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change type to struct and declare type scopes explicitly. Change-Id: If85fbc97917ba324030c3e65765f315e590239ed
116 lines
2.3 KiB
C++
116 lines
2.3 KiB
C++
#ifndef LOTPLAYER_H
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#define LOTPLAYER_H
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#include <future>
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#include <vector>
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#ifdef _WIN32
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#ifdef LOT_BUILD
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#ifdef DLL_EXPORT
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#define LOT_EXPORT __declspec(dllexport)
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#else
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#define LOT_EXPORT
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#endif
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#else
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#define LOT_EXPORT __declspec(dllimport)
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#endif
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#else
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#ifdef __GNUC__
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#if __GNUC__ >= 4
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#define LOT_EXPORT __attribute__((visibility("default")))
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#else
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#define LOT_EXPORT
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#endif
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#else
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#define LOT_EXPORT
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#endif
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#endif
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class LOTPlayerPrivate;
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class LOTNode;
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struct LOT_EXPORT LOTBuffer {
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uint32_t *buffer = nullptr;
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int width = 0;
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int height = 0;
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int bytesPerLine = 0;
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bool clear = true;
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};
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class LOT_EXPORT LOTPlayer {
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public:
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~LOTPlayer();
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LOTPlayer();
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bool setFilePath(const char *filePath);
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float playTime() const;
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float pos();
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const std::vector<LOTNode *> &renderList(float pos) const;
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// TODO: Consider correct position...
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void setSize(int width, int height);
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void size(int &width, int &height) const;
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std::future<bool> render(float pos, LOTBuffer buffer);
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bool renderSync(float pos, LOTBuffer buffer);
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public:
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LOTPlayerPrivate *d;
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};
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#define ChangeFlagNone 0x0000
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#define ChangeFlagPath 0x0001
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#define ChangeFlagPaint 0x0010
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#define ChangeFlagAll (ChangeFlagPath & ChangeFlagPaint)
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struct LOTNode {
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enum BrushType { BrushSolid, BrushGradient };
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enum FillRule { EvenOdd, Winding };
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enum JoinStyle { MiterJoin, BevelJoin, RoundJoin };
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enum CapStyle { FlatCap, SquareCap, RoundCap };
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struct PathData {
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const float *ptPtr;
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int ptCount;
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const char* elmPtr;
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int elmCount;
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};
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struct Color {
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unsigned char r, g, b, a;
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};
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struct Stroke {
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bool enable;
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int width;
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CapStyle cap;
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JoinStyle join;
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int meterLimit;
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float* dashArray;
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int dashArraySize;
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};
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struct Gradient {
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enum Type { Linear = 1, Radial = 2 };
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Gradient::Type type;
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struct {
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float x, y;
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} start, end, center, focal;
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float cradius;
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float fradius;
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};
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int mFlag;
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BrushType mType;
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FillRule mFillRule;
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PathData mPath;
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Color mColor;
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Stroke mStroke;
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Gradient mGradient;
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};
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#endif // LOTPLAYER_H
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