2022-07-02 00:04:43 +02:00

490 lines
18 KiB
Swift

import Foundation
import UIKit
import SwiftSignalKit
import Display
import AnimationCache
public protocol MultiAnimationRenderer: AnyObject {
func add(groupId: String, target: MultiAnimationRenderTarget, cache: AnimationCache, itemId: String, size: CGSize, fetch: @escaping (CGSize, AnimationCacheItemWriter) -> Disposable) -> Disposable
func loadFirstFrameSynchronously(groupId: String, target: MultiAnimationRenderTarget, cache: AnimationCache, itemId: String, size: CGSize) -> Bool
func loadFirstFrame(groupId: String, target: MultiAnimationRenderTarget, cache: AnimationCache, itemId: String, size: CGSize, completion: @escaping (Bool) -> Void) -> Disposable
}
open class MultiAnimationRenderTarget: SimpleLayer {
fileprivate let deinitCallbacks = Bag<() -> Void>()
fileprivate let updateStateCallbacks = Bag<() -> Void>()
public final var shouldBeAnimating: Bool = false {
didSet {
if self.shouldBeAnimating != oldValue {
for f in self.updateStateCallbacks.copyItems() {
f()
}
}
}
}
deinit {
for f in self.deinitCallbacks.copyItems() {
f()
}
}
open func updateDisplayPlaceholder(displayPlaceholder: Bool) {
}
}
private final class FrameGroup {
let image: UIImage
let size: CGSize
let timestamp: Double
init?(item: AnimationCacheItem, timestamp: Double) {
guard let firstFrame = item.getFrame(at: timestamp) else {
return nil
}
switch firstFrame.format {
case let .rgba(width, height, bytesPerRow):
let context = DrawingContext(size: CGSize(width: CGFloat(width), height: CGFloat(height)), scale: 1.0, opaque: false, bytesPerRow: bytesPerRow)
firstFrame.data.withUnsafeBytes { bytes -> Void in
memcpy(context.bytes, bytes.baseAddress!.advanced(by: firstFrame.range.lowerBound), height * bytesPerRow)
}
guard let image = context.generateImage() else {
return nil
}
self.image = image
self.size = CGSize(width: CGFloat(width), height: CGFloat(height))
self.timestamp = timestamp
}
}
}
private final class LoadFrameGroupTask {
let task: () -> () -> Void
init(task: @escaping () -> () -> Void) {
self.task = task
}
}
private final class ItemAnimationContext {
static let queue = Queue(name: "ItemAnimationContext", qos: .default)
private let cache: AnimationCache
private let stateUpdated: () -> Void
private var disposable: Disposable?
private var displayLink: ConstantDisplayLinkAnimator?
private var timestamp: Double = 0.0
private var item: AnimationCacheItem?
private var currentFrameGroup: FrameGroup?
private var isLoadingFrameGroup: Bool = false
private(set) var isPlaying: Bool = false {
didSet {
if self.isPlaying != oldValue {
self.stateUpdated()
}
}
}
let targets = Bag<Weak<MultiAnimationRenderTarget>>()
init(cache: AnimationCache, itemId: String, size: CGSize, fetch: @escaping (CGSize, AnimationCacheItemWriter) -> Disposable, stateUpdated: @escaping () -> Void) {
self.cache = cache
self.stateUpdated = stateUpdated
self.disposable = cache.get(sourceId: itemId, size: size, fetch: fetch).start(next: { [weak self] result in
Queue.mainQueue().async {
guard let strongSelf = self else {
return
}
strongSelf.item = result.item
strongSelf.updateIsPlaying()
if result.item == nil {
for target in strongSelf.targets.copyItems() {
if let target = target.value {
target.updateDisplayPlaceholder(displayPlaceholder: true)
}
}
}
}
})
}
deinit {
self.disposable?.dispose()
self.displayLink?.invalidate()
}
func updateAddedTarget(target: MultiAnimationRenderTarget) {
if let currentFrameGroup = self.currentFrameGroup {
target.updateDisplayPlaceholder(displayPlaceholder: false)
target.contents = currentFrameGroup.image.cgImage
}
self.updateIsPlaying()
}
func updateIsPlaying() {
var isPlaying = true
if self.item == nil {
isPlaying = false
}
var shouldBeAnimating = false
for target in self.targets.copyItems() {
if let target = target.value {
if target.shouldBeAnimating {
shouldBeAnimating = true
break
}
}
}
if !shouldBeAnimating {
isPlaying = false
}
self.isPlaying = isPlaying
}
func animationTick(advanceTimestamp: Double) -> LoadFrameGroupTask? {
return self.update(advanceTimestamp: advanceTimestamp)
}
private func update(advanceTimestamp: Double?) -> LoadFrameGroupTask? {
guard let item = self.item else {
return nil
}
let timestamp = self.timestamp
if let advanceTimestamp = advanceTimestamp {
self.timestamp += advanceTimestamp
}
if let currentFrameGroup = self.currentFrameGroup, currentFrameGroup.timestamp == self.timestamp {
} else if !self.isLoadingFrameGroup {
self.isLoadingFrameGroup = true
