2023-10-24 18:39:41 +04:00

321 lines
13 KiB
Swift

import Foundation
import UIKit
import AsyncDisplayKit
import AppBundle
import AsyncDisplayKit
import Display
private final class ArrowNode: HighlightTrackingButtonNode {
private let isLeft: Bool
private let iconView: UIImageView
private let separatorLayer: SimpleLayer
var action: (() -> Void)?
init(isLeft: Bool, isDark: Bool) {
self.isLeft = isLeft
self.iconView = UIImageView()
self.iconView.image = UIImage(bundleImageName: "Chat/Context Menu/Arrow")!.withRenderingMode(.alwaysTemplate)
if isLeft {
self.iconView.transform = CGAffineTransformMakeScale(-1.0, 1.0)
}
self.separatorLayer = SimpleLayer()
super.init()
self.layer.addSublayer(self.separatorLayer)
self.view.addSubview(self.iconView)
self.addTarget(self, action: #selector(self.pressed), forControlEvents: .touchUpInside)
self.highligthedChanged = { [weak self] highlighted in
guard let self else {
return
}
if isDark {
self.backgroundColor = highlighted ? UIColor(rgb: 0x8c8e8e) : nil
} else {
self.backgroundColor = highlighted ? UIColor(rgb: 0xDCE3DC) : nil
}
}
}
@objc private func pressed() {
self.action?()
}
func update(color: UIColor, separatorColor: UIColor, height: CGFloat) -> CGSize {
let size = CGSize(width: 33.0, height: height)
self.iconView.tintColor = color
if let icon = self.iconView.image {
let iconFrame = CGRect(origin: CGPoint(x: floor((size.width - icon.size.width) * 0.5), y: floor((size.height - icon.size.height) * 0.5)), size: icon.size)
self.iconView.center = CGPoint(x: iconFrame.midX, y: iconFrame.midY)
self.iconView.bounds = CGRect(origin: CGPoint(), size: iconFrame.size)
}
self.separatorLayer.backgroundColor = separatorColor.cgColor
self.separatorLayer.frame = CGRect(origin: CGPoint(x: self.isLeft ? (size.width - UIScreenPixel) : 0.0, y: 0.0), size: CGSize(width: UIScreenPixel, height: size.height))
return size
}
}
final class ContextMenuNode: ASDisplayNode {
private let isDark: Bool
private let actions: [ContextMenuAction]
private let dismiss: () -> Void
private let dismissOnTap: (UIView, CGPoint) -> Bool
private let containerNode: ContextMenuContainerNode
private let contentNode: ASDisplayNode
private var separatorNodes: [ASDisplayNode] = []
private let actionNodes: [ContextMenuActionNode]
private let pageLeftNode: ArrowNode
private let pageRightNode: ArrowNode
private var currentPageIndex: Int = 0
private var pageCount: Int = 0
private var validLayout: ContainerViewLayout?
var sourceRect: CGRect?
var containerRect: CGRect?
var arrowOnBottom: Bool = true
var centerHorizontally: Bool = false
private var dismissedByTouchOutside = false
private let catchTapsOutside: Bool
private let feedback: HapticFeedback?
