Ilya Laktyushin 02e06779ef Drawing
2022-12-03 21:57:32 +04:00

964 lines
39 KiB
Swift

import Foundation
import UIKit
import Display
import SwiftSignalKit
import ComponentFlow
import LegacyComponents
import AppBundle
import ImageBlur
protocol DrawingElement: AnyObject {
var uuid: UUID { get }
var bounds: CGRect { get }
var points: [Polyline.Point] { get }
var translation: CGPoint { get set }
var renderLineWidth: CGFloat { get }
func containsPoint(_ point: CGPoint) -> Bool
func hasPointsInsidePath(_ path: UIBezierPath) -> Bool
init(drawingSize: CGSize, color: DrawingColor, lineWidth: CGFloat, arrow: Bool)
func setupRenderLayer() -> DrawingRenderLayer?
func updatePath(_ path: DrawingGesturePipeline.DrawingResult, state: DrawingGesturePipeline.DrawingGestureState)
func draw(in: CGContext, size: CGSize)
}
enum DrawingCommand {
enum DrawingElementTransform {
case move(offset: CGPoint)
}
case addStroke(DrawingElement)
case updateStrokes([UUID], DrawingElementTransform)
case removeStroke(DrawingElement)
case addEntity(DrawingEntity)
case updateEntity(UUID, DrawingEntity)
case removeEntity(DrawingEntity)
case updateEntityZOrder(UUID, Int32)
}
public final class DrawingView: UIView, UIGestureRecognizerDelegate, TGPhotoDrawingView {
public var zoomOut: () -> Void = {}
struct NavigationState {
let canUndo: Bool
let canRedo: Bool
let canClear: Bool
let canZoomOut: Bool
}
enum Action {
case undo
case redo
case clear
case zoomOut
}
enum Tool {
case pen
case marker
case neon
case pencil
case eraser
case lasso
case objectRemover
case blur
}
var tool: Tool = .pen
var toolColor: DrawingColor = DrawingColor(color: .white)
var toolBrushSize: CGFloat = 0.15
var toolHasArrow: Bool = false
var stateUpdated: (NavigationState) -> Void = { _ in }
var shouldBegin: (CGPoint) -> Bool = { _ in return true }
var requestMenu: ([UUID], CGRect) -> Void = { _, _ in }
var getFullImage: (Bool) -> UIImage? = { _ in return nil }
private var elements: [DrawingElement] = []
private var redoElements: [DrawingElement] = []
fileprivate var uncommitedElement: DrawingElement?
private(set) var drawingImage: UIImage?
private let renderer: UIGraphicsImageRenderer
private var currentDrawingView: UIView
private var currentDrawingLayer: DrawingRenderLayer?
private var selectionImage: UIImage?
private var pannedSelectionView: UIView
var lassoView: DrawingLassoView
private var metalView: DrawingMetalView
private let brushSizePreviewLayer: SimpleShapeLayer
let imageSize: CGSize
private var zoomScale: CGFloat = 1.0
private var drawingGesturePipeline: DrawingGesturePipeline?
private var longPressGestureRecognizer: UILongPressGestureRecognizer?
private var loadedTemplates: [UnistrokeTemplate] = []
private var previousStrokePoint: CGPoint?
private var strokeRecognitionTimer: SwiftSignalKit.Timer?
private func loadTemplates() {
func load(_ name: String) {
if let url = getAppBundle().url(forResource: name, withExtension: "json"),
let data = try? Data(contentsOf: url),
let json = try? JSONSerialization.jsonObject(with: data, options: .fragmentsAllowed) as? [String: Any],
let points = json["points"] as? [Any]
{
var strokePoints: [CGPoint] = []
for point in points {
let x = (point as! [Any]).first as! Double
let y = (point as! [Any]).last as! Double
strokePoints.append(CGPoint(x: x, y: y))
}
let template = UnistrokeTemplate(name: name, points: strokePoints)
self.loadedTemplates.append(template)
}
}
load("shape_rectangle")
load("shape_circle")
load("shape_star")
load("shape_arrow")
}
public init(size: CGSize) {
self.imageSize = size
let format = UIGraphicsImageRendererFormat()
format.scale = 1.0
self.renderer = UIGraphicsImageRenderer(size: size, format: format)
self.currentDrawingView = UIView()
self.currentDrawingView.frame = CGRect(origin: .zero, size: size)
self.currentDrawingView.contentScaleFactor = 1.0
self.currentDrawingView.backgroundColor = .clear
self.currentDrawingView.isUserInteractionEnabled = false
self.pannedSelectionView = UIView()
self.pannedSelectionView.frame = CGRect(origin: .zero, size: size)
self.pannedSelectionView.contentScaleFactor = 1.0
self.pannedSelectionView.backgroundColor = .clear
self.pannedSelectionView.isUserInteractionEnabled = false
self.lassoView = DrawingLassoView(size: size)
self.lassoView.isHidden = true
self.metalView = DrawingMetalView(size: size)!
