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- Change last BITHockeySDK.. into BITHockey… - Disable BITHockeyLog when running in an App Store build
339 lines
15 KiB
Objective-C
339 lines
15 KiB
Objective-C
//
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// UIImage+BITHockeyAdditions.m
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//
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// Created by Peter Steinberger on 10.01.11.
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// Copyright (c) 2011-2012 Peter Steinberger.
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// Copyright (c) 2012 HockeyApp, Bit Stadium GmbH.
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// All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#import "UIImage+BITHockeyAdditions.h"
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// Private helper methods
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@interface UIImage (BITHockeyAdditionsPrivate)
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- (void)bit_addRoundedRectToPath:(CGRect)rect context:(CGContextRef)context ovalWidth:(CGFloat)ovalWidth ovalHeight:(CGFloat)ovalHeight;
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@end
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@implementation UIImage (BITHockeyAdditions)
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CGContextRef MyOpenBitmapContext(int pixelsWide, int pixelsHigh);
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CGImageRef CreateGradientImage(int pixelsWide, int pixelsHigh, float fromAlpha, float toAlpha);
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// Returns true if the image has an alpha layer
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- (BOOL)hasAlpha {
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CGImageAlphaInfo alpha = CGImageGetAlphaInfo(self.CGImage);
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return (alpha == kCGImageAlphaFirst ||
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alpha == kCGImageAlphaLast ||
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alpha == kCGImageAlphaPremultipliedFirst ||
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alpha == kCGImageAlphaPremultipliedLast);
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}
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// Returns a copy of the given image, adding an alpha channel if it doesn't already have one
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- (UIImage *)imageWithAlpha {
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if ([self hasAlpha]) {
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return self;
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}
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CGImageRef imageRef = self.CGImage;
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size_t width = CGImageGetWidth(imageRef) * self.scale;
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size_t height = CGImageGetHeight(imageRef) * self.scale;
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// The bitsPerComponent and bitmapInfo values are hard-coded to prevent an "unsupported parameter combination" error
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CGContextRef offscreenContext = CGBitmapContextCreate(NULL,
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width,
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height,
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8,
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0,
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CGImageGetColorSpace(imageRef),
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kCGBitmapByteOrderDefault | kCGImageAlphaPremultipliedFirst);
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// Draw the image into the context and retrieve the new image, which will now have an alpha layer
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CGContextDrawImage(offscreenContext, CGRectMake(0, 0, width, height), imageRef);
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CGImageRef imageRefWithAlpha = CGBitmapContextCreateImage(offscreenContext);
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UIImage *imageWithAlpha = [UIImage imageWithCGImage:imageRefWithAlpha];
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// Clean up
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CGContextRelease(offscreenContext);
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CGImageRelease(imageRefWithAlpha);
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return imageWithAlpha;
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}
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// Creates a copy of this image with rounded corners
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// If borderSize is non-zero, a transparent border of the given size will also be added
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// Original author: Björn Sållarp. Used with permission. See: http://blog.sallarp.com/iphone-uiimage-round-corners/
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- (UIImage *)bit_roundedCornerImage:(NSInteger)cornerSize borderSize:(NSInteger)borderSize {
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// If the image does not have an alpha layer, add one
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UIImage *roundedImage = nil;
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UIGraphicsBeginImageContextWithOptions(self.size, NO, 0.0); // 0.0 for scale means "correct scale for device's main screen".
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CGImageRef sourceImg = CGImageCreateWithImageInRect([self CGImage], CGRectMake(0, 0, self.size.width * self.scale, self.size.height * self.scale)); // cropping happens here.
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// Create a clipping path with rounded corners
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CGContextRef context = UIGraphicsGetCurrentContext();
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CGContextBeginPath(context);
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[self addRoundedRectToPath:CGRectMake(borderSize, borderSize, self.size.width - borderSize * 2, self.size.height - borderSize * 2)
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context:context
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ovalWidth:cornerSize
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ovalHeight:cornerSize];
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CGContextClosePath(context);
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CGContextClip(context);
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roundedImage = [UIImage imageWithCGImage:sourceImg scale:0.0 orientation:self.imageOrientation]; // create cropped UIImage.
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[roundedImage drawInRect:CGRectMake(0, 0, self.size.width, self.size.height)]; // the actual scaling happens here, and orientation is taken care of automatically.
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CGImageRelease(sourceImg);
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roundedImage = UIGraphicsGetImageFromCurrentImageContext();
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UIGraphicsEndImageContext();
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if (!roundedImage) {
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// Try older method.
