Swiftgram/submodules/DrawingUI/Sources/DrawingSimpleShapeEntity.swift
Ilya Laktyushin 02e06779ef Drawing
2022-12-03 21:57:32 +04:00

434 lines
16 KiB
Swift

import Foundation
import UIKit
import Display
import AccountContext
final class DrawingSimpleShapeEntity: DrawingEntity {
public enum ShapeType {
case rectangle
case ellipse
case star
}
public enum DrawType {
case fill
case stroke
}
let uuid: UUID
let isAnimated: Bool
var shapeType: ShapeType
var drawType: DrawType
var color: DrawingColor
var lineWidth: CGFloat
var referenceDrawingSize: CGSize
var position: CGPoint
var size: CGSize
var rotation: CGFloat
init(shapeType: ShapeType, drawType: DrawType, color: DrawingColor, lineWidth: CGFloat) {
self.uuid = UUID()
self.isAnimated = false
self.shapeType = shapeType
self.drawType = drawType
self.color = color
self.lineWidth = lineWidth
self.referenceDrawingSize = .zero
self.position = .zero
self.size = CGSize(width: 1.0, height: 1.0)
self.rotation = 0.0
}
var center: CGPoint {
return self.position
}
func duplicate() -> DrawingEntity {
let newEntity = DrawingSimpleShapeEntity(shapeType: self.shapeType, drawType: self.drawType, color: self.color, lineWidth: self.lineWidth)
newEntity.referenceDrawingSize = self.referenceDrawingSize
newEntity.position = self.position
newEntity.size = self.size
newEntity.rotation = self.rotation
return newEntity
}
weak var currentEntityView: DrawingEntityView?
func makeView(context: AccountContext) -> DrawingEntityView {
let entityView = DrawingSimpleShapeEntityView(context: context, entity: self)
self.currentEntityView = entityView
return entityView
}
}
final class DrawingSimpleShapeEntityView: DrawingEntityView {
private var shapeEntity: DrawingSimpleShapeEntity {
return self.entity as! DrawingSimpleShapeEntity
}
private var currentShape: DrawingSimpleShapeEntity.ShapeType?
private var currentSize: CGSize?
private let shapeLayer = SimpleShapeLayer()
init(context: AccountContext, entity: DrawingSimpleShapeEntity) {
super.init(context: context, entity: entity)
self.layer.addSublayer(self.shapeLayer)
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func update(animated: Bool) {
let shapeType = self.shapeEntity.shapeType
let size = self.shapeEntity.size
self.center = self.shapeEntity.position
self.bounds = CGRect(origin: .zero, size: size)
self.transform = CGAffineTransformMakeRotation(self.shapeEntity.rotation)
if shapeType != self.currentShape || size != self.currentSize {
self.currentShape = shapeType
self.currentSize = size
self.shapeLayer.frame = self.bounds
switch shapeType {
case .rectangle:
self.shapeLayer.path = CGPath(rect: CGRect(origin: .zero, size: size), transform: nil)
case .ellipse:
self.shapeLayer.path = CGPath(ellipseIn: CGRect(origin: .zero, size: size), transform: nil)
case .star:
self.shapeLayer.path = CGPath.star(in: CGRect(origin: .zero, size: size), extrusion: size.width * 0.2, points: 5)
}
}
switch self.shapeEntity.drawType {
case .fill:
self.shapeLayer.fillColor = self.shapeEntity.color.toCGColor()
self.shapeLayer.strokeColor = UIColor.clear.cgColor
case .stroke:
let minLineWidth = max(10.0, min(self.shapeEntity.referenceDrawingSize.width, self.shapeEntity.referenceDrawingSize.height) * 0.02)
let maxLineWidth = max(10.0, min(self.shapeEntity.referenceDrawingSize.width, self.shapeEntity.referenceDrawingSize.height) * 0.1)
let lineWidth = minLineWidth + (maxLineWidth - minLineWidth) * self.shapeEntity.lineWidth
self.shapeLayer.fillColor = UIColor.clear.cgColor
self.shapeLayer.strokeColor = self.shapeEntity.color.toCGColor()
self.shapeLayer.lineWidth = lineWidth
}
super.update(animated: animated)
}
fileprivate var visualLineWidth: CGFloat {
return self.shapeLayer.lineWidth
}
override func precisePoint(inside point: CGPoint) -> Bool {
if case .stroke = self.shapeEntity.drawType, var path = self.shapeLayer.path {
path = path.copy(strokingWithWidth: 20.0, lineCap: .square, lineJoin: .bevel, miterLimit: 0.0)
if path.contains(point) {
return true
} else {
return false
}
} else {
return super.precisePoint(inside: point)
}
}
override func updateSelectionView() {
super.updateSelectionView()
guard let selectionView = self.selectionView as? DrawingSimpleShapeEntititySelectionView else {
return
}
// let scale = self.superview?.superview?.layer.value(forKeyPath: "transform.scale.x") as? CGFloat ?? 1.0
// selectionView.scale = scale
selectionView.transform = CGAffineTransformMakeRotation(self.shapeEntity.rotation)
}
override func makeSelectionView() -> DrawingEntitySelectionView {
if let selectionView = self.selectionView {
return selectionView
}
let selectionView = DrawingSimpleShapeEntititySelectionView()
selectionView.entityView = self
return selectionView
}
}
func gestureIsTracking(_ gestureRecognizer: UIPanGestureRecognizer) -> Bool {
return [.began, .changed].contains(gestureRecognizer.state)
}
final class DrawingSimpleShapeEntititySelectionView: DrawingEntitySelectionView, UIGestureRecognizerDelegate {
private let leftHandle = SimpleShapeLayer()
private let topLeftHandle = SimpleShapeLayer()
private let topHandle = SimpleShapeLayer()
private let topRightHandle = SimpleShapeLayer()
private let rightHandle = SimpleShapeLayer()
private let bottomLeftHandle = SimpleShapeLayer()
private let bottomHandle = SimpleShapeLayer()
private let bottomRightHandle = SimpleShapeLayer()
private var panGestureRecognizer: UIPanGestureRecognizer!
