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* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses) With permission of the Facebook Open Source team, we are simplifying the Texture license so that clients can rely on the Apache 2 terms that most of Texture is already covered by. This means that code originally forked from AsyncDisplayKit will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a PATENTS file. After getting confirmation that the updates to these core files look good, we'll propagate this new license header to all files (in this same PR) and get sign-off from all parties before landing. * [License] Update all Texture source files to be pure Apache 2. * Changelog entry for Apache 2 license update. * Revert "[License] Update all Texture source files to be pure Apache 2." This reverts commit ffa0fbbba9717d871dd16c4b07539f2f8208fc2b. * [License] Update all Texture source files to be pure Apache 2, maintaining copyrights. * [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
65 lines
2.1 KiB
Objective-C
65 lines
2.1 KiB
Objective-C
//
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// ASDispatchTests.m
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// Texture
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//
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
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// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
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//
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#import <XCTest/XCTest.h>
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#import <AsyncDisplayKit/ASDispatch.h>
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@interface ASDispatchTests : XCTestCase
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@end
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@implementation ASDispatchTests
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- (void)testDispatchApply
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{
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dispatch_queue_t q = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
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NSInteger expectedThreadCount = [NSProcessInfo processInfo].activeProcessorCount * 2;
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NSLock *lock = [NSLock new];
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NSMutableSet *threads = [NSMutableSet set];
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NSMutableIndexSet *indices = [NSMutableIndexSet indexSet];
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size_t const iterations = 1E5;
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ASDispatchApply(iterations, q, 0, ^(size_t i) {
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[lock lock];
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[threads addObject:[NSThread currentThread]];
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XCTAssertFalse([indices containsIndex:i]);
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[indices addIndex:i];
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[lock unlock];
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});
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XCTAssertLessThanOrEqual(threads.count, expectedThreadCount);
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XCTAssertEqualObjects(indices, [NSIndexSet indexSetWithIndexesInRange:NSMakeRange(0, iterations)]);
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}
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- (void)testDispatchAsync
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{
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dispatch_queue_t q = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
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NSInteger expectedThreadCount = [NSProcessInfo processInfo].activeProcessorCount * 2;
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NSLock *lock = [NSLock new];
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NSMutableSet *threads = [NSMutableSet set];
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NSMutableIndexSet *indices = [NSMutableIndexSet indexSet];
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XCTestExpectation *expectation = [self expectationWithDescription:@"Executed all blocks"];
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size_t const iterations = 1E5;
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ASDispatchAsync(iterations, q, 0, ^(size_t i) {
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[lock lock];
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[threads addObject:[NSThread currentThread]];
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XCTAssertFalse([indices containsIndex:i]);
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[indices addIndex:i];
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if (indices.count == iterations) {
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[expectation fulfill];
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}
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[lock unlock];
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});
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[self waitForExpectationsWithTimeout:10 handler:nil];
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XCTAssertLessThanOrEqual(threads.count, expectedThreadCount);
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XCTAssertEqualObjects(indices, [NSIndexSet indexSetWithIndexesInRange:NSMakeRange(0, iterations)]);
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}
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@end
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