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* Add experiment to skip creating UIViews altogether for constants * Update changelog * Do it right * Annotate function * Skip all the work entirely
429 lines
12 KiB
Objective-C
429 lines
12 KiB
Objective-C
//
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// ASThread.h
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// Texture
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//
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// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the /ASDK-Licenses directory of this source tree. An additional
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// grant of patent rights can be found in the PATENTS file in the same directory.
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//
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// Modifications to this file made after 4/13/2017 are: Copyright (c) 2017-present,
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// Pinterest, Inc. Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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#import <Foundation/Foundation.h>
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#import <assert.h>
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#import <os/lock.h>
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#import <pthread.h>
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#import <stdbool.h>
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#import <stdlib.h>
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#import <AsyncDisplayKit/ASAssert.h>
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#import <AsyncDisplayKit/ASAvailability.h>
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#import <AsyncDisplayKit/ASBaseDefines.h>
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#import <AsyncDisplayKit/ASConfigurationInternal.h>
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#import <AsyncDisplayKit/ASRecursiveUnfairLock.h>
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ASDISPLAYNODE_INLINE AS_WARN_UNUSED_RESULT BOOL ASDisplayNodeThreadIsMain()
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{
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return 0 != pthread_main_np();
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}
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/**
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* Adds the lock to the current scope.
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*
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* A C version of the C++ lockers. Pass in any id<NSLocking>.
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* One benefit this has over C++ lockers is that the lock is retained. We
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* had bugs in the past where an object would be deallocated while someone
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* had locked its instanceLock, and we'd get a crash. This macro
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* retains the locked object until it can be unlocked, which is nice.
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*/
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#define ASLockScope(nsLocking) \
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id<NSLocking> __lockToken __attribute__((cleanup(_ASLockScopeCleanup))) NS_VALID_UNTIL_END_OF_SCOPE = nsLocking; \
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[__lockToken lock];
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/// Same as ASLockScope(1) but lock isn't retained (be careful).
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#define ASLockScopeUnowned(nsLocking) \
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__unsafe_unretained id<NSLocking> __lockToken __attribute__((cleanup(_ASLockScopeUnownedCleanup))) = nsLocking; \
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[__lockToken lock];
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ASDISPLAYNODE_INLINE void _ASLockScopeCleanup(id<NSLocking> __strong * const lockPtr) {
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[*lockPtr unlock];
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}
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ASDISPLAYNODE_INLINE void _ASLockScopeUnownedCleanup(id<NSLocking> __unsafe_unretained * const lockPtr) {
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[*lockPtr unlock];
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}
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/**
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* Same as ASLockScope(1) but it uses self, so we can skip retain/release.
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*/
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#define ASLockScopeSelf() ASLockScopeUnowned(self)
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/// One-liner while holding the lock.
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#define ASLocked(nsLocking, expr) ({ ASLockScope(nsLocking); expr; })
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/// Faster self-version.
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#define ASLockedSelf(expr) ({ ASLockScopeSelf(); expr; })
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#define ASLockedSelfCompareAssign(lvalue, newValue) \
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ASLockedSelf(ASCompareAssign(lvalue, newValue))
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#define ASLockedSelfCompareAssignObjects(lvalue, newValue) \
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ASLockedSelf(ASCompareAssignObjects(lvalue, newValue))
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#define ASLockedSelfCompareAssignCustom(lvalue, newValue, isequal) \
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ASLockedSelf(ASCompareAssignCustom(lvalue, newValue, isequal))
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#define ASLockedSelfCompareAssignCopy(lvalue, obj) \
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ASLockedSelf(ASCompareAssignCopy(lvalue, obj))
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#define ASUnlockScope(nsLocking) \
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id<NSLocking> __lockToken __attribute__((cleanup(_ASUnlockScopeCleanup))) NS_VALID_UNTIL_END_OF_SCOPE = nsLocking; \
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[__lockToken unlock];
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ASDISPLAYNODE_INLINE void _ASUnlockScopeCleanup(id<NSLocking> __strong *lockPtr) {
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[*lockPtr lock];
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}
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#ifdef __cplusplus
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#define TIME_LOCKER 0
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/**
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* Enable this flag to collect information on the owning thread and ownership level of a mutex.
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* These properties are useful to determine if a mutext has been acquired and in case of a recursive mutex, how many times that happened.
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*
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* This flag also enable locking assertions (e.g ASDisplayNodeAssertLockUnownedByCurrentThread(node)).
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* The assertions are useful when you want to indicate and enforce the locking policy/expectation of methods.
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* To determine when and which methods acquired a (recursive) mutex (to debug deadlocks, for example),
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* put breakpoints at some assertions. When the breakpoints hit, walk through stack trace frames
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* and check ownership count of the mutex.
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*/
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#define CHECK_LOCKING_SAFETY 0
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#if TIME_LOCKER
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#import <QuartzCore/QuartzCore.h>
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#endif
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#include <memory>
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// This MUST always execute, even when assertions are disabled. Otherwise all lock operations become no-ops!