self.brushSizePreviewLayer = SimpleShapeLayer()
self.brushSizePreviewLayer.bounds = CGRect(origin: .zero, size: CGSize(width: 100.0, height: 100.0))
self.brushSizePreviewLayer.strokeColor = UIColor(rgb: 0x919191).cgColor
self.brushSizePreviewLayer.fillColor = UIColor.white.cgColor
self.brushSizePreviewLayer.path = CGPath(ellipseIn: CGRect(origin: .zero, size: CGSize(width: 100.0, height: 100.0)), transform: nil)
self.brushSizePreviewLayer.opacity = 0.0
self.brushSizePreviewLayer.shadowColor = UIColor.black.cgColor
self.brushSizePreviewLayer.shadowOpacity = 0.5
self.brushSizePreviewLayer.shadowOffset = CGSize(width: 0.0, height: 3.0)
self.brushSizePreviewLayer.shadowRadius = 20.0
super.init(frame: CGRect(origin: .zero, size: size))
Queue.mainQueue().async {
self.loadTemplates()
}
self.backgroundColor = .clear
self.contentScaleFactor = 1.0
self.addSubview(self.currentDrawingView)
self.addSubview(self.metalView)
self.lassoView.addSubview(self.pannedSelectionView)
self.addSubview(self.lassoView)
self.layer.addSublayer(self.brushSizePreviewLayer)
let drawingGesturePipeline = DrawingGesturePipeline(view: self)
drawingGesturePipeline.gestureRecognizer?.shouldBegin = { [weak self] point in
if let strongSelf = self {
if !strongSelf.shouldBegin(point) {
return false
}
if !strongSelf.lassoView.isHidden && strongSelf.lassoView.point(inside: strongSelf.convert(point, to: strongSelf.lassoView), with: nil) {
return false
}
return true
} else {
return false
}
}
drawingGesturePipeline.onDrawing = { [weak self] state, path in
guard let strongSelf = self else {
return
}
if case .objectRemover = strongSelf.tool {
if case let .location(point) = path {
var elementsToRemove: [DrawingElement] = []
for element in strongSelf.elements {
if element.containsPoint(point.location) {
elementsToRemove.append(element)
}
}
for element in elementsToRemove {
strongSelf.removeElement(element)
}
}
} else if case .lasso = strongSelf.tool {
if case let .smoothCurve(bezierPath) = path {
let scale = strongSelf.bounds.width / strongSelf.imageSize.width
switch state {
case .began:
strongSelf.lassoView.setup(scale: scale)
strongSelf.lassoView.updatePath(bezierPath)
case .changed:
strongSelf.lassoView.updatePath(bezierPath)
case .ended:
let closedPath = bezierPath.closedCopy()
var selectedElements: [DrawingElement] = []
var selectedPoints: [CGPoint] = []
var maxLineWidth: CGFloat = 0.0
for element in strongSelf.elements {
if element.hasPointsInsidePath(closedPath.path) {
maxLineWidth = max(maxLineWidth, element.renderLineWidth)
selectedElements.append(element)
selectedPoints.append(contentsOf: element.points.map { $0.location })
}
}
if selectedPoints.count > 0 {
strongSelf.lassoView.apply(scale: scale, points: selectedPoints, selectedElements: selectedElements.map { $0.uuid }, expand: maxLineWidth)
} else {
strongSelf.lassoView.reset()
}
case .cancelled:
strongSelf.lassoView.reset()
}
}
} else {
switch state {
case .began:
strongSelf.previousStrokePoint = nil
if strongSelf.uncommitedElement != nil {
strongSelf.finishDrawing()
}
guard let newElement = strongSelf.prepareNewElement() else {
return
}
if let renderLayer = newElement.setupRenderLayer() {
strongSelf.currentDrawingView.layer.addSublayer(renderLayer)
strongSelf.currentDrawingLayer = renderLayer
