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* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses) With permission of the Facebook Open Source team, we are simplifying the Texture license so that clients can rely on the Apache 2 terms that most of Texture is already covered by. This means that code originally forked from AsyncDisplayKit will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a PATENTS file. After getting confirmation that the updates to these core files look good, we'll propagate this new license header to all files (in this same PR) and get sign-off from all parties before landing. * [License] Update all Texture source files to be pure Apache 2. * Changelog entry for Apache 2 license update. * Revert "[License] Update all Texture source files to be pure Apache 2." This reverts commit ffa0fbbba9717d871dd16c4b07539f2f8208fc2b. * [License] Update all Texture source files to be pure Apache 2, maintaining copyrights. * [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
55 lines
1.4 KiB
Objective-C
55 lines
1.4 KiB
Objective-C
//
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// ASWeakMapTests.m
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// Texture
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//
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
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// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
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//
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#import <XCTest/XCTest.h>
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#import <AsyncDisplayKit/ASWeakMap.h>
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NS_ASSUME_NONNULL_BEGIN
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@interface ASWeakMapTests : XCTestCase
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@end
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@implementation ASWeakMapTests
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- (void)testKeyAndValueAreReleasedWhenEntryIsReleased
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{
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ASWeakMap <NSObject *, NSObject *> *weakMap = [[ASWeakMap alloc] init];
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__weak NSObject *weakKey;
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__weak NSObject *weakValue;
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@autoreleasepool {
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NSObject *key = [[NSObject alloc] init];
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NSObject *value = [[NSObject alloc] init];
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ASWeakMapEntry *entry = [weakMap setObject:value forKey:key];
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XCTAssertEqual([weakMap entryForKey:key], entry);
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weakKey = key;
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weakValue = value;
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}
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XCTAssertNil(weakKey);
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XCTAssertNil(weakValue);
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}
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- (void)testKeyEquality
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{
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ASWeakMap <NSString *, NSObject *> *weakMap = [[ASWeakMap alloc] init];
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NSString *keyA = @"key";
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NSString *keyB = [keyA copy]; // `isEqual` but not pointer equal
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NSObject *value = [[NSObject alloc] init];
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ASWeakMapEntry *entryA = [weakMap setObject:value forKey:keyA];
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ASWeakMapEntry *entryB = [weakMap entryForKey:keyB];
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XCTAssertEqual(entryA, entryB);
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}
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@end
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NS_ASSUME_NONNULL_END
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