Swiftgram/Display/InteractiveTransitionGestureRecognizer.swift
2015-08-10 12:01:07 +02:00

47 lines
1.5 KiB
Swift

import Foundation
import UIKit
class InteractiveTransitionGestureRecognizer: UIPanGestureRecognizer {
var validatedGesture = false
var firstLocation: CGPoint = CGPoint()
override init(target: AnyObject?, action: Selector) {
super.init(target: target, action: action)
self.maximumNumberOfTouches = 1
}
override func reset() {
super.reset()
validatedGesture = false
}
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent) {
super.touchesBegan(touches, withEvent: event)
self.firstLocation = touches.first!.locationInView(self.view)
}
override func touchesMoved(touches: Set<UITouch>, withEvent event: UIEvent) {
let location = touches.first!.locationInView(self.view)
let translation = CGPoint(x: location.x - firstLocation.x, y: location.y - firstLocation.y)
if !validatedGesture {
if self.firstLocation.x < 16.0 {
validatedGesture = true
} else if translation.x < 0.0 {
self.state = .Failed
} else if abs(translation.y) > 2.0 && abs(translation.y) > abs(translation.x) * 2.0 {
self.state = .Failed
} else if abs(translation.x) > 2.0 && abs(translation.y) * 2.0 < abs(translation.x) {
validatedGesture = true
}
}
if validatedGesture {
super.touchesMoved(touches, withEvent: event)
}
}
}