}
newElement.updatePath(path, state: state)
strongSelf.uncommitedElement = newElement
case .changed:
strongSelf.uncommitedElement?.updatePath(path, state: state)
if case let .polyline(line) = path, let lastPoint = line.points.last {
if let previousStrokePoint = strongSelf.previousStrokePoint, line.points.count > 10 {
if lastPoint.location.distance(to: previousStrokePoint) > 10.0 {
strongSelf.previousStrokePoint = lastPoint.location
strongSelf.strokeRecognitionTimer?.invalidate()
strongSelf.strokeRecognitionTimer = nil
}
if strongSelf.strokeRecognitionTimer == nil {
strongSelf.strokeRecognitionTimer = SwiftSignalKit.Timer(timeout: 0.85, repeat: false, completion: { [weak self] in
guard let strongSelf = self else {
return
}
if let previousStrokePoint = strongSelf.previousStrokePoint, lastPoint.location.distance(to: previousStrokePoint) <= 10.0 {
let strokeRecognizer = Unistroke(points: line.points.map { $0.location })
if let template = strokeRecognizer.match(templates: strongSelf.loadedTemplates, minThreshold: 0.5) {
let edges = line.bounds
let bounds = CGRect(origin: edges.origin, size: CGSize(width: edges.width - edges.minX, height: edges.height - edges.minY))
var entity: DrawingEntity?
if template == "shape_rectangle" {
let shapeEntity = DrawingSimpleShapeEntity(shapeType: .rectangle, drawType: .stroke, color: strongSelf.toolColor, lineWidth: 0.25)
shapeEntity.referenceDrawingSize = strongSelf.imageSize
shapeEntity.position = bounds.center
shapeEntity.size = bounds.size
entity = shapeEntity
} else if template == "shape_circle" {
let shapeEntity = DrawingSimpleShapeEntity(shapeType: .ellipse, drawType: .stroke, color: strongSelf.toolColor, lineWidth: 0.25)
shapeEntity.referenceDrawingSize = strongSelf.imageSize
shapeEntity.position = bounds.center
shapeEntity.size = bounds.size
entity = shapeEntity
} else if template == "shape_star" {
let shapeEntity = DrawingSimpleShapeEntity(shapeType: .star, drawType: .stroke, color: strongSelf.toolColor, lineWidth: 0.25)
shapeEntity.referenceDrawingSize = strongSelf.imageSize
shapeEntity.position = bounds.center
shapeEntity.size = CGSize(width: max(bounds.width, bounds.height), height: max(bounds.width, bounds.height))
entity = shapeEntity
} else if template == "shape_arrow" {
let arrowEntity = DrawingVectorEntity(type: .oneSidedArrow, color: strongSelf.toolColor, lineWidth: 0.2)
arrowEntity.referenceDrawingSize = strongSelf.imageSize
arrowEntity.start = line.points.first?.location ?? .zero
arrowEntity.end = line.points[line.points.count - 4].location
entity = arrowEntity
}
if let entity = entity {
strongSelf.entitiesView?.add(entity)
strongSelf.cancelDrawing()
strongSelf.drawingGesturePipeline?.gestureRecognizer?.isEnabled = false
strongSelf.drawingGesturePipeline?.gestureRecognizer?.isEnabled = true
}
}
}
strongSelf.strokeRecognitionTimer?.invalidate()
strongSelf.strokeRecognitionTimer = nil
}, queue: Queue.mainQueue())
strongSelf.strokeRecognitionTimer?.start()
}
} else {
strongSelf.previousStrokePoint = lastPoint.location
}
}
case .ended:
strongSelf.strokeRecognitionTimer?.invalidate()
strongSelf.strokeRecognitionTimer = nil
strongSelf.uncommitedElement?.updatePath(path, state: state)
Queue.mainQueue().after(0.05) {
