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Currently measurement always needs to happen on the main thread if implicit hierarchy management is enabled as adding and removing from nodes needs to happen on the main thread. We now will trampoline to the main thread to do the insertion and deletion of nodes. This also resolves the issue that can occur if a node is already loaded deep in the layout hierarchy in the layout that the node is transforming to. Before insertion or deletion is happening we need to crawl the layout hierarchy to check that though.
252 lines
9.0 KiB
Objective-C
252 lines
9.0 KiB
Objective-C
//
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// ASDisplayNodeInternal.h
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// AsyncDisplayKit
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//
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// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the root directory of this source tree. An additional grant
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// of patent rights can be found in the PATENTS file in the same directory.
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//
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//
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// The following methods are ONLY for use by _ASDisplayLayer, _ASDisplayView, and ASDisplayNode.
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// These methods must never be called or overridden by other classes.
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//
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#import "_AS-objc-internal.h"
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#import "ASDisplayNode.h"
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#import "ASSentinel.h"
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#import "ASThread.h"
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#import "_ASTransitionContext.h"
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#import "ASLayoutTransition.h"
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#import "ASEnvironment.h"
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#include <vector>
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@protocol _ASDisplayLayerDelegate;
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@class _ASDisplayLayer;
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@class _ASPendingState;
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@class ASSentinel;
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struct ASDisplayNodeFlags;
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BOOL ASDisplayNodeSubclassOverridesSelector(Class subclass, SEL selector);
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BOOL ASDisplayNodeNeedsSpecialPropertiesHandlingForFlags(ASDisplayNodeFlags flags);
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/// Get the pending view state for the node, creating one if needed.
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_ASPendingState *ASDisplayNodeGetPendingState(ASDisplayNode *node);
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typedef NS_OPTIONS(NSUInteger, ASDisplayNodeMethodOverrides)
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{
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ASDisplayNodeMethodOverrideNone = 0,
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ASDisplayNodeMethodOverrideTouchesBegan = 1 << 0,
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ASDisplayNodeMethodOverrideTouchesCancelled = 1 << 1,
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ASDisplayNodeMethodOverrideTouchesEnded = 1 << 2,
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ASDisplayNodeMethodOverrideTouchesMoved = 1 << 3,
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ASDisplayNodeMethodOverrideLayoutSpecThatFits = 1 << 4
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};
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@class _ASDisplayNodePosition;
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FOUNDATION_EXPORT NSString * const ASRenderingEngineDidDisplayScheduledNodesNotification;
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FOUNDATION_EXPORT NSString * const ASRenderingEngineDidDisplayNodesScheduledBeforeTimestamp;
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// Allow 2^n increments of begin disabling hierarchy notifications
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#define VISIBILITY_NOTIFICATIONS_DISABLED_BITS 4
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#define TIME_DISPLAYNODE_OPS 0 // If you're using this information frequently, try: (DEBUG || PROFILE)
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@interface ASDisplayNode ()
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{
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@package
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_ASPendingState *_pendingViewState;
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// Protects access to _view, _layer, _pendingViewState, _subnodes, _supernode, and other properties which are accessed from multiple threads.
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ASDN::RecursiveMutex _propertyLock;
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UIView *_view;
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CALayer *_layer;
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struct ASDisplayNodeFlags {
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// public properties
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unsigned synchronous:1;
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unsigned layerBacked:1;
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unsigned displaysAsynchronously:1;
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unsigned shouldRasterizeDescendants:1;
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unsigned shouldBypassEnsureDisplay:1;
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unsigned displaySuspended:1;
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unsigned shouldAnimateSizeChanges:1;
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unsigned hasCustomDrawingPriority:1;
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// Wrapped view handling
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// The layer contents should not be cleared in case the node is wrapping a UIImageView.UIImageView is specifically
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// optimized for performance and does not use the usual way to provide the contents of the CALayer via the
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// CALayerDelegate method that backs the UIImageView.
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unsigned canClearContentsOfLayer:1;
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// Prevent calling setNeedsDisplay on a layer that backs a UIImageView. Usually calling setNeedsDisplay on a CALayer
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// triggers a recreation of the contents of layer unfortunately calling it on a CALayer that backs a UIImageView
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// it goes trough the normal flow to assign the contents to a layer via the CALayerDelegate methods. Unfortunately
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// UIImageView does not do recreate the layer contents the usual way, it actually does not implement some of the
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// methods at all instead it throws away the contents of the layer and nothing will show up.
