Swiftgram/Classes/UIImage+BITHockeyAdditions.m
Andreas Linde 812d0b4a35 Clean up some more naming and disable logging in App Store
- Change last BITHockeySDK.. into BITHockey…
- Disable BITHockeyLog when running in an App Store build
2012-07-21 22:58:40 +02:00

339 lines
15 KiB
Objective-C

//
// UIImage+BITHockeyAdditions.m
//
// Created by Peter Steinberger on 10.01.11.
// Copyright (c) 2011-2012 Peter Steinberger.
// Copyright (c) 2012 HockeyApp, Bit Stadium GmbH.
// All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#import "UIImage+BITHockeyAdditions.h"
// Private helper methods
@interface UIImage (BITHockeyAdditionsPrivate)
- (void)bit_addRoundedRectToPath:(CGRect)rect context:(CGContextRef)context ovalWidth:(CGFloat)ovalWidth ovalHeight:(CGFloat)ovalHeight;
@end
@implementation UIImage (BITHockeyAdditions)
CGContextRef MyOpenBitmapContext(int pixelsWide, int pixelsHigh);
CGImageRef CreateGradientImage(int pixelsWide, int pixelsHigh, float fromAlpha, float toAlpha);
// Returns true if the image has an alpha layer
- (BOOL)hasAlpha {
CGImageAlphaInfo alpha = CGImageGetAlphaInfo(self.CGImage);
return (alpha == kCGImageAlphaFirst ||
alpha == kCGImageAlphaLast ||
alpha == kCGImageAlphaPremultipliedFirst ||
alpha == kCGImageAlphaPremultipliedLast);
}
// Returns a copy of the given image, adding an alpha channel if it doesn't already have one
- (UIImage *)imageWithAlpha {
if ([self hasAlpha]) {
return self;
}
CGImageRef imageRef = self.CGImage;
size_t width = CGImageGetWidth(imageRef) * self.scale;
size_t height = CGImageGetHeight(imageRef) * self.scale;
// The bitsPerComponent and bitmapInfo values are hard-coded to prevent an "unsupported parameter combination" error
CGContextRef offscreenContext = CGBitmapContextCreate(NULL,
width,
height,
8,
0,
CGImageGetColorSpace(imageRef),
kCGBitmapByteOrderDefault | kCGImageAlphaPremultipliedFirst);
// Draw the image into the context and retrieve the new image, which will now have an alpha layer
CGContextDrawImage(offscreenContext, CGRectMake(0, 0, width, height), imageRef);
CGImageRef imageRefWithAlpha = CGBitmapContextCreateImage(offscreenContext);
UIImage *imageWithAlpha = [UIImage imageWithCGImage:imageRefWithAlpha];
// Clean up
CGContextRelease(offscreenContext);
CGImageRelease(imageRefWithAlpha);
return imageWithAlpha;
}
// Creates a copy of this image with rounded corners
// If borderSize is non-zero, a transparent border of the given size will also be added
// Original author: Björn Sållarp. Used with permission. See: http://blog.sallarp.com/iphone-uiimage-round-corners/
- (UIImage *)bit_roundedCornerImage:(NSInteger)cornerSize borderSize:(NSInteger)borderSize {
// If the image does not have an alpha layer, add one
UIImage *roundedImage = nil;
UIGraphicsBeginImageContextWithOptions(self.size, NO, 0.0); // 0.0 for scale means "correct scale for device's main screen".
CGImageRef sourceImg = CGImageCreateWithImageInRect([self CGImage], CGRectMake(0, 0, self.size.width * self.scale, self.size.height * self.scale)); // cropping happens here.
// Create a clipping path with rounded corners
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextBeginPath(context);
[self addRoundedRectToPath:CGRectMake(borderSize, borderSize, self.size.width - borderSize * 2, self.size.height - borderSize * 2)
context:context
ovalWidth:cornerSize
ovalHeight:cornerSize];
CGContextClosePath(context);
CGContextClip(context);
roundedImage = [UIImage imageWithCGImage:sourceImg scale:0.0 orientation:self.imageOrientation]; // create cropped UIImage.
[roundedImage drawInRect:CGRectMake(0, 0, self.size.width, self.size.height)]; // the actual scaling happens here, and orientation is taken care of automatically.
CGImageRelease(sourceImg);
roundedImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
if (!roundedImage) {
// Try older method.