strongSelf.finishDrawing()
}
case .cancelled:
strongSelf.strokeRecognitionTimer?.invalidate()
strongSelf.strokeRecognitionTimer = nil
strongSelf.cancelDrawing()
}
}
}
self.drawingGesturePipeline = drawingGesturePipeline
let longPressGestureRecognizer = UILongPressGestureRecognizer(target: self, action: #selector(self.handleLongPress(_:)))
longPressGestureRecognizer.minimumPressDuration = 0.45
longPressGestureRecognizer.allowableMovement = 2.0
longPressGestureRecognizer.delegate = self
self.addGestureRecognizer(longPressGestureRecognizer)
self.longPressGestureRecognizer = longPressGestureRecognizer
self.lassoView.requestMenu = { [weak self] elements, rect in
if let strongSelf = self {
strongSelf.requestMenu(elements, rect)
}
}
self.lassoView.panBegan = { [weak self] elements in
if let strongSelf = self {
strongSelf.skipDrawing = Set(elements)
strongSelf.commit(reset: true)
strongSelf.updateSelectionImage()
}
}
self.lassoView.panChanged = { [weak self] elements, offset in
if let strongSelf = self {
let offset = CGPoint(x: offset.x * -1.0, y: offset.y * -1.0)
strongSelf.lassoView.bounds = CGRect(origin: offset, size: strongSelf.lassoView.bounds.size)
}
}
self.lassoView.panEnded = { [weak self] elements, offset in
if let strongSelf = self {
let elementsSet = Set(elements)
for element in strongSelf.elements {
if elementsSet.contains(element.uuid) {
element.translation = element.translation.offsetBy(offset)
}
}
strongSelf.skipDrawing = Set()
strongSelf.commit(reset: true)
strongSelf.selectionImage = nil
strongSelf.pannedSelectionView.layer.contents = nil
strongSelf.lassoView.bounds = CGRect(origin: .zero, size: strongSelf.lassoView.bounds.size)
strongSelf.lassoView.translate(offset)
}
}
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
deinit {
self.longPressTimer?.invalidate()
self.strokeRecognitionTimer?.invalidate()
}
public override func gestureRecognizerShouldBegin(_ gestureRecognizer: UIGestureRecognizer) -> Bool {
if gestureRecognizer === self.longPressGestureRecognizer, !self.lassoView.isHidden {
return false
}
return true
}
public func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldRecognizeSimultaneouslyWith otherGestureRecognizer: UIGestureRecognizer) -> Bool {
return true
}
private var longPressTimer: SwiftSignalKit.Timer?
private var fillCircleLayer: CALayer?
@objc func handleLongPress(_ gestureRecognizer: UILongPressGestureRecognizer) {
let location = gestureRecognizer.location(in: self)
switch gestureRecognizer.state {
case .began:
self.longPressTimer?.invalidate()
self.longPressTimer = nil
if self.longPressTimer == nil {
self.longPressTimer = SwiftSignalKit.Timer(timeout: 0.25, repeat: false, completion: { [weak self] in
if let strongSelf = self {
strongSelf.cancelDrawing()
let newElement = FillTool(drawingSize: strongSelf.imageSize, color: strongSelf.toolColor, lineWidth: 0.0, arrow: false)
strongSelf.uncommitedElement = newElement
strongSelf.finishDrawing()
}
}, queue: Queue.mainQueue())
self.longPressTimer?.start()
let fillCircleLayer = SimpleShapeLayer()
fillCircleLayer.bounds = CGRect(origin: .zero, size: CGSize(width: 160.0, height: 160.0))
fillCircleLayer.position = location
fillCircleLayer.path = UIBezierPath(ovalIn: CGRect(origin: .zero, size: CGSize(width: 160.0, height: 160.0))).cgPath
