Files
Swiftgram/Tests/ASDispatchTests.m
appleguy 465abb1ded [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses). (#1077)
* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses)

With permission of the Facebook Open Source team, we are simplifying the Texture
license so that clients can rely on the Apache 2 terms that most of Texture is
already covered by. This means that code originally forked from AsyncDisplayKit
will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a
PATENTS file.

After getting confirmation that the updates to these core files look good, we'll
propagate this new license header to all files (in this same PR) and get sign-off
from all parties before landing.

* [License] Update all Texture source files to be pure Apache 2.

* Changelog entry for Apache 2 license update.

* Revert "[License] Update all Texture source files to be pure Apache 2."

This reverts commit ffa0fbbba9717d871dd16c4b07539f2f8208fc2b.

* [License] Update all Texture source files to be pure Apache 2, maintaining copyrights.

* [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
2018-08-28 07:39:18 -07:00

65 lines
2.1 KiB
Objective-C

//
// ASDispatchTests.m
// Texture
//
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
//
#import <XCTest/XCTest.h>
#import <AsyncDisplayKit/ASDispatch.h>
@interface ASDispatchTests : XCTestCase
@end
@implementation ASDispatchTests
- (void)testDispatchApply
{
dispatch_queue_t q = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
NSInteger expectedThreadCount = [NSProcessInfo processInfo].activeProcessorCount * 2;
NSLock *lock = [NSLock new];
NSMutableSet *threads = [NSMutableSet set];
NSMutableIndexSet *indices = [NSMutableIndexSet indexSet];
size_t const iterations = 1E5;
ASDispatchApply(iterations, q, 0, ^(size_t i) {
[lock lock];
[threads addObject:[NSThread currentThread]];
XCTAssertFalse([indices containsIndex:i]);
[indices addIndex:i];
[lock unlock];
});
XCTAssertLessThanOrEqual(threads.count, expectedThreadCount);
XCTAssertEqualObjects(indices, [NSIndexSet indexSetWithIndexesInRange:NSMakeRange(0, iterations)]);
}
- (void)testDispatchAsync
{
dispatch_queue_t q = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
NSInteger expectedThreadCount = [NSProcessInfo processInfo].activeProcessorCount * 2;
NSLock *lock = [NSLock new];
NSMutableSet *threads = [NSMutableSet set];
NSMutableIndexSet *indices = [NSMutableIndexSet indexSet];
XCTestExpectation *expectation = [self expectationWithDescription:@"Executed all blocks"];
size_t const iterations = 1E5;
ASDispatchAsync(iterations, q, 0, ^(size_t i) {
[lock lock];
[threads addObject:[NSThread currentThread]];
XCTAssertFalse([indices containsIndex:i]);
[indices addIndex:i];
if (indices.count == iterations) {
[expectation fulfill];
}
[lock unlock];
});
[self waitForExpectationsWithTimeout:10 handler:nil];
XCTAssertLessThanOrEqual(threads.count, expectedThreadCount);
XCTAssertEqualObjects(indices, [NSIndexSet indexSetWithIndexesInRange:NSMakeRange(0, iterations)]);
}
@end