Swiftgram/Source/Private/ASDisplayNodeInternal.h
appleguy 03a1aa2660 [ASDisplayNode] Implement a std::atomic-based flag system for superb performance (#89)
* [ASDisplayNode] Convert isSynchronous to an Objective-C atomic BOOL.

This reduces lock contention, and should also fix a very rarely seen deadlock.

* [ASDisplayNode] Implement a std::atomic-based flag system for superb performance

Although Objective-C atomics are equally fast, or better that std::atomic when
access through method calls, for the most intense use cases it is best to avoid
method calls entirely.

In ASDisplayNode, we could benefit significantly from avoiding both method calls
(already true today) but also avoid locking the mutex, for both CPU and contention
gains.

There will still be many methods that need locking for transactional
consistency - however, there are currently dozens of accessor methods that could
avoid frequent lock / unlock cycles with use of atomics, and other usages of the
ivars directly where locking could be delayed until after early-return conditions
are checked and passed.
2017-04-29 23:10:59 -07:00

310 lines
12 KiB
Objective-C

//
// ASDisplayNodeInternal.h
// Texture
//
// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the /ASDK-Licenses directory of this source tree. An additional
// grant of patent rights can be found in the PATENTS file in the same directory.
//
// Modifications to this file made after 4/13/2017 are: Copyright (c) 2017-present,
// Pinterest, Inc. Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
//
// The following methods are ONLY for use by _ASDisplayLayer, _ASDisplayView, and ASDisplayNode.
// These methods must never be called or overridden by other classes.
//
#import <atomic>
#import <AsyncDisplayKit/ASDisplayNode.h>
#import <AsyncDisplayKit/ASDisplayNode+Beta.h>
#import <AsyncDisplayKit/ASLayoutElement.h>
#import <AsyncDisplayKit/ASLayoutTransition.h>
#import <AsyncDisplayKit/ASThread.h>
#import <AsyncDisplayKit/_ASTransitionContext.h>
#import <AsyncDisplayKit/ASWeakSet.h>
NS_ASSUME_NONNULL_BEGIN
@protocol _ASDisplayLayerDelegate;
@class _ASDisplayLayer;
@class _ASPendingState;
@class ASSentinel;
struct ASDisplayNodeFlags;
BOOL ASDisplayNodeSubclassOverridesSelector(Class subclass, SEL selector);
BOOL ASDisplayNodeNeedsSpecialPropertiesHandling(BOOL isSynchronous, BOOL isLayerBacked);
/// Get the pending view state for the node, creating one if needed.
_ASPendingState * ASDisplayNodeGetPendingState(ASDisplayNode * node);
typedef NS_OPTIONS(NSUInteger, ASDisplayNodeMethodOverrides)
{
ASDisplayNodeMethodOverrideNone = 0,
ASDisplayNodeMethodOverrideTouchesBegan = 1 << 0,
ASDisplayNodeMethodOverrideTouchesCancelled = 1 << 1,
ASDisplayNodeMethodOverrideTouchesEnded = 1 << 2,
ASDisplayNodeMethodOverrideTouchesMoved = 1 << 3,
ASDisplayNodeMethodOverrideLayoutSpecThatFits = 1 << 4,
ASDisplayNodeMethodOverrideFetchData = 1 << 5,
ASDisplayNodeMethodOverrideClearFetchedData = 1 << 6
};
typedef NS_OPTIONS(uint_least32_t, ASDisplayNodeAtomicFlags)
{
Synchronous = 1 << 0,
};
#define checkFlag(flag) ((_atomicFlags.load() & flag) != 0)
// Returns the old value of the flag as a BOOL.
#define setFlag(flag, x) (((x ? _atomicFlags.fetch_or(flag) \
: _atomicFlags.fetch_and(~flag)) & flag) != 0)
FOUNDATION_EXPORT NSString * const ASRenderingEngineDidDisplayScheduledNodesNotification;
FOUNDATION_EXPORT NSString * const ASRenderingEngineDidDisplayNodesScheduledBeforeTimestamp;
// Allow 2^n increments of begin disabling hierarchy notifications
#define VISIBILITY_NOTIFICATIONS_DISABLED_BITS 4
#define TIME_DISPLAYNODE_OPS 0 // If you're using this information frequently, try: (DEBUG || PROFILE)
@interface ASDisplayNode ()
{
@package
_ASPendingState *_pendingViewState;
UIView *_view;
CALayer *_layer;
std::atomic<ASDisplayNodeAtomicFlags> _atomicFlags;
struct ASDisplayNodeFlags {
// public properties
unsigned viewEverHadAGestureRecognizerAttached:1;
unsigned layerBacked:1;
unsigned displaysAsynchronously:1;
unsigned shouldRasterizeDescendants:1;
unsigned shouldBypassEnsureDisplay:1;
