2023-05-26 17:32:02 +04:00

18 lines
386 B
Swift

import Foundation
import Metal
import simd
final class SharpenRenderPass: RenderPass {
fileprivate var cachedTexture: MTLTexture?
var value: simd_float1 = 0.0
func setup(device: MTLDevice, library: MTLLibrary) {
}
func process(input: MTLTexture, device: MTLDevice, commandBuffer: MTLCommandBuffer) -> MTLTexture? {
return input
}
}