2022-02-26 02:22:10 +04:00

60 lines
1.7 KiB
Swift

import Foundation
import UIKit
public extension Gesture {
enum PanGestureState {
case began
case updated(offset: CGPoint)
case ended(velocity: CGPoint)
}
private final class PanGesture: Gesture {
private class Impl: UIPanGestureRecognizer {
var action: (PanGestureState) -> Void
init(action: @escaping (PanGestureState) -> Void) {
self.action = action
super.init(target: nil, action: nil)
self.addTarget(self, action: #selector(self.onAction))
}
@objc private func onAction() {
switch self.state {
case .began:
self.action(.began)
case .ended, .cancelled:
self.action(.ended(velocity: self.velocity(in: self.view)))
case .changed:
let offset = self.translation(in: self.view)
self.action(.updated(offset: offset))
default:
break
}
}
}
static let id = Id()
private let action: (PanGestureState) -> Void
init(action: @escaping (PanGestureState) -> Void) {
self.action = action
super.init(id: Self.id)
}
override func create() -> UIGestureRecognizer {
return Impl(action: self.action)
}
override func update(gesture: UIGestureRecognizer) {
(gesture as! Impl).action = action
}
}
static func pan(_ action: @escaping (PanGestureState) -> Void) -> Gesture {
return PanGesture(action: action)
}
}