unsigned displaySuspended:1;
unsigned shouldAnimateSizeChanges:1;
unsigned hasCustomDrawingPriority:1;
// Wrapped view handling
// The layer contents should not be cleared in case the node is wrapping a UIImageView.UIImageView is specifically
// optimized for performance and does not use the usual way to provide the contents of the CALayer via the
// CALayerDelegate method that backs the UIImageView.
unsigned canClearContentsOfLayer:1;
// Prevent calling setNeedsDisplay on a layer that backs a UIImageView. Usually calling setNeedsDisplay on a CALayer
// triggers a recreation of the contents of layer unfortunately calling it on a CALayer that backs a UIImageView
// it goes through the normal flow to assign the contents to a layer via the CALayerDelegate methods. Unfortunately
// UIImageView does not do recreate the layer contents the usual way, it actually does not implement some of the
// methods at all instead it throws away the contents of the layer and nothing will show up.
unsigned canCallSetNeedsDisplayOfLayer:1;
// whether custom drawing is enabled
unsigned implementsInstanceDrawRect:1;
unsigned implementsDrawRect:1;
unsigned implementsInstanceImageDisplay:1;
unsigned implementsImageDisplay:1;
unsigned implementsDrawParameters:1;
// internal state
unsigned isEnteringHierarchy:1;
unsigned isExitingHierarchy:1;
unsigned isInHierarchy:1;
unsigned visibilityNotificationsDisabled:VISIBILITY_NOTIFICATIONS_DISABLED_BITS;
unsigned isDeallocating:1;
} _flags;
@protected
ASDisplayNode * __weak _supernode;
NSMutableArray<ASDisplayNode *> *_subnodes;
ASLayoutElementStyle *_style;
ASPrimitiveTraitCollection _primitiveTraitCollection;
std::atomic_uint _displaySentinel;
// This is the desired contentsScale, not the scale at which the layer's contents should be displayed
CGFloat _contentsScaleForDisplay;
UIEdgeInsets _hitTestSlop;
#if ASEVENTLOG_ENABLE
ASEventLog *_eventLog;
#endif
// Main thread only
BOOL _automaticallyManagesSubnodes;
_ASTransitionContext *_pendingLayoutTransitionContext;
NSTimeInterval _defaultLayoutTransitionDuration;
NSTimeInterval _defaultLayoutTransitionDelay;
UIViewAnimationOptions _defaultLayoutTransitionOptions;
int32_t _transitionID;
BOOL _transitionInProgress;
int32_t _pendingTransitionID;
ASLayoutTransition *_pendingLayoutTransition;
std::shared_ptr<ASDisplayNodeLayout> _calculatedDisplayNodeLayout;
std::shared_ptr<ASDisplayNodeLayout> _pendingDisplayNodeLayout;
ASDisplayNodeViewBlock _viewBlock;
ASDisplayNodeLayerBlock _layerBlock;
NSMutableArray<ASDisplayNodeDidLoadBlock> *_onDidLoadBlocks;
Class _viewClass; // nil -> _ASDisplayView
Class _layerClass; // nil -> _ASDisplayLayer
UIImage *_placeholderImage;
CALayer *_placeholderLayer;
// keeps track of nodes/subnodes that have not finished display, used with placeholders
ASWeakSet *_pendingDisplayNodes;
ASDisplayNodeContextModifier _willDisplayNodeContentWithRenderingContext;
ASDisplayNodeContextModifier _didDisplayNodeContentWithRenderingContext;
// Accessibility support
BOOL _isAccessibilityElement;
NSString *_accessibilityLabel;
NSString *_accessibilityHint;
NSString *_accessibilityValue;
UIAccessibilityTraits _accessibilityTraits;
CGRect _accessibilityFrame;
NSString *_accessibilityLanguage;
BOOL _accessibilityElementsHidden;
BOOL _accessibilityViewIsModal;
BOOL _shouldGroupAccessibilityChildren;
NSString *_accessibilityIdentifier;
UIAccessibilityNavigationStyle _accessibilityNavigationStyle;
NSArray *_accessibilityHeaderElements;
CGPoint _accessibilityActivationPoint;
UIBezierPath *_accessibilityPath;
// performance measurement
ASDisplayNodePerformanceMeasurementOptions _measurementOptions;
NSTimeInterval _layoutSpecTotalTime;
NSInteger _layoutSpecNumberOfPasses;
NSTimeInterval _layoutComputationTotalTime;
NSInteger _layoutComputationNumberOfPasses;
#if YOGA
YGNodeRef _yogaNode;
ASDisplayNode *_yogaParent;
NSMutableArray<ASDisplayNode *> *_yogaChildren;
ASLayout *_yogaCalculatedLayout;
#endif
#if TIME_DISPLAYNODE_OPS
@public
NSTimeInterval _debugTimeToCreateView;