fillCircleLayer.fillColor = self.toolColor.toCGColor()
self.layer.addSublayer(fillCircleLayer)
self.fillCircleLayer = fillCircleLayer
fillCircleLayer.animateScale(from: 0.01, to: 12.0, duration: 0.35, removeOnCompletion: false, completion: { [weak self] _ in
if let strongSelf = self {
if let fillCircleLayer = strongSelf.fillCircleLayer {
strongSelf.fillCircleLayer = nil
fillCircleLayer.removeFromSuperlayer()
}
}
})
}
case .ended, .cancelled:
self.longPressTimer?.invalidate()
self.longPressTimer = nil
if let fillCircleLayer = self.fillCircleLayer {
self.fillCircleLayer = nil
fillCircleLayer.animateAlpha(from: 1.0, to: 0.0, duration: 0.3, removeOnCompletion: false, completion: { [weak fillCircleLayer] _ in
fillCircleLayer?.removeFromSuperlayer()
})
}
default:
break
}
}
private var skipDrawing = Set<UUID>()
private func commit(reset: Bool = false) {
let currentImage = self.drawingImage
self.drawingImage = self.renderer.image { context in
if !reset {
context.cgContext.clear(CGRect(origin: .zero, size: self.imageSize))
if let image = currentImage {
image.draw(at: .zero)
}
if let uncommitedElement = self.uncommitedElement {
uncommitedElement.draw(in: context.cgContext, size: self.imageSize)
}
} else {
context.cgContext.clear(CGRect(origin: .zero, size: self.imageSize))
for element in self.elements {
if !self.skipDrawing.contains(element.uuid) {
element.draw(in: context.cgContext, size: self.imageSize)
}
}
}
}
self.layer.contents = self.drawingImage?.cgImage
if let currentDrawingLayer = self.currentDrawingLayer {
self.currentDrawingLayer = nil
currentDrawingLayer.removeFromSuperlayer()
}
self.metalView.clear()
}
private func updateSelectionImage() {
self.selectionImage = self.renderer.image { context in
for element in self.elements {
if self.skipDrawing.contains(element.uuid) {
element.draw(in: context.cgContext, size: self.imageSize)
}
}
}
self.pannedSelectionView.layer.contents = self.selectionImage?.cgImage
}
fileprivate func cancelDrawing() {
self.uncommitedElement = nil
if let currentDrawingLayer = self.currentDrawingLayer {
self.currentDrawingLayer = nil
currentDrawingLayer.removeFromSuperlayer()
}
}
fileprivate func finishDrawing() {
self.commit()
self.redoElements.removeAll()
if let uncommitedElement = self.uncommitedElement {
self.elements.append(uncommitedElement)
self.uncommitedElement = nil
}
self.updateInternalState()
}
weak var entitiesView: DrawingEntitiesView?
func clear() {
self.entitiesView?.removeAll()
self.uncommitedElement = nil
self.elements.removeAll()
self.redoElements.removeAll()
self.drawingImage = nil
self.commit(reset: true)
self.updateInternalState()
self.lassoView.reset()
}
private func undo() {
guard let lastElement = self.elements.last else {
return
}
self.uncommitedElement = nil
self.redoElements.append(lastElement)
self.elements.removeLast()
self.commit(reset: true)
self.updateInternalState()
}
private func redo() {
guard let lastElement = self.redoElements.last else {
return
}
self.uncommitedElement = nil
self.elements.append(lastElement)
self.redoElements.removeLast()
self.uncommitedElement = lastElement
self.commit(reset: false)
self.uncommitedElement = nil
self.updateInternalState()
}
private var preparredEraserImage: UIImage?