UIImage *image = [self imageWithAlpha];
// Build a context that's the same dimensions as the new size
CGContextRef context = CGBitmapContextCreate(NULL,
image.size.width,
image.size.height,
CGImageGetBitsPerComponent(image.CGImage),
0,
CGImageGetColorSpace(image.CGImage),
CGImageGetBitmapInfo(image.CGImage));
// Create a clipping path with rounded corners
CGContextBeginPath(context);
[self addRoundedRectToPath:CGRectMake(borderSize, borderSize, image.size.width - borderSize * 2, image.size.height - borderSize * 2)
context:context
ovalWidth:cornerSize
ovalHeight:cornerSize];
CGContextClosePath(context);
CGContextClip(context);
// Draw the image to the context; the clipping path will make anything outside the rounded rect transparent
CGContextDrawImage(context, CGRectMake(0, 0, image.size.width, image.size.height), image.CGImage);
// Create a CGImage from the context
CGImageRef clippedImage = CGBitmapContextCreateImage(context);
CGContextRelease(context);
// Create a UIImage from the CGImage
roundedImage = [UIImage imageWithCGImage:clippedImage];
CGImageRelease(clippedImage);
}
return roundedImage;
}
#pragma mark - Private helper methods
// Adds a rectangular path to the given context and rounds its corners by the given extents
// Original author: Björn Sållarp. Used with permission. See: http://blog.sallarp.com/iphone-uiimage-round-corners/
- (void)addRoundedRectToPath:(CGRect)rect context:(CGContextRef)context ovalWidth:(CGFloat)ovalWidth ovalHeight:(CGFloat)ovalHeight {
if (ovalWidth == 0 || ovalHeight == 0) {
CGContextAddRect(context, rect);
return;
}
CGContextSaveGState(context);
CGContextTranslateCTM(context, CGRectGetMinX(rect), CGRectGetMinY(rect));
CGContextScaleCTM(context, ovalWidth, ovalHeight);
CGFloat fw = CGRectGetWidth(rect) / ovalWidth;
CGFloat fh = CGRectGetHeight(rect) / ovalHeight;
CGContextMoveToPoint(context, fw, fh/2);
CGContextAddArcToPoint(context, fw, fh, fw/2, fh, 1);
CGContextAddArcToPoint(context, 0, fh, 0, fh/2, 1);
CGContextAddArcToPoint(context, 0, 0, fw/2, 0, 1);
CGContextAddArcToPoint(context, fw, 0, fw, fh/2, 1);
CGContextClosePath(context);
CGContextRestoreGState(context);
}
- (UIImage *)bit_imageToFitSize:(CGSize)fitSize honorScaleFactor:(BOOL)honorScaleFactor
{
float imageScaleFactor = 1.0;
if (honorScaleFactor) {
if ([self respondsToSelector:@selector(scale)]) {
imageScaleFactor = [self scale];
}
}
float sourceWidth = [self size].width * imageScaleFactor;
float sourceHeight = [self size].height * imageScaleFactor;
float targetWidth = fitSize.width;
float targetHeight = fitSize.height;
// Calculate aspect ratios
float sourceRatio = sourceWidth / sourceHeight;
float targetRatio = targetWidth / targetHeight;
// Determine what side of the source image to use for proportional scaling
BOOL scaleWidth = (sourceRatio <= targetRatio);
// Deal with the case of just scaling proportionally to fit, without cropping
scaleWidth = !scaleWidth;
// Proportionally scale source image
float scalingFactor, scaledWidth, scaledHeight;
if (scaleWidth) {
scalingFactor = 1.0 / sourceRatio;
scaledWidth = targetWidth;
scaledHeight = round(targetWidth * scalingFactor);
} else {
scalingFactor = sourceRatio;
scaledWidth = round(targetHeight * scalingFactor);
scaledHeight = targetHeight;
}
// Calculate compositing rectangles
CGRect sourceRect, destRect;
sourceRect = CGRectMake(0, 0, sourceWidth, sourceHeight);
destRect = CGRectMake(0, 0, scaledWidth, scaledHeight);
// Create appropriately modified image.
UIImage *image = nil;
UIGraphicsBeginImageContextWithOptions(destRect.size, NO, honorScaleFactor ? 0.0 : 1.0); // 0.0 for scale means "correct scale for device's main screen".
CGImageRef sourceImg = CGImageCreateWithImageInRect([self CGImage], sourceRect); // cropping happens here.
image = [UIImage imageWithCGImage:sourceImg scale:0.0 orientation:self.imageOrientation]; // create cropped UIImage.
[image drawInRect:destRect]; // the actual scaling happens here, and orientation is taken care of automatically.
CGImageRelease(sourceImg);
image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
if (!image) {
// Try older method.