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// (To be explicit, do not turn this into an NSAssert, assert(), or any other kind of statement where the
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// evaluation of x_ can be compiled out.)
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#define AS_POSIX_ASSERT_NOERR(x_) ({ \
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__unused int res = (x_); \
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ASDisplayNodeCAssert(res == 0, @"Expected %s to return 0, got %d instead. Error: %s", #x_, res, strerror(res)); \
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})
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/**
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* Assert if the current thread owns a mutex.
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* This assertion is useful when you want to indicate and enforce the locking policy/expectation of methods.
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* To determine when and which methods acquired a (recursive) mutex (to debug deadlocks, for example),
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* put breakpoints at some of these assertions. When the breakpoints hit, walk through stack trace frames
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* and check ownership count of the mutex.
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*/
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#if CHECK_LOCKING_SAFETY
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#define ASDisplayNodeAssertLockUnownedByCurrentThread(lock) ASDisplayNodeAssertFalse(lock.ownedByCurrentThread())
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#else
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#define ASDisplayNodeAssertLockUnownedByCurrentThread(lock)
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#endif
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namespace ASDN {
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template<class T>
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class Locker
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{
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T &_l;
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#if TIME_LOCKER
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CFTimeInterval _ti;
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const char *_name;
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#endif
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public:
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#if !TIME_LOCKER
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Locker (T &l) ASDISPLAYNODE_NOTHROW : _l (l) {
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_l.lock ();
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}
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~Locker () {
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_l.unlock ();
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}
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// non-copyable.
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Locker(const Locker<T>&) = delete;
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Locker &operator=(const Locker<T>&) = delete;
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#else
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Locker (T &l, const char *name = NULL) ASDISPLAYNODE_NOTHROW : _l (l), _name(name) {
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_ti = CACurrentMediaTime();
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_l.lock ();
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}
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~Locker () {
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_l.unlock ();
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if (_name) {
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printf(_name, NULL);
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printf(" dt:%f\n", CACurrentMediaTime() - _ti);
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}
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}
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#endif
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};
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template<class T>
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class SharedLocker
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{
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std::shared_ptr<T> _l;
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#if TIME_LOCKER
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CFTimeInterval _ti;
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const char *_name;
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#endif
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public:
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#if !TIME_LOCKER
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SharedLocker (std::shared_ptr<T> const& l) ASDISPLAYNODE_NOTHROW : _l (l) {
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ASDisplayNodeCAssertTrue(_l != nullptr);
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_l->lock ();
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}
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~SharedLocker () {
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_l->unlock ();
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}
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// non-copyable.
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SharedLocker(const SharedLocker<T>&) = delete;
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SharedLocker &operator=(const SharedLocker<T>&) = delete;
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#else
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SharedLocker (std::shared_ptr<T> const& l, const char *name = NULL) ASDISPLAYNODE_NOTHROW : _l (l), _name(name) {
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_ti = CACurrentMediaTime();
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_l->lock ();
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}
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~SharedLocker () {
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_l->unlock ();
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if (_name) {
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printf(_name, NULL);
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printf(" dt:%f\n", CACurrentMediaTime() - _ti);
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}
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}
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#endif
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};
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template<class T>
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class Unlocker
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{
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T &_l;
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public:
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Unlocker (T &l) ASDISPLAYNODE_NOTHROW : _l (l) { _l.unlock (); }
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~Unlocker () {_l.lock ();}
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Unlocker(Unlocker<T>&) = delete;
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Unlocker &operator=(Unlocker<T>&) = delete;
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};
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// Set once in Mutex constructor. Linker fails if this is a member variable. ??
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static BOOL gMutex_unfair;
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// Silence unguarded availability warnings in here, because
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// perf is critical and we will check availability once
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// and not again.
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wunguarded-availability"
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struct Mutex
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{
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/// Constructs a non-recursive mutex (the default).
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Mutex () : Mutex (false) {}
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~Mutex () {
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if (gMutex_unfair) {
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// nop
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} else {
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AS_POSIX_ASSERT_NOERR(pthread_mutex_destroy (&_m));
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}
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#if CHECK_LOCKING_SAFETY
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_owner = 0;
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_count = 0;
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#endif
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}
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Mutex (const Mutex&) = delete;
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Mutex &operator=(const Mutex&) = delete;
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void lock() {
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if (gMutex_unfair) {
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if (_recursive) {
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ASRecursiveUnfairLockLock(&_runfair);
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} else {
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os_unfair_lock_lock(&_unfair);
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}
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} else {
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AS_POSIX_ASSERT_NOERR(pthread_mutex_lock(&_m));
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}
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#if CHECK_LOCKING_SAFETY
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mach_port_t thread_id = pthread_mach_thread_np(pthread_self());
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if (thread_id != _owner) {
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// New owner. Since this mutex can't be acquired by another thread if there is an existing owner, _owner and _count must be 0.
