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306 lines
13 KiB
Swift
306 lines
13 KiB
Swift
import Foundation
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import ComponentFlow
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import Lottie
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import AppBundle
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import HierarchyTrackingLayer
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import Display
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public final class LottieAnimationComponent: Component {
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public struct AnimationItem: Equatable {
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public enum StillPosition {
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case begin
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case end
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}
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public enum Mode: Equatable {
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case still(position: StillPosition)
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case animating(loop: Bool)
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case animateTransitionFromPrevious
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}
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public var name: String
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public var mode: Mode
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public var range: (CGFloat, CGFloat)?
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public init(name: String, mode: Mode, range: (CGFloat, CGFloat)? = nil) {
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self.name = name
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self.mode = mode
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self.range = range
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}
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public static func == (lhs: LottieAnimationComponent.AnimationItem, rhs: LottieAnimationComponent.AnimationItem) -> Bool {
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if lhs.name != rhs.name {
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return false
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}
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if lhs.mode != rhs.mode {
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return false
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}
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if let lhsRange = lhs.range, let rhsRange = rhs.range, lhsRange != rhsRange {
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return false
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} else if (lhs.range == nil) != (rhs.range == nil) {
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return false
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}
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return true
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}
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}
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public let animation: AnimationItem
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public let colors: [String: UIColor]
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public let tag: AnyObject?
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public let size: CGSize?
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public init(animation: AnimationItem, colors: [String: UIColor], tag: AnyObject? = nil, size: CGSize?) {
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self.animation = animation
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self.colors = colors
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self.tag = tag
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self.size = size
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}
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public func tagged(_ tag: AnyObject?) -> LottieAnimationComponent {
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return LottieAnimationComponent(
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animation: self.animation,
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colors: self.colors,
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tag: tag,
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size: self.size
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)
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}
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public static func ==(lhs: LottieAnimationComponent, rhs: LottieAnimationComponent) -> Bool {
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if lhs.animation != rhs.animation {
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return false
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}
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if lhs.colors != rhs.colors {
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return false
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}
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if lhs.tag !== rhs.tag {
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return false
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}
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if lhs.size != rhs.size {
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return false
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}
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return true
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}
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public final class View: UIView, ComponentTaggedView {
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private var component: LottieAnimationComponent?
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//private var colorCallbacks: [LOTColorValueCallback] = []
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private var animationView: AnimationView?
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private var didPlayToCompletion: Bool = false
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private let hierarchyTrackingLayer: HierarchyTrackingLayer
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private var currentCompletion: (() -> Void)?
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override init(frame: CGRect) {
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self.hierarchyTrackingLayer = HierarchyTrackingLayer()
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super.init(frame: frame)
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self.layer.addSublayer(self.hierarchyTrackingLayer)
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self.hierarchyTrackingLayer.didEnterHierarchy = { [weak self] in
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guard let strongSelf = self, let animationView = strongSelf.animationView else {
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return
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}
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if case .loop = animationView.loopMode {
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animationView.play { _ in
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self?.currentCompletion?()
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}
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}
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}
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}
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required init?(coder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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public func matches(tag: Any) -> Bool {
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if let component = self.component, let componentTag = component.tag {
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let tag = tag as AnyObject
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if componentTag === tag {
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return true
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}
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}
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return false
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}
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public func playOnce() {
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guard let animationView = self.animationView else {
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return
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}
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animationView.stop()
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animationView.loopMode = .playOnce
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animationView.play { [weak self] _ in
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self?.currentCompletion?()
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}
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}
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func update(component: LottieAnimationComponent, availableSize: CGSize, transition: Transition) -> CGSize {
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var updatePlayback = false
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var updateColors = false
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if let currentComponent = self.component, currentComponent.colors != component.colors {
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updateColors = true
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}
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var animateSize = true
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var updateComponent = true
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if self.component?.animation != component.animation {
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if let animationView = self.animationView {
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if case .animateTransitionFromPrevious = component.animation.mode, !animationView.isAnimationPlaying, !self.didPlayToCompletion {
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updateComponent = false
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animationView.play { [weak self] _ in
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self?.currentCompletion?()
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}
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}
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}
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if let animationView = self.animationView, animationView.isAnimationPlaying {
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updateComponent = false
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self.currentCompletion = { [weak self] in
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guard let strongSelf = self else {