NSTimeInterval _debugTimeToApplyPendingState;
NSTimeInterval _debugTimeToAddSubnodeViews;
NSTimeInterval _debugTimeForDidLoad;
#endif
}
+ (void)scheduleNodeForRecursiveDisplay:(ASDisplayNode *)node;
/// The _ASDisplayLayer backing the node, if any.
@property (nullable, nonatomic, readonly, strong) _ASDisplayLayer *asyncLayer;
/// Bitmask to check which methods an object overrides.
@property (nonatomic, assign, readonly) ASDisplayNodeMethodOverrides methodOverrides;
/**
* Invoked before a call to setNeedsLayout to the underlying view
*/
- (void)__setNeedsLayout;
/**
* Invoked after a call to setNeedsDisplay to the underlying view
*/
- (void)__setNeedsDisplay;
/**
* Called from [CALayer layoutSublayers:]. Executes the layout pass for the node
*/
- (void)__layout;
/**
* Internal method to add / replace / insert subnode and remove from supernode without checking if
* node has automaticallyManagesSubnodes set to YES.
*/
- (void)_addSubnode:(ASDisplayNode *)subnode;
- (void)_replaceSubnode:(ASDisplayNode *)oldSubnode withSubnode:(ASDisplayNode *)replacementSubnode;
- (void)_insertSubnode:(ASDisplayNode *)subnode belowSubnode:(ASDisplayNode *)below;
- (void)_insertSubnode:(ASDisplayNode *)subnode aboveSubnode:(ASDisplayNode *)above;
- (void)_insertSubnode:(ASDisplayNode *)subnode atIndex:(NSInteger)idx;
- (void)_removeFromSupernodeIfEqualTo:(ASDisplayNode *)supernode;
- (void)_removeFromSupernode;
// Private API for helper functions / unit tests. Use ASDisplayNodeDisableHierarchyNotifications() to control this.
- (BOOL)__visibilityNotificationsDisabled;
- (BOOL)__selfOrParentHasVisibilityNotificationsDisabled;
- (void)__incrementVisibilityNotificationsDisabled;
- (void)__decrementVisibilityNotificationsDisabled;
/// Helper method to summarize whether or not the node run through the display process
- (BOOL)_implementsDisplay;
/// Display the node's view/layer immediately on the current thread, bypassing the background thread rendering. Will be deprecated.
- (void)displayImmediately;
/// Alternative initialiser for backing with a custom view class. Supports asynchronous display with _ASDisplayView subclasses.
- (instancetype)initWithViewClass:(Class)viewClass;
/// Alternative initialiser for backing with a custom layer class. Supports asynchronous display with _ASDisplayLayer subclasses.
- (instancetype)initWithLayerClass:(Class)layerClass;
@property (nonatomic, assign) CGFloat contentsScaleForDisplay;
- (void)applyPendingViewState;
/**
* // TODO: NOT YET IMPLEMENTED
*
* @abstract Prevents interface state changes from affecting the node, until disabled.
*
* @discussion Useful to avoid flashing after removing a node from the hierarchy and re-adding it.
* Removing a node from the hierarchy will cause it to exit the Display state, clearing its contents.
* For some animations, it's desirable to be able to remove a node without causing it to re-display.
* Once re-enabled, the interface state will be updated to the same value it would have been.
*
* @see ASInterfaceState
*/
@property (nonatomic, assign) BOOL interfaceStateSuspended;
/**
* This method has proven helpful in a few rare scenarios, similar to a category extension on UIView,
* but it's considered private API for now and its use should not be encouraged.
* @param checkViewHierarchy If YES, and no supernode can be found, method will walk up from `self.view` to find a supernode.
* If YES, this method must be called on the main thread and the node must not be layer-backed.
*/
- (nullable ASDisplayNode *)_supernodeWithClass:(Class)supernodeClass checkViewHierarchy:(BOOL)checkViewHierarchy;
/**
* Convenience method to access this node's trait collection struct. Externally, users should interact
* with the trait collection via ASTraitCollection
*/
- (ASPrimitiveTraitCollection)primitiveTraitCollection;
/**
* This is a non-deprecated internal declaration of the property. Public declaration
* is in ASDisplayNode+Beta.h
*/
@property (nonatomic, assign) BOOL shouldRasterizeDescendants;
- (void)nodeViewDidAddGestureRecognizer;
@end
NS_ASSUME_NONNULL_END