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* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses) With permission of the Facebook Open Source team, we are simplifying the Texture license so that clients can rely on the Apache 2 terms that most of Texture is already covered by. This means that code originally forked from AsyncDisplayKit will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a PATENTS file. After getting confirmation that the updates to these core files look good, we'll propagate this new license header to all files (in this same PR) and get sign-off from all parties before landing. * [License] Update all Texture source files to be pure Apache 2. * Changelog entry for Apache 2 license update. * Revert "[License] Update all Texture source files to be pure Apache 2." This reverts commit ffa0fbbba9717d871dd16c4b07539f2f8208fc2b. * [License] Update all Texture source files to be pure Apache 2, maintaining copyrights. * [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
37 lines
1.1 KiB
Objective-C
37 lines
1.1 KiB
Objective-C
//
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// ASDisplayNodeSnapshotTests.m
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// Texture
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//
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// Copyright (c) Pinterest, Inc. All rights reserved.
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// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
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//
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#import "ASSnapshotTestCase.h"
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#import <AsyncDisplayKit/AsyncDisplayKit.h>
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@interface ASDisplayNodeSnapshotTests : ASSnapshotTestCase
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@end
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@implementation ASDisplayNodeSnapshotTests
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- (void)testBasicHierarchySnapshotTesting
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{
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ASDisplayNode *node = [[ASDisplayNode alloc] init];
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node.backgroundColor = [UIColor blueColor];
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ASTextNode *subnode = [[ASTextNode alloc] init];
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subnode.backgroundColor = [UIColor whiteColor];
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subnode.attributedText = [[NSAttributedString alloc] initWithString:@"Hello"];
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node.automaticallyManagesSubnodes = YES;
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node.layoutSpecBlock = ^(ASDisplayNode * _Nonnull node, ASSizeRange constrainedSize) {
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return [ASInsetLayoutSpec insetLayoutSpecWithInsets:UIEdgeInsetsMake(5, 5, 5, 5) child:subnode];
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};
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ASDisplayNodeSizeToFitSizeRange(node, ASSizeRangeMake(CGSizeZero, CGSizeMake(INFINITY, INFINITY)));
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ASSnapshotVerifyNode(node, nil);
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}
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@end
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