init(actions: [ContextMenuAction], dismiss: @escaping () -> Void, dismissOnTap: @escaping (UIView, CGPoint) -> Bool, catchTapsOutside: Bool, hasHapticFeedback: Bool, blurred: Bool = false, isDark: Bool = true) {
self.isDark = isDark
self.actions = actions
self.dismiss = dismiss
self.dismissOnTap = dismissOnTap
self.catchTapsOutside = catchTapsOutside
self.containerNode = ContextMenuContainerNode(isBlurred: blurred, isDark: isDark)
self.contentNode = ASDisplayNode()
self.contentNode.clipsToBounds = true
self.actionNodes = actions.map { action in
return ContextMenuActionNode(action: action, blurred: blurred, isDark: isDark)
}
self.pageLeftNode = ArrowNode(isLeft: true, isDark: isDark)
self.pageRightNode = ArrowNode(isLeft: false, isDark: isDark)
if hasHapticFeedback {
self.feedback = HapticFeedback()
self.feedback?.prepareImpact(.light)
} else {
self.feedback = nil
}
super.init()
self.containerNode.containerNode.addSubnode(self.contentNode)
self.addSubnode(self.containerNode)
let dismissNode = {
dismiss()
}
for actionNode in self.actionNodes {
actionNode.dismiss = dismissNode
self.contentNode.addSubnode(actionNode)
}
self.containerNode.containerNode.addSubnode(self.pageLeftNode)
self.containerNode.containerNode.addSubnode(self.pageRightNode)
let navigatePage: (Bool) -> Void = { [weak self] isLeft in
guard let self else {
return
}
var index = self.currentPageIndex
if isLeft {
index -= 1
} else {
index += 1
}
index = max(0, min(index, self.pageCount - 1))
if self.currentPageIndex != index {
self.currentPageIndex = index
if let validLayout = self.validLayout {
self.containerLayoutUpdated(validLayout, transition: .animated(duration: 0.35, curve: .spring))
}
}
}
self.pageLeftNode.action = {
navigatePage(true)
}
self.pageRightNode.action = {
navigatePage(false)
}
}
func containerLayoutUpdated(_ layout: ContainerViewLayout, transition: ContainedViewLayoutTransition) {
self.validLayout = layout
struct Page {
var range: Range<Int>
var width: CGFloat
var offsetX: CGFloat
}
let separatorColor = self.isDark ? UIColor(rgb: 0x8c8e8e) : UIColor(rgb: 0xDCE3DC)
let height: CGFloat = 54.0
let pageLeftSize = self.pageLeftNode.update(color: self.isDark ? .white : .black, separatorColor: separatorColor, height: height)
let pageRightSize = self.pageRightNode.update(color: self.isDark ? .white : .black, separatorColor: separatorColor, height: height)
let maxPageWidth = layout.size.width - 20.0 - pageLeftSize.width - pageRightSize.width
var absoluteActionOffsetX: CGFloat = 0.0
var pages: [Page] = []
for i in 0 ..< self.actionNodes.count {
if i != 0 {
absoluteActionOffsetX += UIScreenPixel
}
let actionSize = self.actionNodes[i].measure(CGSize(width: layout.size.width, height: height))
if pages.isEmpty || (pages[pages.count - 1].width + actionSize.width) > maxPageWidth {
pages.append(Page(range: i ..< (i + 1), width: actionSize.width, offsetX: absoluteActionOffsetX))
} else {
pages[pages.count - 1].width += actionSize.width
}
let actionFrame = CGRect(origin: CGPoint(x: absoluteActionOffsetX, y: 0.0), size: actionSize)
self.actionNodes[i].frame = actionFrame
absoluteActionOffsetX += actionSize.width
let separatorNode: ASDisplayNode
if i < self.separatorNodes.count {
separatorNode = self.separatorNodes[i]
} else {
separatorNode = ASDisplayNode()
separatorNode.isUserInteractionEnabled = false
self.separatorNodes.append(separatorNode)
self.contentNode.insertSubnode(separatorNode, at: 0)
}
separatorNode.backgroundColor = separatorColor
separatorNode.frame = CGRect(origin: CGPoint(x: actionFrame.maxX, y: 0.0), size: CGSize(width: UIScreenPixel, height: height))
separatorNode.isHidden = i == self.actionNodes.count - 1
}
self.pageCount = pages.count
if !pages.isEmpty {
var leftInset: CGFloat = 0.0
if self.currentPageIndex > 0 {
leftInset = pageLeftSize.width
}
var rightInset: CGFloat = 0.0
if self.currentPageIndex < pages.count - 1 {
rightInset = pageLeftSize.width