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return
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}
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strongSelf.didPlayToCompletion = true
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let _ = strongSelf.update(component: component, availableSize: availableSize, transition: transition)
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}
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animationView.loopMode = .playOnce
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} else {
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self.component = component
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self.animationView?.removeFromSuperview()
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self.didPlayToCompletion = false
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self.currentCompletion = nil
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if let url = getAppBundle().url(forResource: component.animation.name, withExtension: "json"), let animation = Animation.filepath(url.path) {
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let view = AnimationView(animation: animation, configuration: LottieConfiguration(renderingEngine: .mainThread, decodingStrategy: .codable))
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switch component.animation.mode {
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case .still, .animateTransitionFromPrevious:
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view.loopMode = .playOnce
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case let .animating(loop):
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if loop {
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view.loopMode = .loop
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} else {
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view.loopMode = .playOnce
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}
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}
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view.animationSpeed = 1.0
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view.backgroundColor = .clear
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view.isOpaque = false
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updateColors = true
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self.animationView = view
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self.addSubview(view)
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animateSize = false
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updatePlayback = true
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}
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}
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}
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if updateComponent {
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self.component = component
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}
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if updateColors, let animationView = self.animationView {
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if let value = component.colors["__allcolors__"] {
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for keypath in animationView.allKeypaths(predicate: { $0.keys.last == "Color" }) {
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animationView.setValueProvider(ColorValueProvider(value.lottieColorValue), keypath: AnimationKeypath(keypath: keypath))
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}
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}
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for (key, value) in component.colors {
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if key == "__allcolors__" {
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continue
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}
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animationView.setValueProvider(ColorValueProvider(value.lottieColorValue), keypath: AnimationKeypath(keypath: "\(key).Color"))
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}
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}
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var animationSize = CGSize()
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if let animationView = self.animationView, let animation = animationView.animation {
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animationSize = animation.size
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}
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if let customSize = component.size {
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animationSize = customSize
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}
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let size = CGSize(width: min(animationSize.width, availableSize.width), height: min(animationSize.height, availableSize.height))
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if let animationView = self.animationView {
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let animationFrame = CGRect(origin: CGPoint(x: floor((size.width - animationSize.width) / 2.0), y: floor((size.height - animationSize.height) / 2.0)), size: animationSize)
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if animationView.frame != animationFrame {
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if !transition.animation.isImmediate && animateSize && !animationView.frame.isEmpty && animationView.frame.size != animationFrame.size {
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let previouosAnimationFrame = animationView.frame
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if let snapshotView = animationView.snapshotView(afterScreenUpdates: false) {
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snapshotView.frame = previouosAnimationFrame
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animationView.superview?.insertSubview(snapshotView, belowSubview: animationView)
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transition.setPosition(view: snapshotView, position: CGPoint(x: animationFrame.midX, y: animationFrame.midY))
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snapshotView.bounds = CGRect(origin: CGPoint(), size: animationFrame.size)
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let scaleFactor = previouosAnimationFrame.width / animationFrame.width
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transition.animateScale(view: snapshotView, from: scaleFactor, to: 1.0)
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snapshotView.layer.animateAlpha(from: 1.0, to: 0.0, duration: 0.2, removeOnCompletion: false, completion: { [weak snapshotView] _ in
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snapshotView?.removeFromSuperview()
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})
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}
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transition.setPosition(view: animationView, position: CGPoint(x: animationFrame.midX, y: animationFrame.midY))
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transition.setBounds(view: animationView, bounds: CGRect(origin: CGPoint(), size: animationFrame.size))
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transition.animateSublayerScale(view: animationView, from: previouosAnimationFrame.width / animationFrame.width, to: 1.0)
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animationView.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.18)
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} else if animationView.frame.size == animationFrame.size {
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transition.setFrame(view: animationView, frame: animationFrame)
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} else {
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animationView.frame = animationFrame
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}
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}
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if updatePlayback {
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if case .animating = component.animation.mode {
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if !animationView.isAnimationPlaying {
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if let range = component.animation.range {
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animationView.play(fromProgress: range.0, toProgress: range.1, completion: { [weak self] _ in
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self?.currentCompletion?()
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})
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} else {
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animationView.play { [weak self] _ in
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self?.currentCompletion?()
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}
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}
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}
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} else {
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if case let .still(position) = component.animation.mode {
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switch position {
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case .begin:
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animationView.currentFrame = 0.0
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case .end:
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animationView.currentFrame = animationView.animation?.endFrame ?? 0.0
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}
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}
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if animationView.isAnimationPlaying {
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animationView.stop()
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}
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}
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}
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}
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return size
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}
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}
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public func makeView() -> View {
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return View(frame: CGRect())
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}
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public func update(view: View, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: Transition) -> CGSize {
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return view.update(component: self, availableSize: availableSize, transition: transition)
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}
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}
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