override init(frame: CGRect) {
let handleBounds = CGRect(origin: .zero, size: entitySelectionViewHandleSize)
let handles = [
self.leftHandle,
self.topLeftHandle,
self.topHandle,
self.topRightHandle,
self.rightHandle,
self.bottomLeftHandle,
self.bottomHandle,
self.bottomRightHandle
]
super.init(frame: frame)
self.backgroundColor = .clear
self.isOpaque = false
for handle in handles {
handle.bounds = handleBounds
handle.fillColor = UIColor(rgb: 0x0a60ff).cgColor
handle.strokeColor = UIColor(rgb: 0xffffff).cgColor
handle.rasterizationScale = UIScreen.main.scale
handle.shouldRasterize = true
self.layer.addSublayer(handle)
}
let panGestureRecognizer = UIPanGestureRecognizer(target: self, action: #selector(self.handlePan(_:)))
panGestureRecognizer.delegate = self
self.addGestureRecognizer(panGestureRecognizer)
self.panGestureRecognizer = panGestureRecognizer
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
var scale: CGFloat = 1.0 {
didSet {
self.setNeedsLayout()
}
}
override var selectionInset: CGFloat {
return 5.5
}
override func gestureRecognizerShouldBegin(_ gestureRecognizer: UIGestureRecognizer) -> Bool {
return true
}
private var currentHandle: CALayer?
@objc private func handlePan(_ gestureRecognizer: UIPanGestureRecognizer) {
guard let entityView = self.entityView, let entity = entityView.entity as? DrawingSimpleShapeEntity else {
return
}
let isAspectLocked = [.star].contains(entity.shapeType)
let location = gestureRecognizer.location(in: self)
switch gestureRecognizer.state {
case .began:
if let sublayers = self.layer.sublayers {
for layer in sublayers {
if layer.frame.contains(location) {
self.currentHandle = layer
return
}
}
}
self.currentHandle = self.layer
case .changed:
let delta = gestureRecognizer.translation(in: entityView.superview)
var updatedSize = entity.size
var updatedPosition = entity.position
if self.currentHandle === self.leftHandle {
let deltaX = delta.x * cos(entity.rotation)
let deltaY = delta.x * sin(entity.rotation)
updatedSize.width -= deltaX
updatedPosition.x -= deltaX * -0.5
updatedPosition.y -= deltaY * -0.5
if isAspectLocked {
updatedSize.height -= delta.x
}
} else if self.currentHandle === self.rightHandle {
let deltaX = delta.x * cos(entity.rotation)
let deltaY = delta.x * sin(entity.rotation)
updatedSize.width += deltaX
updatedPosition.x += deltaX * 0.5
updatedPosition.y += deltaY * 0.5
if isAspectLocked {
updatedSize.height += delta.x
}
} else if self.currentHandle === self.topHandle {
let deltaX = delta.y * sin(entity.rotation)
let deltaY = delta.y * cos(entity.rotation)
updatedSize.height -= deltaY
updatedPosition.x += deltaX * 0.5
updatedPosition.y += deltaY * 0.5
if isAspectLocked {
updatedSize.width -= delta.y
}
} else if self.currentHandle === self.bottomHandle {
let deltaX = delta.y * sin(entity.rotation)
let deltaY = delta.y * cos(entity.rotation)
updatedSize.height += deltaY
updatedPosition.x += deltaX * 0.5
updatedPosition.y += deltaY * 0.5
if isAspectLocked {
updatedSize.width += delta.y
}
} else if self.currentHandle === self.topLeftHandle {
var delta = delta
if isAspectLocked {
delta = CGPoint(x: delta.x, y: delta.x)
}
updatedSize.width -= delta.x
updatedPosition.x -= delta.x * -0.5
updatedSize.height -= delta.y
updatedPosition.y += delta.y * 0.5
} else if self.currentHandle === self.topRightHandle {
var delta = delta
if isAspectLocked {
delta = CGPoint(x: delta.x, y: -delta.x)
}
updatedSize.width += delta.x
updatedPosition.x += delta.x * 0.5
updatedSize.height -= delta.y
updatedPosition.y += delta.y * 0.5