}
let offsetX = -pages[self.currentPageIndex].offsetX
let contentWidth = leftInset + rightInset + pages[self.currentPageIndex].width
let contentNodeFrame = CGRect(origin: CGPoint(x: leftInset, y: 0.0), size: CGSize(width: pages[self.currentPageIndex].width, height: height))
transition.updatePosition(node: self.contentNode, position: CGPoint(x: contentNodeFrame.midX, y: contentNodeFrame.midY))
transition.updateBounds(node: self.contentNode, bounds: CGRect(origin: CGPoint(x: -offsetX, y: 0.0), size: contentNodeFrame.size))
transition.updateFrame(node: self.pageLeftNode, frame: CGRect(origin: CGPoint(x: leftInset - pageLeftSize.width, y: 0.0), size: pageLeftSize))
transition.updateFrame(node: self.pageRightNode, frame: CGRect(origin: CGPoint(x: contentWidth - rightInset, y: 0.0), size: pageRightSize))
let sourceRect: CGRect = self.sourceRect ?? CGRect(origin: CGPoint(x: layout.size.width / 2.0, y: layout.size.height / 2.0), size: CGSize())
let containerRect: CGRect = self.containerRect ?? CGRect(origin: CGPoint(), size: layout.size)
let insets = layout.insets(options: [.statusBar, .input])
let verticalOrigin: CGFloat
var arrowOnBottom = true
if sourceRect.minY - height > containerRect.minY + insets.top {
verticalOrigin = sourceRect.minY - height
} else {
verticalOrigin = min(containerRect.maxY - insets.bottom - height, sourceRect.maxY)
arrowOnBottom = false
}
self.arrowOnBottom = arrowOnBottom
let horizontalOrigin: CGFloat = floor(max(8.0, min(self.centerHorizontally ? sourceRect.midX - contentWidth / 2.0 : max(sourceRect.minX + 8.0, sourceRect.midX - contentWidth / 2.0), layout.size.width - contentWidth - 8.0)))
let containerFrame = CGRect(origin: CGPoint(x: horizontalOrigin, y: verticalOrigin), size: CGSize(width: contentWidth, height: height))
transition.updateFrame(node: self.containerNode, frame: containerFrame)
self.containerNode.relativeArrowPosition = (sourceRect.midX - horizontalOrigin, arrowOnBottom)
self.containerNode.updateLayout(transition: transition)
}
}
func animateIn(bounce: Bool) {
if bounce {
self.containerNode.layer.animateSpring(from: NSNumber(value: Float(0.2)), to: NSNumber(value: Float(1.0)), keyPath: "transform.scale", duration: 0.4)
let containerPosition = self.containerNode.layer.position
self.containerNode.layer.animateSpring(from: NSValue(cgPoint: CGPoint(x: containerPosition.x, y: containerPosition.y + (self.arrowOnBottom ? 1.0 : -1.0) * self.containerNode.bounds.size.height / 2.0)), to: NSValue(cgPoint: containerPosition), keyPath: "position", duration: 0.4)
}
self.allowsGroupOpacity = true
self.layer.rasterizationScale = UIScreen.main.scale
self.layer.shouldRasterize = true
self.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.1, completion: { [weak self] _ in
self?.allowsGroupOpacity = false
self?.layer.shouldRasterize = false
})
if let feedback = self.feedback {
feedback.impact(.light)
}
}
func animateOut(bounce: Bool, completion: @escaping () -> Void) {
self.allowsGroupOpacity = true
self.layer.rasterizationScale = UIScreen.main.scale
self.layer.shouldRasterize = true
self.layer.animateAlpha(from: 1.0, to: 0.0, duration: 0.2, removeOnCompletion: false, completion: { [weak self] _ in
self?.allowsGroupOpacity = false
self?.layer.shouldRasterize = false
completion()
})
}
override func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
if let event = event {
var eventIsPresses = false
if #available(iOSApplicationExtension 9.0, iOS 9.0, *) {
eventIsPresses = event.type == .presses
}
if event.type == .touches || eventIsPresses {
if !self.containerNode.frame.contains(point) {
if self.dismissOnTap(self.view, point) {
self.dismiss()
if self.catchTapsOutside {
return self.view
} else {
return nil
}
}
if !self.dismissedByTouchOutside {
self.dismissedByTouchOutside = true
self.dismiss()
}
if self.catchTapsOutside {
return self.view
}
return nil
}
}
}
return super.hitTest(point, with: event)
}
}