mirror of
https://github.com/Swiftgram/Telegram-iOS.git
synced 2025-06-16 05:55:20 +00:00
321 lines
13 KiB
Swift
321 lines
13 KiB
Swift
import Foundation
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import UIKit
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import AsyncDisplayKit
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import AppBundle
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import AsyncDisplayKit
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import Display
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private final class ArrowNode: HighlightTrackingButtonNode {
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private let isLeft: Bool
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private let iconView: UIImageView
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private let separatorLayer: SimpleLayer
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var action: (() -> Void)?
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init(isLeft: Bool, isDark: Bool) {
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self.isLeft = isLeft
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self.iconView = UIImageView()
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self.iconView.image = UIImage(bundleImageName: "Chat/Context Menu/Arrow")!.withRenderingMode(.alwaysTemplate)
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if isLeft {
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self.iconView.transform = CGAffineTransformMakeScale(-1.0, 1.0)
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}
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self.separatorLayer = SimpleLayer()
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super.init()
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self.layer.addSublayer(self.separatorLayer)
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self.view.addSubview(self.iconView)
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self.addTarget(self, action: #selector(self.pressed), forControlEvents: .touchUpInside)
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self.highligthedChanged = { [weak self] highlighted in
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guard let self else {
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return
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}
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if isDark {
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self.backgroundColor = highlighted ? UIColor(rgb: 0x8c8e8e) : nil
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} else {
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self.backgroundColor = highlighted ? UIColor(rgb: 0xDCE3DC) : nil
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}
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}
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}
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@objc private func pressed() {
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self.action?()
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}
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func update(color: UIColor, separatorColor: UIColor, height: CGFloat) -> CGSize {
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let size = CGSize(width: 33.0, height: height)
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self.iconView.tintColor = color
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if let icon = self.iconView.image {
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let iconFrame = CGRect(origin: CGPoint(x: floor((size.width - icon.size.width) * 0.5), y: floor((size.height - icon.size.height) * 0.5)), size: icon.size)
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self.iconView.center = CGPoint(x: iconFrame.midX, y: iconFrame.midY)
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self.iconView.bounds = CGRect(origin: CGPoint(), size: iconFrame.size)
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}
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self.separatorLayer.backgroundColor = separatorColor.cgColor
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self.separatorLayer.frame = CGRect(origin: CGPoint(x: self.isLeft ? (size.width - UIScreenPixel) : 0.0, y: 0.0), size: CGSize(width: UIScreenPixel, height: size.height))
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return size
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}
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}
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final class ContextMenuNode: ASDisplayNode {
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private let isDark: Bool
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private let actions: [ContextMenuAction]
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private let dismiss: () -> Void
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private let dismissOnTap: (UIView, CGPoint) -> Bool
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private let containerNode: ContextMenuContainerNode
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private let contentNode: ASDisplayNode
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private var separatorNodes: [ASDisplayNode] = []
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private let actionNodes: [ContextMenuActionNode]
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private let pageLeftNode: ArrowNode
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private let pageRightNode: ArrowNode
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private var currentPageIndex: Int = 0
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private var pageCount: Int = 0
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private var validLayout: ContainerViewLayout?
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var sourceRect: CGRect?
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var containerRect: CGRect?
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var arrowOnBottom: Bool = true
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var centerHorizontally: Bool = false
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private var dismissedByTouchOutside = false
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private let catchTapsOutside: Bool
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private let feedback: HapticFeedback?