func updateToolState(_ state: DrawingToolState) {
switch state {
case let .pen(brushState):
self.drawingGesturePipeline?.mode = .polyline
self.tool = .pen
self.toolColor = brushState.color
self.toolBrushSize = brushState.size
self.toolHasArrow = brushState.mode == .arrow
case let .marker(brushState):
self.drawingGesturePipeline?.mode = .location
self.tool = .marker
self.toolColor = brushState.color
self.toolBrushSize = brushState.size
self.toolHasArrow = brushState.mode == .arrow
case let .neon(brushState):
self.drawingGesturePipeline?.mode = .smoothCurve
self.tool = .neon
self.toolColor = brushState.color
self.toolBrushSize = brushState.size
self.toolHasArrow = brushState.mode == .arrow
case let .pencil(brushState):
self.drawingGesturePipeline?.mode = .location
self.tool = .pencil
self.toolColor = brushState.color
self.toolBrushSize = brushState.size
self.toolHasArrow = brushState.mode == .arrow
case .lasso:
self.drawingGesturePipeline?.mode = .smoothCurve
self.tool = .lasso
case let .eraser(eraserState):
switch eraserState.mode {
case .bitmap:
self.tool = .eraser
self.drawingGesturePipeline?.mode = .smoothCurve
case .vector:
self.tool = .objectRemover
self.drawingGesturePipeline?.mode = .location
case .blur:
self.tool = .blur
self.drawingGesturePipeline?.mode = .smoothCurve
}
self.toolBrushSize = eraserState.size
}
if [.eraser, .blur].contains(self.tool) {
Queue.concurrentDefaultQueue().async {
if let image = self.getFullImage(self.tool == .blur) {
if case .eraser = self.tool {
Queue.mainQueue().async {
self.preparredEraserImage = image
}
} else {
// let format = UIGraphicsImageRendererFormat()
// format.scale = 1.0
// let size = image.size.fitted(CGSize(width: 256, height: 256))
// let renderer = UIGraphicsImageRenderer(size: size, format: format)
// let scaledImage = renderer.image { _ in
// image.draw(in: CGRect(origin: .zero, size: size))
// }
let blurredImage = blurredImage(image, radius: 60.0)
Queue.mainQueue().async {
self.preparredEraserImage = blurredImage
}
}
}
}
} else {
self.preparredEraserImage = nil
}
}
func performAction(_ action: Action) {
switch action {
case .undo:
self.undo()
case .redo:
self.redo()
case .clear:
self.clear()
case .zoomOut:
self.zoomOut()
}
}
private func updateInternalState() {
self.stateUpdated(NavigationState(
canUndo: !self.elements.isEmpty,
canRedo: !self.redoElements.isEmpty,
canClear: !self.elements.isEmpty,
canZoomOut: self.zoomScale > 1.0 + .ulpOfOne
))
}
public func updateZoomScale(_ scale: CGFloat) {
self.zoomScale = scale
self.updateInternalState()
}
private func prepareNewElement() -> DrawingElement? {
let element: DrawingElement?
switch self.tool {
case .pen:
let penTool = PenTool(
drawingSize: self.imageSize,
color: self.toolColor,
lineWidth: self.toolBrushSize,
arrow: self.toolHasArrow
)
element = penTool
case .marker:
let markerTool = MarkerTool(
drawingSize: self.imageSize,
color: self.toolColor,
lineWidth: self.toolBrushSize,
arrow: self.toolHasArrow
)
markerTool.metalView = self.metalView
element = markerTool
case .neon:
element = NeonTool(
drawingSize: self.imageSize,
color: self.toolColor,
lineWidth: self.toolBrushSize,
arrow: self.toolHasArrow
)
case .pencil:
let pencilTool = PencilTool(
drawingSize: self.imageSize,
color: self.toolColor,
lineWidth: self.toolBrushSize,
arrow: self.toolHasArrow
)
pencilTool.metalView = self.metalView
element = pencilTool
case .blur:
let blurTool = BlurTool(
drawingSize: self.imageSize,
color: self.toolColor,
lineWidth: self.toolBrushSize,
arrow: false)
blurTool.getFullImage = { [weak self] in
return self?.preparredEraserImage
}
element = blurTool
case .eraser:
let eraserTool = EraserTool(
drawingSize: self.imageSize,
color: self.toolColor,
lineWidth: self.toolBrushSize,
arrow: false)
eraserTool.getFullImage = { [weak self] in
return self?.preparredEraserImage
}
element = eraserTool
default:
element = nil
}
return element
}
func removeElement(_ element: DrawingElement) {
self.elements.removeAll(where: { $0 === element })
self.commit(reset: true)
}
func removeElements(_ elements: [UUID]) {
self.elements.removeAll(where: { elements.contains($0.uuid) })
self.commit(reset: true)
self.lassoView.reset()
}
func setBrushSizePreview(_ size: CGFloat?) {
let transition = Transition(animation: .curve(duration: 0.2, curve: .easeInOut))
if let size = size {
let minBrushSize = 2.0
let maxBrushSize = 28.0
let brushSize = minBrushSize + (maxBrushSize - minBrushSize) * size
self.brushSizePreviewLayer.transform = CATransform3DMakeScale(brushSize / 100.0, brushSize / 100.0, 1.0)
transition.setAlpha(layer: self.brushSizePreviewLayer, alpha: 1.0)
} else {
transition.setAlpha(layer: self.brushSizePreviewLayer, alpha: 0.0)
}
}
public override func layoutSubviews() {
super.layoutSubviews()
let scale = self.scale
let transform = CGAffineTransformMakeScale(scale, scale)
self.currentDrawingView.transform = transform
self.currentDrawingView.frame = self.bounds
self.drawingGesturePipeline?.transform = CGAffineTransformMakeScale(1.0 / scale, 1.0 / scale)
self.lassoView.transform = transform
self.lassoView.frame = self.bounds
self.metalView.transform = transform
self.metalView.frame = self.bounds
self.brushSizePreviewLayer.position = CGPoint(x: self.bounds.width / 2.0, y: self.bounds.height / 2.0)
}
public var isEmpty: Bool {
return self.elements.isEmpty
}
public var scale: CGFloat {
return self.bounds.width / self.imageSize.width
}
public var isTracking: Bool {
return self.uncommitedElement != nil
}
}
class DrawingLassoView: UIView {
private var lassoBlackLayer: SimpleShapeLayer
private var lassoWhiteLayer: SimpleShapeLayer
var requestMenu: ([UUID], CGRect) -> Void = { _, _ in }
var panBegan: ([UUID]) -> Void = { _ in }
var panChanged: ([UUID], CGPoint) -> Void = { _, _ in }
var panEnded: ([UUID], CGPoint) -> Void = { _, _ in }
private var currentScale: CGFloat = 1.0
private var currentPoints: [CGPoint] = []
private var selectedElements: [UUID] = []
private var currentExpand: CGFloat = 0.0
init(size: CGSize) {
self.lassoBlackLayer = SimpleShapeLayer()
self.lassoBlackLayer.frame = CGRect(origin: .zero, size: size)
self.lassoWhiteLayer = SimpleShapeLayer()
self.lassoWhiteLayer.frame = CGRect(origin: .zero, size: size)
super.init(frame: CGRect(origin: .zero, size: size))
self.layer.addSublayer(self.lassoBlackLayer)
self.layer.addSublayer(self.lassoWhiteLayer)
let tapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(self.handleTap(_:)))
tapGestureRecognizer.numberOfTouchesRequired = 1
self.addGestureRecognizer(tapGestureRecognizer)
let panGestureRecognizer = UIPanGestureRecognizer(target: self, action: #selector(self.handlePan(_:)))
panGestureRecognizer.maximumNumberOfTouches = 1
self.addGestureRecognizer(panGestureRecognizer)
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
func setup(scale: CGFloat) {
self.isHidden = false
let dash: CGFloat = 5.0 / scale
self.lassoBlackLayer.opacity = 0.5
self.lassoBlackLayer.fillColor = UIColor.clear.cgColor
self.lassoBlackLayer.strokeColor = UIColor.black.cgColor
self.lassoBlackLayer.lineWidth = 2.0 / scale
self.lassoBlackLayer.lineJoin = .round
self.lassoBlackLayer.lineCap = .round
self.lassoBlackLayer.lineDashPattern = [dash as NSNumber, dash * 2.5 as NSNumber]
let blackAnimation = CABasicAnimation(keyPath: "lineDashPhase")
