Swiftgram/inc/rlottiecommon.h
JunsuChoi f8409d9d5d lottieitem: Add image property in LOTNode
The image properties are image data, size, and matrix information.
If the lottie item is an image item, the image property is stored in the Nodelist.
2019-05-29 09:25:39 +09:00

236 lines
4.9 KiB
C

/*
* Copyright (c) 2018 Samsung Electronics Co., Ltd. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef _RLOTTIE_COMMON_H_
#define _RLOTTIE_COMMON_H_
#ifdef _WIN32
#ifdef LOT_BUILD
#ifdef DLL_EXPORT
#define LOT_EXPORT __declspec(dllexport)
#else
#define LOT_EXPORT
#endif
#else
#define LOT_EXPORT __declspec(dllimport)
#endif
#else
#ifdef __GNUC__
#if __GNUC__ >= 4
#define LOT_EXPORT __attribute__((visibility("default")))
#else
#define LOT_EXPORT
#endif
#else
#define LOT_EXPORT
#endif
#endif
/**
* @defgroup Lottie_Animation Lottie_Animation
*
* Lottie Animation is a modern style vector based animation design. Its animation
* resource(within json format) could be generated by Adobe After Effect using
* bodymovin plugin. You can find a good examples in Lottie Community which
* shares many free resources(see: www.lottiefiles.com).
*
* This Lottie_Animation is a common engine to manipulate, control Lottie
* Animation from the Lottie resource - json file. It provides a scene-graph
* node tree per frames by user demand as well as rasterized frame images.
*
*/
/**
* @ingroup Lottie_Animation
*/
/**
* @brief Enumeration for Lottie Player error code.
*/
typedef enum
{
//TODO: Coding convention??
LOT_ANIMATION_ERROR_NONE = 0,
LOT_ANIMATION_ERROR_NOT_PERMITTED,
LOT_ANIMATION_ERROR_OUT_OF_MEMORY,
LOT_ANIMATION_ERROR_INVALID_PARAMETER,
LOT_ANIMATION_ERROR_RESULT_OUT_OF_RANGE,
LOT_ANIMATION_ERROR_ALREADY_IN_PROGRESS,
LOT_ANIMATION_ERROR_UNKNOWN
} LOTErrorType;
typedef enum
{
BrushSolid = 0,
BrushGradient
} LOTBrushType;
typedef enum
{
FillEvenOdd = 0,
FillWinding
} LOTFillRule;
typedef enum
{
JoinMiter = 0,
JoinBevel,
JoinRound
} LOTJoinStyle;
typedef enum
{
CapFlat = 0,
CapSquare,
CapRound
} LOTCapStyle;
typedef enum
{
GradientLinear = 0,
GradientRadial
} LOTGradientType;
typedef struct LOTGradientStop
{
float pos;
unsigned char r, g, b, a;
} LOTGradientStop;
typedef enum
{
MaskAdd = 0,
MaskSubstract,
MaskIntersect,
MaskDifference
} LOTMaskType;
typedef struct LOTMask {
struct {
const float *ptPtr;
int ptCount;
const char* elmPtr;
int elmCount;
} mPath;
LOTMaskType mMode;
int mAlpha;
}LOTMask;
typedef enum
{
MatteNone = 0,
MatteAlpha,
MatteAlphaInv,
MatteLuma,
MatteLumaInv
} LOTMatteType;
typedef struct LOTNode {
#define ChangeFlagNone 0x0000
#define ChangeFlagPath 0x0001
#define ChangeFlagPaint 0x0010
#define ChangeFlagAll (ChangeFlagPath & ChangeFlagPaint)
struct {
const float *ptPtr;
int ptCount;
const char* elmPtr;
int elmCount;
} mPath;
struct {
unsigned char r, g, b, a;
} mColor;
struct {
unsigned char enable;
int width;
LOTCapStyle cap;
LOTJoinStyle join;
int meterLimit;
float* dashArray;
int dashArraySize;
} mStroke;
struct {
LOTGradientType type;
LOTGradientStop *stopPtr;
unsigned int stopCount;
struct {
float x, y;
} start, end, center, focal;
float cradius;
float fradius;
} mGradient;
struct {
unsigned char* data;
int width;
int height;
struct {
float m11; float m12; float m13;
float m21; float m22; float m23;
float m31; float m32; float m33;
} mMatrix;
} mImageInfo;
int mFlag;
LOTBrushType mBrushType;
LOTFillRule mFillRule;
} LOTNode;
typedef struct LOTLayerNode {
struct {
LOTMask *ptr;
unsigned int size;
} mMaskList;
struct {
const float *ptPtr;
int ptCount;
const char* elmPtr;
int elmCount;
} mClipPath;
struct {
struct LOTLayerNode **ptr;
unsigned int size;
} mLayerList;
struct {
LOTNode **ptr;
unsigned int size;
} mNodeList;
LOTMatteType mMatte;
int mVisible;
} LOTLayerNode;
/**
* @}
*/
#endif // _RLOTTIE_COMMON_H_