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init(actions: [ContextMenuAction], dismiss: @escaping () -> Void, dismissOnTap: @escaping (UIView, CGPoint) -> Bool, catchTapsOutside: Bool, hasHapticFeedback: Bool, blurred: Bool = false, isDark: Bool = true) {
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self.isDark = isDark
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self.actions = actions
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self.dismiss = dismiss
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self.dismissOnTap = dismissOnTap
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self.catchTapsOutside = catchTapsOutside
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self.containerNode = ContextMenuContainerNode(isBlurred: blurred, isDark: isDark)
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self.contentNode = ASDisplayNode()
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self.contentNode.clipsToBounds = true
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self.actionNodes = actions.map { action in
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return ContextMenuActionNode(action: action, blurred: blurred, isDark: isDark)
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}
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self.pageLeftNode = ArrowNode(isLeft: true, isDark: isDark)
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self.pageRightNode = ArrowNode(isLeft: false, isDark: isDark)
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if hasHapticFeedback {
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self.feedback = HapticFeedback()
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self.feedback?.prepareImpact(.light)
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} else {
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self.feedback = nil
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}
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super.init()
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self.containerNode.containerNode.addSubnode(self.contentNode)
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self.addSubnode(self.containerNode)
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let dismissNode = {
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dismiss()
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}
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for actionNode in self.actionNodes {
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actionNode.dismiss = dismissNode
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self.contentNode.addSubnode(actionNode)
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}
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self.containerNode.containerNode.addSubnode(self.pageLeftNode)
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self.containerNode.containerNode.addSubnode(self.pageRightNode)
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let navigatePage: (Bool) -> Void = { [weak self] isLeft in
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guard let self else {
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return
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}
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var index = self.currentPageIndex
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if isLeft {
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index -= 1
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} else {
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index += 1
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}
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index = max(0, min(index, self.pageCount - 1))
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if self.currentPageIndex != index {
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self.currentPageIndex = index
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if let validLayout = self.validLayout {
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self.containerLayoutUpdated(validLayout, transition: .animated(duration: 0.35, curve: .spring))
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}
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}
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}
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self.pageLeftNode.action = {
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navigatePage(true)
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}
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self.pageRightNode.action = {
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navigatePage(false)
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}
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}
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func containerLayoutUpdated(_ layout: ContainerViewLayout, transition: ContainedViewLayoutTransition) {
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self.validLayout = layout
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struct Page {
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var range: Range<Int>
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var width: CGFloat
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var offsetX: CGFloat
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}
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let separatorColor = self.isDark ? UIColor(rgb: 0x8c8e8e) : UIColor(rgb: 0xDCE3DC)
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let height: CGFloat = 54.0
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let pageLeftSize = self.pageLeftNode.update(color: self.isDark ? .white : .black, separatorColor: separatorColor, height: height)
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let pageRightSize = self.pageRightNode.update(color: self.isDark ? .white : .black, separatorColor: separatorColor, height: height)
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let maxPageWidth = layout.size.width - 20.0 - pageLeftSize.width - pageRightSize.width
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var absoluteActionOffsetX: CGFloat = 0.0
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var pages: [Page] = []
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for i in 0 ..< self.actionNodes.count {
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if i != 0 {
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absoluteActionOffsetX += UIScreenPixel
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}
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let actionSize = self.actionNodes[i].measure(CGSize(width: layout.size.width, height: height))
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if pages.isEmpty || (pages[pages.count - 1].width + actionSize.width) > maxPageWidth {
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pages.append(Page(range: i ..< (i + 1), width: actionSize.width, offsetX: absoluteActionOffsetX))
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} else {
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pages[pages.count - 1].width += actionSize.width
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}
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let actionFrame = CGRect(origin: CGPoint(x: absoluteActionOffsetX, y: 0.0), size: actionSize)
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self.actionNodes[i].frame = actionFrame
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absoluteActionOffsetX += actionSize.width
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let separatorNode: ASDisplayNode
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if i < self.separatorNodes.count {
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separatorNode = self.separatorNodes[i]
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} else {
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separatorNode = ASDisplayNode()
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separatorNode.isUserInteractionEnabled = false
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self.separatorNodes.append(separatorNode)
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self.contentNode.insertSubnode(separatorNode, at: 0)
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}
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separatorNode.backgroundColor = separatorColor
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separatorNode.frame = CGRect(origin: CGPoint(x: actionFrame.maxX, y: 0.0), size: CGSize(width: UIScreenPixel, height: height))
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separatorNode.isHidden = i == self.actionNodes.count - 1
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}
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self.pageCount = pages.count
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if !pages.isEmpty {