blackAnimation.fromValue = dash * 3.5
blackAnimation.toValue = 0
blackAnimation.duration = 0.45
blackAnimation.repeatCount = .infinity
self.lassoBlackLayer.add(blackAnimation, forKey: "lineDashPhase")
self.lassoWhiteLayer.opacity = 0.5
self.lassoWhiteLayer.fillColor = UIColor.clear.cgColor
self.lassoWhiteLayer.strokeColor = UIColor.white.cgColor
self.lassoWhiteLayer.lineWidth = 2.0 / scale
self.lassoWhiteLayer.lineJoin = .round
self.lassoWhiteLayer.lineCap = .round
self.lassoWhiteLayer.lineDashPattern = [dash as NSNumber, dash * 2.5 as NSNumber]
let whiteAnimation = CABasicAnimation(keyPath: "lineDashPhase")
whiteAnimation.fromValue = dash * 3.5 + dash * 1.75
whiteAnimation.toValue = dash * 1.75
whiteAnimation.duration = 0.45
whiteAnimation.repeatCount = .infinity
self.lassoWhiteLayer.add(whiteAnimation, forKey: "lineDashPhase")
}
@objc private func handleTap(_ gestureRecognizer: UITapGestureRecognizer) {
guard let path = self.lassoBlackLayer.path else {
return
}
self.requestMenu(self.selectedElements, path.boundingBox)
}
@objc private func handlePan(_ gestureRecognizer: UIPanGestureRecognizer) {
let translation = gestureRecognizer.translation(in: self)
switch gestureRecognizer.state {
case .began:
self.panBegan(self.selectedElements)
case .changed:
self.panChanged(self.selectedElements, translation)
case .ended:
self.panEnded(self.selectedElements, translation)
default:
break
}
}
override func point(inside point: CGPoint, with event: UIEvent?) -> Bool {
if let path = self.lassoBlackLayer.path {
return path.contains(point)
} else {
return false
}
}
func updatePath(_ bezierPath: BezierPath) {
self.lassoBlackLayer.path = bezierPath.path.cgPath
self.lassoWhiteLayer.path = bezierPath.path.cgPath
}
func translate(_ offset: CGPoint) {
let updatedPoints = self.currentPoints.map { $0.offsetBy(offset) }
self.apply(scale: self.currentScale, points: updatedPoints, selectedElements: self.selectedElements, expand: self.currentExpand)
}
func apply(scale: CGFloat, points: [CGPoint], selectedElements: [UUID], expand: CGFloat) {
self.currentScale = scale
self.currentPoints = points
self.selectedElements = selectedElements
self.currentExpand = expand
let dash: CGFloat = 5.0 / scale
let hullPath = concaveHullPath(points: points)
let expandedPath = expandPath(hullPath, width: expand)
self.lassoBlackLayer.path = expandedPath
self.lassoWhiteLayer.path = expandedPath
self.lassoBlackLayer.removeAllAnimations()
self.lassoWhiteLayer.removeAllAnimations()
let blackAnimation = CABasicAnimation(keyPath: "lineDashPhase")
blackAnimation.fromValue = 0
blackAnimation.toValue = dash * 3.5
blackAnimation.duration = 0.45
blackAnimation.repeatCount = .infinity
self.lassoBlackLayer.add(blackAnimation, forKey: "lineDashPhase")
self.lassoWhiteLayer.fillColor = UIColor.clear.cgColor
self.lassoWhiteLayer.strokeColor = UIColor.white.cgColor
self.lassoWhiteLayer.lineWidth = 2.0 / scale
self.lassoWhiteLayer.lineJoin = .round
self.lassoWhiteLayer.lineCap = .round
self.lassoWhiteLayer.lineDashPattern = [dash as NSNumber, dash * 2.5 as NSNumber]
let whiteAnimation = CABasicAnimation(keyPath: "lineDashPhase")
whiteAnimation.fromValue = dash * 1.75
whiteAnimation.toValue = dash * 3.5 + dash * 1.75
whiteAnimation.duration = 0.45
whiteAnimation.repeatCount = .infinity
self.lassoWhiteLayer.add(whiteAnimation, forKey: "lineDashPhase")
}
func reset() {
self.bounds = CGRect(origin: .zero, size: self.bounds.size)
self.selectedElements = []
self.isHidden = true
self.lassoBlackLayer.path = nil
self.lassoWhiteLayer.path = nil
self.lassoBlackLayer.removeAllAnimations()
self.lassoWhiteLayer.removeAllAnimations()
}
}