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ASDisplayNodeCAssertTrue(0 == _owner);
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ASDisplayNodeCAssertTrue(0 == _count);
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_owner = thread_id;
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} else {
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// Existing owner tries to reacquire this (recursive) mutex. _count must already be positive.
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ASDisplayNodeCAssertTrue(_count > 0);
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}
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++_count;
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#endif
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}
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void unlock () {
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#if CHECK_LOCKING_SAFETY
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mach_port_t thread_id = pthread_mach_thread_np(pthread_self());
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// Unlocking a mutex on an unowning thread causes undefined behaviour. Assert and fail early.
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ASDisplayNodeCAssertTrue(thread_id == _owner);
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// Current thread owns this mutex. _count must be positive.
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ASDisplayNodeCAssertTrue(_count > 0);
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--_count;
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if (0 == _count) {
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// Current thread is no longer the owner.
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_owner = 0;
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}
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#endif
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if (gMutex_unfair) {
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if (_recursive) {
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ASRecursiveUnfairLockUnlock(&_runfair);
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} else {
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os_unfair_lock_unlock(&_unfair);
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}
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} else {
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AS_POSIX_ASSERT_NOERR(pthread_mutex_unlock(&_m));
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}
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}
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pthread_mutex_t *mutex () { return &_m; }
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#if CHECK_LOCKING_SAFETY
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bool ownedByCurrentThread() {
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return _count > 0 && pthread_mach_thread_np(pthread_self()) == _owner;
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}
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#endif
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protected:
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explicit Mutex (bool recursive) {
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// Check if we can use unfair lock and store in static var.
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static dispatch_once_t onceToken;
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dispatch_once(&onceToken, ^{
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if (AS_AVAILABLE_IOS_TVOS(10, 10)) {
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gMutex_unfair = ASActivateExperimentalFeature(ASExperimentalUnfairLock);
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}
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});
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_recursive = recursive;
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if (gMutex_unfair) {
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if (recursive) {
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_runfair = AS_RECURSIVE_UNFAIR_LOCK_INIT;
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} else {
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_unfair = OS_UNFAIR_LOCK_INIT;
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}
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} else {
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if (!recursive) {
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AS_POSIX_ASSERT_NOERR(pthread_mutex_init (&_m, NULL));
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} else {
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// Fall back to recursive mutex.
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static pthread_mutexattr_t attr;
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static dispatch_once_t onceToken;
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dispatch_once(&onceToken, ^{
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AS_POSIX_ASSERT_NOERR(pthread_mutexattr_init (&attr));
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AS_POSIX_ASSERT_NOERR(pthread_mutexattr_settype (&attr, PTHREAD_MUTEX_RECURSIVE));
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});
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AS_POSIX_ASSERT_NOERR(pthread_mutex_init(&_m, &attr));
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}
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}
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#if CHECK_LOCKING_SAFETY
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_owner = 0;
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_count = 0;
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#endif
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}
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private:
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BOOL _recursive;
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union {
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os_unfair_lock _unfair;
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ASRecursiveUnfairLock _runfair;
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pthread_mutex_t _m;
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};
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#if CHECK_LOCKING_SAFETY
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mach_port_t _owner;
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uint32_t _count;
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#endif
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};
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#pragma clang diagnostic pop // ignored "-Wunguarded-availability"
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/**
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Obj-C doesn't allow you to pass parameters to C++ ivar constructors.
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Provide a convenience to change the default from non-recursive to recursive.
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But wait! Recursive mutexes are a bad idea. Think twice before using one:
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http://www.zaval.org/resources/library/butenhof1.html
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http://www.fieryrobot.com/blog/2008/10/14/recursive-locks-will-kill-you/
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*/
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struct RecursiveMutex : Mutex
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{
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RecursiveMutex () : Mutex (true) {}
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};
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typedef Locker<Mutex> MutexLocker;
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typedef SharedLocker<Mutex> MutexSharedLocker;
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typedef Unlocker<Mutex> MutexUnlocker;
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/**
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If you are creating a static mutex, use StaticMutex. This avoids expensive constructor overhead at startup (or worse, ordering
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issues between different static objects). It also avoids running a destructor on app exit time (needless expense).
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Note that you can, but should not, use StaticMutex for non-static objects. It will leak its mutex on destruction,
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so avoid that!
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*/
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struct StaticMutex
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{
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StaticMutex () : _m (PTHREAD_MUTEX_INITIALIZER) {}
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// non-copyable.
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StaticMutex(const StaticMutex&) = delete;
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StaticMutex &operator=(const StaticMutex&) = delete;
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void lock () {
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AS_POSIX_ASSERT_NOERR(pthread_mutex_lock (this->mutex()));
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}
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void unlock () {
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AS_POSIX_ASSERT_NOERR(pthread_mutex_unlock (this->mutex()));
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}
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pthread_mutex_t *mutex () { return &_m; }
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private:
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pthread_mutex_t _m;
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};
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typedef Locker<StaticMutex> StaticMutexLocker;
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typedef Unlocker<StaticMutex> StaticMutexUnlocker;
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} // namespace ASDN
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#endif /* __cplusplus */
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