return LoadFrameGroupTask(task: { [weak self] in
let currentFrameGroup = FrameGroup(item: item, timestamp: timestamp)
return {
guard let strongSelf = self else {
return
}
strongSelf.isLoadingFrameGroup = false
if let currentFrameGroup = currentFrameGroup {
strongSelf.currentFrameGroup = currentFrameGroup
for target in strongSelf.targets.copyItems() {
if let target = target.value {
target.contents = currentFrameGroup.image.cgImage
target.updateDisplayPlaceholder(displayPlaceholder: false)
}
}
}
}
})
}
if let _ = self.currentFrameGroup {
for target in self.targets.copyItems() {
if let target = target.value {
target.updateDisplayPlaceholder(displayPlaceholder: false)
}
}
}
return nil
}
}
public final class MultiAnimationRendererImpl: MultiAnimationRenderer {
private final class GroupContext {
private let firstFrameQueue: Queue
private let stateUpdated: () -> Void
private var itemContexts: [String: ItemAnimationContext] = [:]
private(set) var isPlaying: Bool = false {
didSet {
if self.isPlaying != oldValue {
self.stateUpdated()
}
}
}
init(firstFrameQueue: Queue, stateUpdated: @escaping () -> Void) {
self.firstFrameQueue = firstFrameQueue
self.stateUpdated = stateUpdated
}
func add(target: MultiAnimationRenderTarget, cache: AnimationCache, itemId: String, size: CGSize, fetch: @escaping (CGSize, AnimationCacheItemWriter) -> Disposable) -> Disposable {
let itemContext: ItemAnimationContext
if let current = self.itemContexts[itemId] {
itemContext = current
} else {
itemContext = ItemAnimationContext(cache: cache, itemId: itemId, size: size, fetch: fetch, stateUpdated: { [weak self] in
guard let strongSelf = self else {
return
}
strongSelf.updateIsPlaying()
})
self.itemContexts[itemId] = itemContext
}
let index = itemContext.targets.add(Weak(target))
itemContext.updateAddedTarget(target: target)
let deinitIndex = target.deinitCallbacks.add { [weak self, weak itemContext] in
Queue.mainQueue().async {
guard let strongSelf = self, let itemContext = itemContext, strongSelf.itemContexts[itemId] === itemContext else {
return
}
itemContext.targets.remove(index)
if itemContext.targets.isEmpty {
strongSelf.itemContexts.removeValue(forKey: itemId)
}
}
}
let updateStateIndex = target.updateStateCallbacks.add { [weak itemContext] in
guard let itemContext = itemContext else {
return
}
itemContext.updateIsPlaying()
}
return ActionDisposable { [weak self, weak itemContext, weak target] in
guard let strongSelf = self, let itemContext = itemContext, strongSelf.itemContexts[itemId] === itemContext else {
return
}
if let target = target {
target.deinitCallbacks.remove(deinitIndex)
target.updateStateCallbacks.remove(updateStateIndex)
}
itemContext.targets.remove(index)
if itemContext.targets.isEmpty {
strongSelf.itemContexts.removeValue(forKey: itemId)
}
}
}
func loadFirstFrameSynchronously(target: MultiAnimationRenderTarget, cache: AnimationCache, itemId: String, size: CGSize) -> Bool {
if let item = cache.getFirstFrameSynchronously(sourceId: itemId, size: size) {
guard let frameGroup = FrameGroup(item: item, timestamp: 0.0) else {
return false
}
target.contents = frameGroup.image.cgImage
return true
} else {
return false
}
}
func loadFirstFrame(target: MultiAnimationRenderTarget, cache: AnimationCache, itemId: String, size: CGSize, completion: @escaping (Bool) -> Void) -> Disposable {
return cache.getFirstFrame(queue: self.firstFrameQueue, sourceId: itemId, size: size, completion: { [weak target] item in
guard let item = item else {
Queue.mainQueue().async {
completion(false)
}
return
}
let frameGroup = FrameGroup(item: item, timestamp: 0.0)
Queue.mainQueue().async {
guard let target = target else {
completion(false)
return
}
if let frameGroup = frameGroup {
target.contents = frameGroup.image.cgImage
completion(true)
} else {
completion(false)
}
}
})
}
private func updateIsPlaying() {
var isPlaying = false
for (_, itemContext) in self.itemContexts {
if itemContext.isPlaying {
isPlaying = true
break
}
}
self.isPlaying = isPlaying
}
func animationTick(advanceTimestamp: Double) -> [LoadFrameGroupTask] {
var tasks: [LoadFrameGroupTask] = []
for (_, itemContext) in self.itemContexts {
if itemContext.isPlaying {
if let task = itemContext.animationTick(advanceTimestamp: advanceTimestamp) {
tasks.append(task)
}
}
}
return tasks
}
}
private let firstFrameQueue: Queue
private var groupContexts: [String: GroupContext] = [:]
private var frameSkip: Int
private var displayLink: ConstantDisplayLinkAnimator?
