2022-03-22 18:22:49 +04:00

60 lines
1.8 KiB
Swift

import Foundation
import UIKit
public extension Gesture {
enum LongPressGestureState {
case began
case ended
}
private final class LongPressGesture: Gesture {
private class Impl: UILongPressGestureRecognizer {
var action: (LongPressGestureState) -> Void
init(pressDuration: Double, action: @escaping (LongPressGestureState) -> Void) {
self.action = action
super.init(target: nil, action: nil)
self.minimumPressDuration = pressDuration
self.addTarget(self, action: #selector(self.onAction))
}
@objc private func onAction() {
switch self.state {
case .began:
self.action(.began)
case .ended, .cancelled:
self.action(.ended)
default:
break
}
}
}
static let id = Id()
private let pressDuration: Double
private let action: (LongPressGestureState) -> Void
init(pressDuration: Double, action: @escaping (LongPressGestureState) -> Void) {
self.pressDuration = pressDuration
self.action = action
super.init(id: Self.id)
}
override func create() -> UIGestureRecognizer {
return Impl(pressDuration: self.pressDuration, action: self.action)
}
override func update(gesture: UIGestureRecognizer) {
(gesture as! Impl).minimumPressDuration = self.pressDuration
(gesture as! Impl).action = self.action
}
}
static func longPress(duration: Double = 0.2, _ action: @escaping (LongPressGestureState) -> Void) -> Gesture {
return LongPressGesture(pressDuration: duration, action: action)
}
}