mirror of
https://github.com/Swiftgram/Telegram-iOS.git
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317 lines
10 KiB
Swift
317 lines
10 KiB
Swift
import Foundation
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import UIKit
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import AsyncDisplayKit
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import RLottieBinding
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import SwiftSignalKit
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import GZip
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import Display
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public final class DirectAnimatedStickerNode: ASDisplayNode, AnimatedStickerNode {
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private static let sharedQueue = Queue(name: "DirectAnimatedStickerNode", qos: .userInteractive)
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private final class LoadFrameTask {
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var isCancelled: Bool = false
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}
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public var automaticallyLoadFirstFrame: Bool = false
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public var automaticallyLoadLastFrame: Bool = false
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public var playToCompletionOnStop: Bool = false
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private var didStart: Bool = false
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public var started: () -> Void = {}
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public var completed: (Bool) -> Void = { _ in }
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private var didComplete: Bool = false
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public var frameUpdated: (Int, Int) -> Void = { _, _ in }
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public var currentFrameIndex: Int {
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get {
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return self.frameIndex
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} set(value) {
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}
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}
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public var currentFrameCount: Int {
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get {
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guard let lottieInstance = self.lottieInstance else {
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return 0
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}
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return Int(lottieInstance.frameCount)
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} set(value) {
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}
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}
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public private(set) var isPlaying: Bool = false
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public var stopAtNearestLoop: Bool = false
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private let statusPromise = Promise<AnimatedStickerStatus>()
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public var status: Signal<AnimatedStickerStatus, NoError> {
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return self.statusPromise.get()
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}
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public var autoplay: Bool = true
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public var visibility: Bool = false {
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didSet {
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self.updatePlayback()
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}
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}
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public var isPlayingChanged: (Bool) -> Void = { _ in }
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private var sourceDisposable: Disposable?
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private var playbackSize: CGSize?
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private var lottieInstance: LottieInstance?
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private var frameIndex: Int = 0
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private var playbackMode: AnimatedStickerPlaybackMode = .loop
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private var frameImages: [Int: UIImage] = [:]
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private var loadFrameTasks: [Int: LoadFrameTask] = [:]
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private var nextFrameTimer: SwiftSignalKit.Timer?
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override public init() {
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super.init()
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}
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deinit {
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self.sourceDisposable?.dispose()
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self.nextFrameTimer?.invalidate()
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}
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public func cloneCurrentFrame(from otherNode: AnimatedStickerNode?) {
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}
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public func setup(source: AnimatedStickerNodeSource, width: Int, height: Int, playbackMode: AnimatedStickerPlaybackMode, mode: AnimatedStickerMode) {
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self.didStart = false
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self.didComplete = false
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self.sourceDisposable?.dispose()
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self.playbackSize = CGSize(width: CGFloat(width), height: CGFloat(height))
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self.playbackMode = playbackMode
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self.sourceDisposable = (source.directDataPath(attemptSynchronously: false)
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|> filter { $0 != nil }
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|> take(1)
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|> deliverOnMainQueue).start(next: { [weak self] path in
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guard let strongSelf = self, let path = path else {
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return
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}
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guard let data = try? Data(contentsOf: URL(fileURLWithPath: path)) else {
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return
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}
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let decompressedData = TGGUnzipData(data, 8 * 1024 * 1024) ?? data
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guard let lottieInstance = LottieInstance(data: decompressedData, fitzModifier: .none, colorReplacements: nil, cacheKey: "") else {
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print("Could not load sticker data")
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return
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}
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strongSelf.setupPlayback(lottieInstance: lottieInstance)
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})
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}
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private func updatePlayback() {
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let isPlaying = self.visibility && self.lottieInstance != nil
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if self.isPlaying != isPlaying {
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self.isPlaying = isPlaying
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if self.isPlaying {
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self.startNextFrameTimerIfNeeded()
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self.updateLoadFrameTasks()
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} else {
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self.nextFrameTimer?.invalidate()
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self.nextFrameTimer = nil
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}
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self.isPlayingChanged(self.isPlaying)
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}
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}
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private func startNextFrameTimerIfNeeded() {
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if self.nextFrameTimer == nil, let lottieInstance = self.lottieInstance, self.frameImages[self.frameIndex] != nil {
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let nextFrameTimer = SwiftSignalKit.Timer(timeout: 1.0 / Double(lottieInstance.frameRate), repeat: false, completion: { [weak self] in
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guard let strongSelf = self else {
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return
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}
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strongSelf.nextFrameTimer = nil
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strongSelf.advanceFrameIfPossible()
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}, queue: .mainQueue())
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self.nextFrameTimer = nextFrameTimer
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nextFrameTimer.start()
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}
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}
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private func advanceFrameIfPossible() {
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guard let lottieInstance = self.lottieInstance else {
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return
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}
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if self.frameIndex == Int(lottieInstance.frameCount) - 1 {
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switch self.playbackMode {
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case .loop:
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self.completed(false)
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case let .count(count):
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if count <= 1 {
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if !self.didComplete {
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self.didComplete = true
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self.completed(true)
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}
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return
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} else {
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self.playbackMode = .count(count - 1)
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self.completed(false)
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}
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case .once:
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if !self.didComplete {
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self.didComplete = true
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self.completed(true)
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}
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return
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case .still:
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break
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}
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}
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let nextFrameIndex = (self.frameIndex + 1) % Int(lottieInstance.frameCount)
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self.frameIndex = nextFrameIndex
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self.updateFrameImageIfNeeded()
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self.updateLoadFrameTasks()
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}
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private func updateFrameImageIfNeeded() {
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guard let lottieInstance = self.lottieInstance else {
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return
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}
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var allowedIndices: [Int] = []
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for i in 0 ..< 2 {
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let mappedIndex = (self.frameIndex + i) % Int(lottieInstance.frameCount)
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allowedIndices.append(mappedIndex)
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}
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var removeKeys: [Int] = []
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for index in self.frameImages.keys {
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if !allowedIndices.contains(index) {
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removeKeys.append(index)
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}
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}
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for index in removeKeys {
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self.frameImages.removeValue(forKey: index)
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}
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for (index, task) in self.loadFrameTasks {
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if !allowedIndices.contains(index) {
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task.isCancelled = true
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}
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}
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if let image = self.frameImages[self.frameIndex] {
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self.layer.contents = image.cgImage
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self.frameUpdated(self.frameIndex, Int(lottieInstance.frameCount))
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if !self.didComplete {
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self.startNextFrameTimerIfNeeded()
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}
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if !self.didStart {
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self.didStart = true
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self.started()
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}
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}
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}
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private func updateLoadFrameTasks() {
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guard let lottieInstance = self.lottieInstance else {
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return
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}
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let frameIndex = self.frameIndex % Int(lottieInstance.frameCount)
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if self.frameImages[frameIndex] == nil {
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self.maybeStartLoadFrameTask(frameIndex: frameIndex)
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} else {
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self.maybeStartLoadFrameTask(frameIndex: (frameIndex + 1) % Int(lottieInstance.frameCount))
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}
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}
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private func maybeStartLoadFrameTask(frameIndex: Int) {
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guard let lottieInstance = self.lottieInstance, let playbackSize = self.playbackSize else {
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return
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}
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if self.loadFrameTasks[frameIndex] != nil {
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return
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}
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let task = LoadFrameTask()
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self.loadFrameTasks[frameIndex] = task
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DirectAnimatedStickerNode.sharedQueue.async { [weak self] in
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var image: UIImage?
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if !task.isCancelled {
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let drawingContext = DrawingContext(size: playbackSize, scale: 1.0, opaque: false, clear: false)
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lottieInstance.renderFrame(with: Int32(frameIndex), into: drawingContext.bytes.assumingMemoryBound(to: UInt8.self), width: Int32(drawingContext.scaledSize.width), height: Int32(drawingContext.scaledSize.height), bytesPerRow: Int32(drawingContext.bytesPerRow))
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image = drawingContext.generateImage()
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}
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Queue.mainQueue().async {
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guard let strongSelf = self else {
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return
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}
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if let currentTask = strongSelf.loadFrameTasks[frameIndex], currentTask === task {
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strongSelf.loadFrameTasks.removeValue(forKey: frameIndex)
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}
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if !task.isCancelled, let image = image {
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strongSelf.frameImages[frameIndex] = image
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strongSelf.updateFrameImageIfNeeded()
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strongSelf.updateLoadFrameTasks()
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}
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}
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}
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}
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private func setupPlayback(lottieInstance: LottieInstance) {
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self.lottieInstance = lottieInstance
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self.updatePlayback()
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}
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public func reset() {
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}
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public func playOnce() {
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}
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public func play(firstFrame: Bool, fromIndex: Int?) {
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if let fromIndex = fromIndex {
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self.frameIndex = fromIndex
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self.updateLoadFrameTasks()
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}
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}
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public func pause() {
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}
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public func stop() {
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}
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public func seekTo(_ position: AnimatedStickerPlaybackPosition) {
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}
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public func playIfNeeded() -> Bool {
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return false
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}
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public func updateLayout(size: CGSize) {
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}
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public func setOverlayColor(_ color: UIColor?, replace: Bool, animated: Bool) {
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}
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}
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