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UIImage *image = [self imageWithAlpha];
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// Build a context that's the same dimensions as the new size
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CGContextRef context = CGBitmapContextCreate(NULL,
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image.size.width,
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image.size.height,
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CGImageGetBitsPerComponent(image.CGImage),
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0,
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CGImageGetColorSpace(image.CGImage),
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CGImageGetBitmapInfo(image.CGImage));
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// Create a clipping path with rounded corners
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CGContextBeginPath(context);
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[self addRoundedRectToPath:CGRectMake(borderSize, borderSize, image.size.width - borderSize * 2, image.size.height - borderSize * 2)
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context:context
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ovalWidth:cornerSize
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ovalHeight:cornerSize];
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CGContextClosePath(context);
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CGContextClip(context);
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// Draw the image to the context; the clipping path will make anything outside the rounded rect transparent
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CGContextDrawImage(context, CGRectMake(0, 0, image.size.width, image.size.height), image.CGImage);
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// Create a CGImage from the context
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CGImageRef clippedImage = CGBitmapContextCreateImage(context);
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CGContextRelease(context);
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// Create a UIImage from the CGImage
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roundedImage = [UIImage imageWithCGImage:clippedImage];
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CGImageRelease(clippedImage);
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}
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return roundedImage;
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}
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#pragma mark - Private helper methods
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// Adds a rectangular path to the given context and rounds its corners by the given extents
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// Original author: Björn Sållarp. Used with permission. See: http://blog.sallarp.com/iphone-uiimage-round-corners/
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- (void)addRoundedRectToPath:(CGRect)rect context:(CGContextRef)context ovalWidth:(CGFloat)ovalWidth ovalHeight:(CGFloat)ovalHeight {
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if (ovalWidth == 0 || ovalHeight == 0) {
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CGContextAddRect(context, rect);
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return;
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}
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CGContextSaveGState(context);
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CGContextTranslateCTM(context, CGRectGetMinX(rect), CGRectGetMinY(rect));
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CGContextScaleCTM(context, ovalWidth, ovalHeight);
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CGFloat fw = CGRectGetWidth(rect) / ovalWidth;
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CGFloat fh = CGRectGetHeight(rect) / ovalHeight;
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CGContextMoveToPoint(context, fw, fh/2);
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CGContextAddArcToPoint(context, fw, fh, fw/2, fh, 1);
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CGContextAddArcToPoint(context, 0, fh, 0, fh/2, 1);
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CGContextAddArcToPoint(context, 0, 0, fw/2, 0, 1);
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CGContextAddArcToPoint(context, fw, 0, fw, fh/2, 1);
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CGContextClosePath(context);
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CGContextRestoreGState(context);
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}
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- (UIImage *)bit_imageToFitSize:(CGSize)fitSize honorScaleFactor:(BOOL)honorScaleFactor
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{
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float imageScaleFactor = 1.0;
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if (honorScaleFactor) {
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if ([self respondsToSelector:@selector(scale)]) {
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imageScaleFactor = [self scale];
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}
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}
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float sourceWidth = [self size].width * imageScaleFactor;
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float sourceHeight = [self size].height * imageScaleFactor;
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float targetWidth = fitSize.width;
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float targetHeight = fitSize.height;
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// Calculate aspect ratios
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float sourceRatio = sourceWidth / sourceHeight;
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float targetRatio = targetWidth / targetHeight;
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// Determine what side of the source image to use for proportional scaling
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BOOL scaleWidth = (sourceRatio <= targetRatio);
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// Deal with the case of just scaling proportionally to fit, without cropping
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scaleWidth = !scaleWidth;
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// Proportionally scale source image
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float scalingFactor, scaledWidth, scaledHeight;
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if (scaleWidth) {
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scalingFactor = 1.0 / sourceRatio;
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scaledWidth = targetWidth;
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scaledHeight = round(targetWidth * scalingFactor);
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} else {
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scalingFactor = sourceRatio;
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scaledWidth = round(targetHeight * scalingFactor);
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scaledHeight = targetHeight;
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}
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// Calculate compositing rectangles
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CGRect sourceRect, destRect;
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sourceRect = CGRectMake(0, 0, sourceWidth, sourceHeight);
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destRect = CGRectMake(0, 0, scaledWidth, scaledHeight);
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// Create appropriately modified image.
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UIImage *image = nil;
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UIGraphicsBeginImageContextWithOptions(destRect.size, NO, honorScaleFactor ? 0.0 : 1.0); // 0.0 for scale means "correct scale for device's main screen".
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CGImageRef sourceImg = CGImageCreateWithImageInRect([self CGImage], sourceRect); // cropping happens here.
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image = [UIImage imageWithCGImage:sourceImg scale:0.0 orientation:self.imageOrientation]; // create cropped UIImage.
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[image drawInRect:destRect]; // the actual scaling happens here, and orientation is taken care of automatically.
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CGImageRelease(sourceImg);
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image = UIGraphicsGetImageFromCurrentImageContext();
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UIGraphicsEndImageContext();
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if (!image) {
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// Try older method.
