Files
Swiftgram/Tests/ASDisplayNodeSnapshotTests.m
appleguy 465abb1ded [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses). (#1077)
* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses)

With permission of the Facebook Open Source team, we are simplifying the Texture
license so that clients can rely on the Apache 2 terms that most of Texture is
already covered by. This means that code originally forked from AsyncDisplayKit
will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a
PATENTS file.

After getting confirmation that the updates to these core files look good, we'll
propagate this new license header to all files (in this same PR) and get sign-off
from all parties before landing.

* [License] Update all Texture source files to be pure Apache 2.

* Changelog entry for Apache 2 license update.

* Revert "[License] Update all Texture source files to be pure Apache 2."

This reverts commit ffa0fbbba9717d871dd16c4b07539f2f8208fc2b.

* [License] Update all Texture source files to be pure Apache 2, maintaining copyrights.

* [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
2018-08-28 07:39:18 -07:00

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Objective-C

//
// ASDisplayNodeSnapshotTests.m
// Texture
//
// Copyright (c) Pinterest, Inc. All rights reserved.
// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
//
#import "ASSnapshotTestCase.h"
#import <AsyncDisplayKit/AsyncDisplayKit.h>
@interface ASDisplayNodeSnapshotTests : ASSnapshotTestCase
@end
@implementation ASDisplayNodeSnapshotTests
- (void)testBasicHierarchySnapshotTesting
{
ASDisplayNode *node = [[ASDisplayNode alloc] init];
node.backgroundColor = [UIColor blueColor];
ASTextNode *subnode = [[ASTextNode alloc] init];
subnode.backgroundColor = [UIColor whiteColor];
subnode.attributedText = [[NSAttributedString alloc] initWithString:@"Hello"];
node.automaticallyManagesSubnodes = YES;
node.layoutSpecBlock = ^(ASDisplayNode * _Nonnull node, ASSizeRange constrainedSize) {
return [ASInsetLayoutSpec insetLayoutSpecWithInsets:UIEdgeInsetsMake(5, 5, 5, 5) child:subnode];
};
ASDisplayNodeSizeToFitSizeRange(node, ASSizeRangeMake(CGSizeZero, CGSizeMake(INFINITY, INFINITY)));
ASSnapshotVerifyNode(node, nil);
}
@end