private(set) var isPlaying: Bool = false {
didSet {
if self.isPlaying != oldValue {
if self.isPlaying {
if self.displayLink == nil {
self.displayLink = ConstantDisplayLinkAnimator { [weak self] in
guard let strongSelf = self else {
return
}
strongSelf.animationTick()
}
self.displayLink?.frameInterval = self.frameSkip
self.displayLink?.isPaused = false
}
} else {
if let displayLink = self.displayLink {
self.displayLink = nil
displayLink.invalidate()
}
}
}
}
}
public init() {
self.firstFrameQueue = Queue(name: "MultiAnimationRenderer-FirstFrame", qos: .userInteractive)
if !ProcessInfo.processInfo.isLowPowerModeEnabled && ProcessInfo.processInfo.activeProcessorCount > 2 {
self.frameSkip = 1
} else {
self.frameSkip = 2
}
}
public func add(groupId: String, target: MultiAnimationRenderTarget, cache: AnimationCache, itemId: String, size: CGSize, fetch: @escaping (CGSize, AnimationCacheItemWriter) -> Disposable) -> Disposable {
let groupContext: GroupContext
if let current = self.groupContexts[groupId] {
groupContext = current
} else {
groupContext = GroupContext(firstFrameQueue: self.firstFrameQueue, stateUpdated: { [weak self] in
guard let strongSelf = self else {
return
}
strongSelf.updateIsPlaying()
})
self.groupContexts[groupId] = groupContext
}
let disposable = groupContext.add(target: target, cache: cache, itemId: itemId, size: size, fetch: fetch)
return ActionDisposable {
disposable.dispose()
}
}
public func loadFirstFrameSynchronously(groupId: String, target: MultiAnimationRenderTarget, cache: AnimationCache, itemId: String, size: CGSize) -> Bool {
let groupContext: GroupContext
if let current = self.groupContexts[groupId] {
groupContext = current
} else {
groupContext = GroupContext(firstFrameQueue: self.firstFrameQueue, stateUpdated: { [weak self] in
guard let strongSelf = self else {
return
}
strongSelf.updateIsPlaying()
})
self.groupContexts[groupId] = groupContext
}
return groupContext.loadFirstFrameSynchronously(target: target, cache: cache, itemId: itemId, size: size)
}
public func loadFirstFrame(groupId: String, target: MultiAnimationRenderTarget, cache: AnimationCache, itemId: String, size: CGSize, completion: @escaping (Bool) -> Void) -> Disposable {
let groupContext: GroupContext
if let current = self.groupContexts[groupId] {
groupContext = current
} else {
groupContext = GroupContext(firstFrameQueue: self.firstFrameQueue, stateUpdated: { [weak self] in
guard let strongSelf = self else {
return
}
strongSelf.updateIsPlaying()
})
self.groupContexts[groupId] = groupContext
}
return groupContext.loadFirstFrame(target: target, cache: cache, itemId: itemId, size: size, completion: completion)
}
private func updateIsPlaying() {
var isPlaying = false
for (_, groupContext) in self.groupContexts {
if groupContext.isPlaying {
isPlaying = true
break
}
}
self.isPlaying = isPlaying
}
private var previousTimestamp: Double?
private func animationTick() {
let timestamp = CFAbsoluteTimeGetCurrent()
if let _ = self.previousTimestamp {
}
self.previousTimestamp = timestamp
let secondsPerFrame = Double(self.frameSkip) / 60.0
var tasks: [LoadFrameGroupTask] = []
for (_, groupContext) in self.groupContexts {
if groupContext.isPlaying {
tasks.append(contentsOf: groupContext.animationTick(advanceTimestamp: secondsPerFrame))
}
}
if !tasks.isEmpty {
ItemAnimationContext.queue.async {
var completions: [() -> Void] = []
for task in tasks {
let complete = task.task()
completions.append(complete)
}
if !completions.isEmpty {
Queue.mainQueue().async {
for completion in completions {
completion()
}
}
}
}
}
}
}