} else if self.currentHandle === self.bottomLeftHandle {
var delta = delta
if isAspectLocked {
delta = CGPoint(x: delta.x, y: -delta.x)
}
updatedSize.width -= delta.x
updatedPosition.x -= delta.x * -0.5
updatedSize.height += delta.y
updatedPosition.y += delta.y * 0.5
} else if self.currentHandle === self.bottomRightHandle {
var delta = delta
if isAspectLocked {
delta = CGPoint(x: delta.x, y: delta.x)
}
updatedSize.width += delta.x
updatedPosition.x += delta.x * 0.5
updatedSize.height += delta.y
updatedPosition.y += delta.y * 0.5
} else if self.currentHandle === self.layer {
updatedPosition.x += delta.x
updatedPosition.y += delta.y
}
entity.size = updatedSize
entity.position = updatedPosition
entityView.update()
gestureRecognizer.setTranslation(.zero, in: entityView)
case .ended:
break
default:
break
}
}
override func handlePinch(_ gestureRecognizer: UIPinchGestureRecognizer) {
guard let entityView = self.entityView, let entity = entityView.entity as? DrawingSimpleShapeEntity else {
return
}
switch gestureRecognizer.state {
case .began, .changed:
let scale = gestureRecognizer.scale
entity.size = CGSize(width: entity.size.width * scale, height: entity.size.height * scale)
entityView.update()
gestureRecognizer.scale = 1.0
default:
break
}
}
override func handleRotate(_ gestureRecognizer: UIRotationGestureRecognizer) {
guard let entityView = self.entityView, let entity = entityView.entity as? DrawingSimpleShapeEntity else {
return
}
switch gestureRecognizer.state {
case .began, .changed:
let rotation = gestureRecognizer.rotation
entity.rotation += rotation
entityView.update()
gestureRecognizer.rotation = 0.0
default:
break
}
}
override func point(inside point: CGPoint, with event: UIEvent?) -> Bool {
return self.bounds.insetBy(dx: -22.0, dy: -22.0).contains(point)
}
override func layoutSubviews() {
var inset = self.selectionInset
if let entityView = self.entityView as? DrawingSimpleShapeEntityView, let entity = entityView.entity as? DrawingSimpleShapeEntity, case .star = entity.shapeType {
inset -= entityView.visualLineWidth / 2.0
}
let bounds = CGRect(origin: .zero, size: CGSize(width: entitySelectionViewHandleSize.width / self.scale, height: entitySelectionViewHandleSize.height / self.scale))
let handleSize = CGSize(width: 9.0 / self.scale, height: 9.0 / self.scale)
let handlePath = CGPath(ellipseIn: CGRect(origin: CGPoint(x: (bounds.width - handleSize.width) / 2.0, y: (bounds.height - handleSize.height) / 2.0), size: handleSize), transform: nil)
let lineWidth = (1.0 + UIScreenPixel) / self.scale
let handles = [
self.leftHandle,
self.topLeftHandle,
self.topHandle,
self.topRightHandle,
self.rightHandle,
self.bottomLeftHandle,
self.bottomHandle,
self.bottomRightHandle
]
for handle in handles {
handle.path = handlePath
handle.bounds = bounds
handle.lineWidth = lineWidth
}
self.topLeftHandle.position = CGPoint(x: inset, y: inset)
self.topHandle.position = CGPoint(x: self.bounds.midX, y: inset)
self.topRightHandle.position = CGPoint(x: self.bounds.maxX - inset, y: inset)
self.leftHandle.position = CGPoint(x: inset, y: self.bounds.midY)
self.rightHandle.position = CGPoint(x: self.bounds.maxX - inset, y: self.bounds.midY)
self.bottomLeftHandle.position = CGPoint(x: inset, y: self.bounds.maxY - inset)
self.bottomHandle.position = CGPoint(x: self.bounds.midX, y: self.bounds.maxY - inset)
self.bottomRightHandle.position = CGPoint(x: self.bounds.maxX - inset, y: self.bounds.maxY - inset)
}
var isTracking: Bool {
return gestureIsTracking(self.panGestureRecognizer)
}
}