mirror of
https://github.com/Swiftgram/Telegram-iOS.git
synced 2025-06-16 05:55:20 +00:00
64 lines
2.0 KiB
Metal
64 lines
2.0 KiB
Metal
#include <metal_stdlib>
|
|
#include "EditorCommon.h"
|
|
#include "EditorUtils.h"
|
|
|
|
using namespace metal;
|
|
|
|
static inline float sRGBnonLinearNormToLinear(float normV) {
|
|
if (normV <= 0.04045f) {
|
|
normV *= (1.0f / 12.92f);
|
|
} else {
|
|
const float a = 0.055f;
|
|
const float gamma = 2.4f;
|
|
normV = (normV + a) * (1.0f / (1.0f + a));
|
|
normV = pow(normV, gamma);
|
|
}
|
|
return normV;
|
|
}
|
|
|
|
static inline float4 sRGBGammaDecode(const float4 rgba) {
|
|
float4 result = rgba;
|
|
result.r = sRGBnonLinearNormToLinear(rgba.r);
|
|
result.g = sRGBnonLinearNormToLinear(rgba.g);
|
|
result.b = sRGBnonLinearNormToLinear(rgba.b);
|
|
return rgba;
|
|
}
|
|
|
|
static inline float4 BT709Decode(const float Y, const float Cb, const float Cr) {
|
|
float Yn = Y;
|
|
|
|
float Cbn = (Cb - (128.0f/255.0f));
|
|
float Crn = (Cr - (128.0f/255.0f));
|
|
|
|
float3 YCbCr = float3(Yn, Cbn, Crn);
|
|
|
|
const float3x3 kColorConversion709 = float3x3(float3(1.0, 1.0, 1.0),
|
|
float3(0.0f, -0.18732, 1.8556),
|
|
float3(1.5748, -0.46812, 0.0));
|
|
|
|
float3 rgb = kColorConversion709 * YCbCr;
|
|
|
|
rgb = saturate(rgb);
|
|
|
|
return float4(rgb.r, rgb.g, rgb.b, 1.0f);
|
|
}
|
|
|
|
fragment float4 bt709ToRGBFragmentShader(RasterizerData in [[stage_in]],
|
|
texture2d<half, access::sample> inYTexture [[texture(0)]],
|
|
texture2d<half, access::sample> inUVTexture [[texture(1)]]
|
|
)
|
|
{
|
|
constexpr sampler textureSampler (mag_filter::nearest, min_filter::nearest);
|
|
|
|
float Y = float(inYTexture.sample(textureSampler, in.texCoord).r);
|
|
half2 uvSamples = inUVTexture.sample(textureSampler, in.texCoord).rg;
|
|
|
|
float Cb = float(uvSamples[0]);
|
|
float Cr = float(uvSamples[1]);
|
|
|
|
float4 pixel = BT709Decode(Y, Cb, Cr);
|
|
pixel = sRGBGammaDecode(pixel);
|
|
//pixel.rgb = pow(pixel.rgb, 1.0 / 2.2);
|
|
return pixel;
|
|
}
|