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef context = CGBitmapContextCreate(NULL, scaledWidth, scaledHeight, 8, (fitSize.width * 4),
colorSpace, kCGImageAlphaPremultipliedLast);
CGImageRef sourceImg = CGImageCreateWithImageInRect([self CGImage], sourceRect);
CGContextDrawImage(context, destRect, sourceImg);
CGImageRelease(sourceImg);
CGImageRef finalImage = CGBitmapContextCreateImage(context);
CGContextRelease(context);
CGColorSpaceRelease(colorSpace);
image = [UIImage imageWithCGImage:finalImage];
CGImageRelease(finalImage);
}
return image;
}
CGImageRef CreateGradientImage(int pixelsWide, int pixelsHigh, float fromAlpha, float toAlpha) {
CGImageRef theCGImage = NULL;
// gradient is always black-white and the mask must be in the gray colorspace
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray();
// create the bitmap context
CGContextRef gradientBitmapContext = CGBitmapContextCreate(NULL, pixelsWide, pixelsHigh,
8, 0, colorSpace, kCGImageAlphaNone);
// define the start and end grayscale values (with the alpha, even though
// our bitmap context doesn't support alpha the gradient requires it)
CGFloat colors[] = {toAlpha, 1.0, fromAlpha, 1.0};
// create the CGGradient and then release the gray color space
CGGradientRef grayScaleGradient = CGGradientCreateWithColorComponents(colorSpace, colors, NULL, 2);
CGColorSpaceRelease(colorSpace);
// create the start and end points for the gradient vector (straight down)
CGPoint gradientEndPoint = CGPointZero;
CGPoint gradientStartPoint = CGPointMake(0, pixelsHigh);
// draw the gradient into the gray bitmap context
CGContextDrawLinearGradient(gradientBitmapContext, grayScaleGradient, gradientStartPoint,
gradientEndPoint, kCGGradientDrawsAfterEndLocation);
CGGradientRelease(grayScaleGradient);
// convert the context into a CGImageRef and release the context
theCGImage = CGBitmapContextCreateImage(gradientBitmapContext);
CGContextRelease(gradientBitmapContext);
// return the imageref containing the gradient
return theCGImage;
}
CGContextRef MyOpenBitmapContext(int pixelsWide, int pixelsHigh) {
CGSize size = CGSizeMake(pixelsWide, pixelsHigh);
if (UIGraphicsBeginImageContextWithOptions != NULL) {
UIGraphicsBeginImageContextWithOptions(size, NO, 0.0);
}
else {
UIGraphicsBeginImageContext(size);
}
return UIGraphicsGetCurrentContext();
}
- (UIImage *)bit_reflectedImageWithHeight:(NSUInteger)height fromAlpha:(float)fromAlpha toAlpha:(float)toAlpha {
if(height == 0)
return nil;
// create a bitmap graphics context the size of the image
CGContextRef mainViewContentContext = MyOpenBitmapContext(self.size.width, height);
// create a 2 bit CGImage containing a gradient that will be used for masking the
// main view content to create the 'fade' of the reflection. The CGImageCreateWithMask
// function will stretch the bitmap image as required, so we can create a 1 pixel wide gradient
CGImageRef gradientMaskImage = CreateGradientImage(1, height, fromAlpha, toAlpha);
// create an image by masking the bitmap of the mainView content with the gradient view
// then release the pre-masked content bitmap and the gradient bitmap
CGContextClipToMask(mainViewContentContext, CGRectMake(0.0, 0.0, self.size.width, height), gradientMaskImage);
CGImageRelease(gradientMaskImage);
// draw the image into the bitmap context
CGContextDrawImage(mainViewContentContext, CGRectMake(0, 0, self.size.width, self.size.height), self.CGImage);
// convert the finished reflection image to a UIImage
UIImage *theImage = UIGraphicsGetImageFromCurrentImageContext(); // returns autoreleased
UIGraphicsEndImageContext();
return theImage;
}
- (id)bit_initWithContentsOfResolutionIndependentFile:(NSString *)path {
if ([UIScreen instancesRespondToSelector:@selector(scale)] && (int)[[UIScreen mainScreen] scale] == 2.0) {
NSString *path2x = [[path stringByDeletingLastPathComponent]
stringByAppendingPathComponent:[NSString stringWithFormat:@"%@@2x.%@",
[[path lastPathComponent] stringByDeletingPathExtension],
[path pathExtension]]];
if ([[NSFileManager defaultManager] fileExistsAtPath:path2x]) {
return [self initWithContentsOfFile:path2x];
}
}
return [self initWithContentsOfFile:path];
}
+ (UIImage*)bit_imageWithContentsOfResolutionIndependentFile:(NSString *)path {
#ifndef __clang_analyzer__
// clang alayzer in 4.2b3 thinks here's a leak, which is not the case.
return [[[UIImage alloc] bit_initWithContentsOfResolutionIndependentFile:path] autorelease];
#endif
}
+ (UIImage *)bit_imageNamed:(NSString *)imageName bundle:(NSString *)bundleName {
NSString *resourcePath = [[NSBundle mainBundle] resourcePath];
NSString *bundlePath = [resourcePath stringByAppendingPathComponent:bundleName];
NSString *imagePath = [bundlePath stringByAppendingPathComponent:imageName];
return [UIImage bit_imageWithContentsOfResolutionIndependentFile:imagePath];
}
@end