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unsigned canCallNeedsDisplayOfLayer:1;
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// whether custom drawing is enabled
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unsigned implementsInstanceDrawRect:1;
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unsigned implementsDrawRect:1;
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unsigned implementsInstanceImageDisplay:1;
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unsigned implementsImageDisplay:1;
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unsigned implementsDrawParameters:1;
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// internal state
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unsigned isEnteringHierarchy:1;
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unsigned isExitingHierarchy:1;
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unsigned isInHierarchy:1;
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unsigned visibilityNotificationsDisabled:VISIBILITY_NOTIFICATIONS_DISABLED_BITS;
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} _flags;
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@protected
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ASDisplayNode * __weak _supernode;
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ASSentinel *_displaySentinel;
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int32_t _transitionID;
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BOOL _transitionInProgress;
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// This is the desired contentsScale, not the scale at which the layer's contents should be displayed
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CGFloat _contentsScaleForDisplay;
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ASEnvironmentState _environmentState;
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ASLayout *_layout;
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UIEdgeInsets _hitTestSlop;
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NSMutableArray *_subnodes;
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// Main thread only
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_ASTransitionContext *_transitionContext;
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BOOL _usesImplicitHierarchyManagement;
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int32_t _pendingTransitionID;
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ASLayoutTransition *_pendingLayoutTransition;
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ASDisplayNodeViewBlock _viewBlock;
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ASDisplayNodeLayerBlock _layerBlock;
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ASDisplayNodeDidLoadBlock _nodeLoadedBlock;
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Class _viewClass;
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Class _layerClass;
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UIImage *_placeholderImage;
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CALayer *_placeholderLayer;
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// keeps track of nodes/subnodes that have not finished display, used with placeholders
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NSMutableSet *_pendingDisplayNodes;
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ASDisplayNodeContextModifier _willDisplayNodeContentWithRenderingContext;
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ASDisplayNodeContextModifier _didDisplayNodeContentWithRenderingContext;
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// Accessibility support
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BOOL _isAccessibilityElement;
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NSString *_accessibilityLabel;
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NSString *_accessibilityHint;
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NSString *_accessibilityValue;
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UIAccessibilityTraits _accessibilityTraits;
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CGRect _accessibilityFrame;
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NSString *_accessibilityLanguage;
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BOOL _accessibilityElementsHidden;
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BOOL _accessibilityViewIsModal;
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BOOL _shouldGroupAccessibilityChildren;
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NSString *_accessibilityIdentifier;
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UIAccessibilityNavigationStyle _accessibilityNavigationStyle;
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NSArray *_accessibilityHeaderElements;
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CGPoint _accessibilityActivationPoint;
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UIBezierPath *_accessibilityPath;
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#if TIME_DISPLAYNODE_OPS
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@public
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NSTimeInterval _debugTimeToCreateView;
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NSTimeInterval _debugTimeToApplyPendingState;
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NSTimeInterval _debugTimeToAddSubnodeViews;
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NSTimeInterval _debugTimeForDidLoad;
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#endif
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}
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+ (void)scheduleNodeForRecursiveDisplay:(ASDisplayNode *)node;
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// The _ASDisplayLayer backing the node, if any.
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@property (nonatomic, readonly, strong) _ASDisplayLayer *asyncLayer;
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// Bitmask to check which methods an object overrides.
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@property (nonatomic, assign, readonly) ASDisplayNodeMethodOverrides methodOverrides;
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@property (nonatomic, assign) CGRect threadSafeBounds;
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// Swizzle to extend the builtin functionality with custom logic
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- (BOOL)__shouldLoadViewOrLayer;
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- (BOOL)__shouldSize;
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/**
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Invoked before a call to setNeedsLayout to the underlying view
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*/
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- (void)__setNeedsLayout;
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/**
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Invoked after a call to setNeedsDisplay to the underlying view
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*/
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- (void)__setNeedsDisplay;
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- (void)__layout;
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- (void)__setSupernode:(ASDisplayNode *)supernode;
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// Private API for helper functions / unit tests. Use ASDisplayNodeDisableHierarchyNotifications() to control this.
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- (BOOL)__visibilityNotificationsDisabled;
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- (BOOL)__selfOrParentHasVisibilityNotificationsDisabled;
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- (void)__incrementVisibilityNotificationsDisabled;
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- (void)__decrementVisibilityNotificationsDisabled;
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// Helper method to summarize whether or not the node run through the display process
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- (BOOL)__implementsDisplay;
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// Display the node's view/layer immediately on the current thread, bypassing the background thread rendering. Will be deprecated.
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- (void)displayImmediately;
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// Alternative initialiser for backing with a custom view class. Supports asynchronous display with _ASDisplayView subclasses.
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- (instancetype)initWithViewClass:(Class)viewClass;
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// Alternative initialiser for backing with a custom layer class. Supports asynchronous display with _ASDisplayLayer subclasses.
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- (instancetype)initWithLayerClass:(Class)layerClass;
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@property (nonatomic, assign) CGFloat contentsScaleForDisplay;
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- (void)applyPendingViewState;
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/**
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* // TODO: NOT YET IMPLEMENTED
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*
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* @abstract Prevents interface state changes from affecting the node, until disabled.
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*
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* @discussion Useful to avoid flashing after removing a node from the hierarchy and re-adding it.
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* Removing a node from the hierarchy will cause it to exit the Display state, clearing its contents.
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* For some animations, it's desirable to be able to remove a node without causing it to re-display.
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* Once re-enabled, the interface state will be updated to the same value it would have been.
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*
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* @see ASInterfaceState
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*/
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@property (nonatomic, assign) BOOL interfaceStateSuspended;
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/**
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* This method has proven helpful in a few rare scenarios, similar to a category extension on UIView,
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* but it's considered private API for now and its use should not be encouraged.
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* @param checkViewHierarchy If YES, and no supernode can be found, method will walk up from `self.view` to find a supernode.
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* If YES, this method must be called on the main thread and the node must not be layer-backed.
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*/
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- (ASDisplayNode *)_supernodeWithClass:(Class)supernodeClass checkViewHierarchy:(BOOL)checkViewHierarchy;
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/**
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* Convenience method to access this node's trait collection struct. Externally, users should interact
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* with the trait collection via ASTraitCollection
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*/
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- (ASEnvironmentTraitCollection)environmentTraitCollection;
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@end
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