CGFloat(i) / CGFloat(colors.count - 1)
}
self.maskView.image = generateGradientImage(
size: CGSize(width: 8.0, height: edge.size),
colors: colors.map { $0.withMultipliedAlpha(baseAlpha) },
locations: locations
)?.stretchableImage(withLeftCapWidth: 0, topCapHeight: Int(edge.size))
}
let maskFrame = CGRect(origin: CGPoint(x: 0.0, y: 0.0), size: rect.size)
transition.updatePosition(layer: self.maskView.layer, position: maskFrame.center)
transition.updateBounds(layer: self.maskView.layer, bounds: CGRect(origin: CGPoint(), size: maskFrame.size))
if case .top = edge.edge {
self.maskView.transform = CGAffineTransformMakeScale(1.0, -1.0)
} else {
self.maskView.transform = CGAffineTransformIdentity
}
transition.updateFrame(node: self.overlayNode, frame: CGRect(origin: CGPoint(), size: containerSize))
if let gradientNode = self.gradientNode {
transition.updateFrame(node: gradientNode, frame: CGRect(origin: CGPoint(), size: containerSize))
}
transition.updateFrame(layer: self.patternImageLayer, frame: CGRect(origin: CGPoint(x: -rect.minX, y: -rect.minY), size: containerSize))
transition.updateFrame(node: self.contentNode, frame: CGRect(origin: CGPoint(x: 0.0, y: 0.0), size: containerSize))
if blur {
let blurView: VariableBlurView
if let current = self.blurView {
blurView = current
} else {
let gradientMaskLayer = SimpleGradientLayer()
let baseGradientAlpha: CGFloat = 1.0
let numSteps = 8
let firstStep = 1
let firstLocation = 0.8
gradientMaskLayer.colors = (0 ..< numSteps).map { i in
if i < firstStep {
return UIColor(white: 1.0, alpha: 1.0).cgColor
} else {
let step: CGFloat = CGFloat(i - firstStep) / CGFloat(numSteps - firstStep - 1)
let value: CGFloat = 1.0 - bezierPoint(0.42, 0.0, 0.58, 1.0, step)
return UIColor(white: 1.0, alpha: baseGradientAlpha * value).cgColor
}
}
gradientMaskLayer.locations = (0 ..< numSteps).map { i -> NSNumber in
if i < firstStep {
return 0.0 as NSNumber
} else {
let step: CGFloat = CGFloat(i - firstStep) / CGFloat(numSteps - firstStep - 1)
return (firstLocation + (1.0 - firstLocation) * step) as NSNumber
}
}
blurView = VariableBlurView(gradientMask: self.maskView.image ?? UIImage(), maxBlurRadius: 8.0)
blurView.layer.mask = gradientMaskLayer
self.view.insertSubview(blurView, at: 0)
self.blurView = blurView
}
blurView.update(size: bounds.size, transition: transition)
transition.updateFrame(view: blurView, frame: bounds)
if let maskLayer = blurView.layer.mask {
transition.updateFrame(layer: maskLayer, frame: bounds)
maskLayer.transform = CATransform3DMakeScale(1.0, -1.0, 1.0)
}
blurView.transform = self.maskView.transform
} else if let blurView = self.blurView {
self.blurView = nil
blurView.removeFromSuperview()
}
}
}