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var leftInset: CGFloat = 0.0
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if self.currentPageIndex > 0 {
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leftInset = pageLeftSize.width
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}
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var rightInset: CGFloat = 0.0
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if self.currentPageIndex < pages.count - 1 {
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rightInset = pageLeftSize.width
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}
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let offsetX = -pages[self.currentPageIndex].offsetX
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let contentWidth = leftInset + rightInset + pages[self.currentPageIndex].width
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let contentNodeFrame = CGRect(origin: CGPoint(x: leftInset, y: 0.0), size: CGSize(width: pages[self.currentPageIndex].width, height: height))
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transition.updatePosition(node: self.contentNode, position: CGPoint(x: contentNodeFrame.midX, y: contentNodeFrame.midY))
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transition.updateBounds(node: self.contentNode, bounds: CGRect(origin: CGPoint(x: -offsetX, y: 0.0), size: contentNodeFrame.size))
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transition.updateFrame(node: self.pageLeftNode, frame: CGRect(origin: CGPoint(x: leftInset - pageLeftSize.width, y: 0.0), size: pageLeftSize))
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transition.updateFrame(node: self.pageRightNode, frame: CGRect(origin: CGPoint(x: contentWidth - rightInset, y: 0.0), size: pageRightSize))
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let sourceRect: CGRect = self.sourceRect ?? CGRect(origin: CGPoint(x: layout.size.width / 2.0, y: layout.size.height / 2.0), size: CGSize())
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let containerRect: CGRect = self.containerRect ?? CGRect(origin: CGPoint(), size: layout.size)
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let insets = layout.insets(options: [.statusBar, .input])
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let verticalOrigin: CGFloat
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var arrowOnBottom = true
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if sourceRect.minY - height > containerRect.minY + insets.top {
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verticalOrigin = sourceRect.minY - height
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} else {
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verticalOrigin = min(containerRect.maxY - insets.bottom - height, sourceRect.maxY)
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arrowOnBottom = false
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}
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self.arrowOnBottom = arrowOnBottom
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let horizontalOrigin: CGFloat = floor(max(8.0, min(self.centerHorizontally ? sourceRect.midX - contentWidth / 2.0 : max(sourceRect.minX + 8.0, sourceRect.midX - contentWidth / 2.0), layout.size.width - contentWidth - 8.0)))
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let containerFrame = CGRect(origin: CGPoint(x: horizontalOrigin, y: verticalOrigin), size: CGSize(width: contentWidth, height: height))
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transition.updateFrame(node: self.containerNode, frame: containerFrame)
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self.containerNode.relativeArrowPosition = (sourceRect.midX - horizontalOrigin, arrowOnBottom)
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self.containerNode.updateLayout(transition: transition)
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}
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}
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func animateIn(bounce: Bool) {
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if bounce {
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self.containerNode.layer.animateSpring(from: NSNumber(value: Float(0.2)), to: NSNumber(value: Float(1.0)), keyPath: "transform.scale", duration: 0.4)
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let containerPosition = self.containerNode.layer.position
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self.containerNode.layer.animateSpring(from: NSValue(cgPoint: CGPoint(x: containerPosition.x, y: containerPosition.y + (self.arrowOnBottom ? 1.0 : -1.0) * self.containerNode.bounds.size.height / 2.0)), to: NSValue(cgPoint: containerPosition), keyPath: "position", duration: 0.4)
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}
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self.allowsGroupOpacity = true
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self.layer.rasterizationScale = UIScreen.main.scale
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self.layer.shouldRasterize = true
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self.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.1, completion: { [weak self] _ in
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self?.allowsGroupOpacity = false
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self?.layer.shouldRasterize = false
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})
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if let feedback = self.feedback {
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feedback.impact(.light)
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}
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}
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func animateOut(bounce: Bool, completion: @escaping () -> Void) {
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self.allowsGroupOpacity = true
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self.layer.rasterizationScale = UIScreen.main.scale
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self.layer.shouldRasterize = true
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self.layer.animateAlpha(from: 1.0, to: 0.0, duration: 0.2, removeOnCompletion: false, completion: { [weak self] _ in
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self?.allowsGroupOpacity = false
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self?.layer.shouldRasterize = false
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completion()
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})
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}
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override func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
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if let event = event {
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var eventIsPresses = false
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if #available(iOSApplicationExtension 9.0, iOS 9.0, *) {
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eventIsPresses = event.type == .presses
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}
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if event.type == .touches || eventIsPresses {
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if !self.containerNode.frame.contains(point) {
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if self.dismissOnTap(self.view, point) {
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self.dismiss()
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if self.catchTapsOutside {
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return self.view
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} else {
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return nil
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}
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}
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if !self.dismissedByTouchOutside {
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self.dismissedByTouchOutside = true
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self.dismiss()
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}
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if self.catchTapsOutside {
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return self.view
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}
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return nil
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}
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}
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}
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return super.hitTest(point, with: event)
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}
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}
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