2024-04-06 15:01:03 +04:00

29 lines
518 B
C

#include <metal_stdlib>
#pragma once
half getLuma(half3 color);
half3 rgbToHsv(half3 c);
half3 hsvToRgb(half3 c);
half3 rgbToHsl(half3 color);
half hueToRgb(half f1, half f2, half hue);
half3 hslToRgb(half3 hsl);
half3 rgbToYuv(half3 inP);
half3 yuvToRgb(half3 inP);
half easeInOutSigmoid(half value, half strength);
half powerCurve(half inVal, half mag);
float pnoise3D(float3 p);
float2 coordRot(float2 tc, float angle);
float sdfRoundedRectangle(float2 uv, float2 position, float2 size, float radius);