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CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
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CGContextRef context = CGBitmapContextCreate(NULL, scaledWidth, scaledHeight, 8, (fitSize.width * 4),
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colorSpace, kCGImageAlphaPremultipliedLast);
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CGImageRef sourceImg = CGImageCreateWithImageInRect([self CGImage], sourceRect);
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CGContextDrawImage(context, destRect, sourceImg);
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CGImageRelease(sourceImg);
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CGImageRef finalImage = CGBitmapContextCreateImage(context);
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CGContextRelease(context);
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CGColorSpaceRelease(colorSpace);
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image = [UIImage imageWithCGImage:finalImage];
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CGImageRelease(finalImage);
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}
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return image;
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}
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CGImageRef CreateGradientImage(int pixelsWide, int pixelsHigh, float fromAlpha, float toAlpha) {
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CGImageRef theCGImage = NULL;
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// gradient is always black-white and the mask must be in the gray colorspace
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CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray();
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// create the bitmap context
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CGContextRef gradientBitmapContext = CGBitmapContextCreate(NULL, pixelsWide, pixelsHigh,
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8, 0, colorSpace, kCGImageAlphaNone);
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// define the start and end grayscale values (with the alpha, even though
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// our bitmap context doesn't support alpha the gradient requires it)
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CGFloat colors[] = {toAlpha, 1.0, fromAlpha, 1.0};
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// create the CGGradient and then release the gray color space
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CGGradientRef grayScaleGradient = CGGradientCreateWithColorComponents(colorSpace, colors, NULL, 2);
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CGColorSpaceRelease(colorSpace);
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// create the start and end points for the gradient vector (straight down)
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CGPoint gradientEndPoint = CGPointZero;
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CGPoint gradientStartPoint = CGPointMake(0, pixelsHigh);
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// draw the gradient into the gray bitmap context
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CGContextDrawLinearGradient(gradientBitmapContext, grayScaleGradient, gradientStartPoint,
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gradientEndPoint, kCGGradientDrawsAfterEndLocation);
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CGGradientRelease(grayScaleGradient);
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// convert the context into a CGImageRef and release the context
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theCGImage = CGBitmapContextCreateImage(gradientBitmapContext);
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CGContextRelease(gradientBitmapContext);
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// return the imageref containing the gradient
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return theCGImage;
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}
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CGContextRef MyOpenBitmapContext(int pixelsWide, int pixelsHigh) {
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CGSize size = CGSizeMake(pixelsWide, pixelsHigh);
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if (UIGraphicsBeginImageContextWithOptions != NULL) {
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UIGraphicsBeginImageContextWithOptions(size, NO, 0.0);
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}
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else {
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UIGraphicsBeginImageContext(size);
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}
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return UIGraphicsGetCurrentContext();
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}
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- (UIImage *)bit_reflectedImageWithHeight:(NSUInteger)height fromAlpha:(float)fromAlpha toAlpha:(float)toAlpha {
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if(height == 0)
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return nil;
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// create a bitmap graphics context the size of the image
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CGContextRef mainViewContentContext = MyOpenBitmapContext(self.size.width, height);
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// create a 2 bit CGImage containing a gradient that will be used for masking the
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// main view content to create the 'fade' of the reflection. The CGImageCreateWithMask
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// function will stretch the bitmap image as required, so we can create a 1 pixel wide gradient
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CGImageRef gradientMaskImage = CreateGradientImage(1, height, fromAlpha, toAlpha);
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// create an image by masking the bitmap of the mainView content with the gradient view
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// then release the pre-masked content bitmap and the gradient bitmap
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CGContextClipToMask(mainViewContentContext, CGRectMake(0.0, 0.0, self.size.width, height), gradientMaskImage);
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CGImageRelease(gradientMaskImage);
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// draw the image into the bitmap context
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CGContextDrawImage(mainViewContentContext, CGRectMake(0, 0, self.size.width, self.size.height), self.CGImage);
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// convert the finished reflection image to a UIImage
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UIImage *theImage = UIGraphicsGetImageFromCurrentImageContext(); // returns autoreleased
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UIGraphicsEndImageContext();
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return theImage;
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}
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- (id)bit_initWithContentsOfResolutionIndependentFile:(NSString *)path {
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if ([UIScreen instancesRespondToSelector:@selector(scale)] && (int)[[UIScreen mainScreen] scale] == 2.0) {
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NSString *path2x = [[path stringByDeletingLastPathComponent]
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stringByAppendingPathComponent:[NSString stringWithFormat:@"%@@2x.%@",
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[[path lastPathComponent] stringByDeletingPathExtension],
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[path pathExtension]]];
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if ([[NSFileManager defaultManager] fileExistsAtPath:path2x]) {
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return [self initWithContentsOfFile:path2x];
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}
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}
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return [self initWithContentsOfFile:path];
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}
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+ (UIImage*)bit_imageWithContentsOfResolutionIndependentFile:(NSString *)path {
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#ifndef __clang_analyzer__
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// clang alayzer in 4.2b3 thinks here's a leak, which is not the case.
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return [[[UIImage alloc] bit_initWithContentsOfResolutionIndependentFile:path] autorelease];
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#endif
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}
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+ (UIImage *)bit_imageNamed:(NSString *)imageName bundle:(NSString *)bundleName {
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NSString *resourcePath = [[NSBundle mainBundle] resourcePath];
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NSString *bundlePath = [resourcePath stringByAppendingPathComponent:bundleName];
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NSString *imagePath = [bundlePath stringByAppendingPathComponent:imageName];
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return [UIImage bit_imageWithContentsOfResolutionIndependentFile:imagePath];
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}
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@end
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