Swiftgram/submodules/AvatarNode/Sources/AvatarBadgeView.swift
2023-11-22 03:24:33 +04:00

338 lines
13 KiB
Swift

import Foundation
import UIKit
import Display
import Accelerate
public final class AvatarBadgeView: UIImageView {
enum OriginalContent: Equatable {
case color(UIColor)
case image(UIImage)
static func ==(lhs: OriginalContent, rhs: OriginalContent) -> Bool {
switch lhs {
case let .color(color):
if case .color(color) = rhs {
return true
} else {
return false
}
case let .image(lhsImage):
if case let .image(rhsImage) = rhs {
return lhsImage === rhsImage
} else {
return false
}
}
}
}
private struct Parameters: Equatable {
var size: CGSize
var text: String
var hasTimeoutIcon: Bool
var useSolidColor: Bool
var strokeColor: UIColor?
}
private var originalContent: OriginalContent?
private var parameters: Parameters?
private var hasContent: Bool = false
override public init(frame: CGRect) {
super.init(frame: frame)
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
func update(content: OriginalContent) {
if self.originalContent != content || !self.hasContent {
self.originalContent = content
self.update()
}
}
public func update(size: CGSize, text: String, hasTimeoutIcon: Bool = true, useSolidColor: Bool = false, strokeColor: UIColor? = nil) {
let parameters = Parameters(size: size, text: text, hasTimeoutIcon: hasTimeoutIcon, useSolidColor: useSolidColor, strokeColor: strokeColor)
if self.parameters != parameters || !self.hasContent {
self.parameters = parameters
self.update()
}
}
private func update() {
guard let originalContent = self.originalContent, let parameters = self.parameters else {
return
}
self.hasContent = true
let blurredWidth = 16
let blurredHeight = 16
guard let blurredContext = DrawingContext(size: CGSize(width: CGFloat(blurredWidth), height: CGFloat(blurredHeight)), scale: 1.0, opaque: true) else {
return
}
let blurredSize = CGSize(width: CGFloat(blurredWidth), height: CGFloat(blurredHeight))
blurredContext.withContext { c in
switch originalContent {
case let .color(color):
c.setFillColor(color.cgColor)
c.fill(CGRect(origin: CGPoint(), size: blurredSize))
case let .image(image):
c.setFillColor(UIColor.black.cgColor)
c.fill(CGRect(origin: CGPoint(), size: blurredSize))
c.scaleBy(x: blurredSize.width / parameters.size.width, y: blurredSize.height / parameters.size.height)
let offsetFactor: CGFloat = 1.0 - 0.6
let imageFrame = CGRect(origin: CGPoint(x: parameters.size.width - image.size.width + offsetFactor * parameters.size.width, y: parameters.size.height - image.size.height + offsetFactor * parameters.size.height), size: image.size)
UIGraphicsPushContext(c)
image.draw(in: imageFrame)
UIGraphicsPopContext()
}
}
var rSum: Int64 = 0
var gSum: Int64 = 0
var bSum: Int64 = 0
for y in 0 ..< blurredHeight {
let row = blurredContext.bytes.assumingMemoryBound(to: UInt8.self).advanced(by: y * blurredContext.bytesPerRow)
for x in 0 ..< blurredWidth {
let pixel = row.advanced(by: x * 4)
bSum += Int64(pixel.advanced(by: 0).pointee)
gSum += Int64(pixel.advanced(by: 1).pointee)
rSum += Int64(pixel.advanced(by: 2).pointee)
}
}
let colorNorm = CGFloat(blurredWidth * blurredHeight)
let invColorNorm: CGFloat = 1.0 / (255.0 * colorNorm)
let aR = CGFloat(rSum) * invColorNorm
let aG = CGFloat(gSum) * invColorNorm
let aB = CGFloat(bSum) * invColorNorm
let luminance: CGFloat = 0.299 * aR + 0.587 * aG + 0.114 * aB
let isLightImage = luminance > 0.9
var brightness: CGFloat = 1.0
if isLightImage {
brightness = 0.99
} else {
brightness = 0.94
}
var destinationBuffer = vImage_Buffer()
destinationBuffer.width = UInt(blurredWidth)
destinationBuffer.height = UInt(blurredHeight)
destinationBuffer.data = blurredContext.bytes
destinationBuffer.rowBytes = blurredContext.bytesPerRow
vImageBoxConvolve_ARGB8888(
&destinationBuffer,
&destinationBuffer,
nil,
0, 0,
UInt32(15),
UInt32(15),
nil,
vImage_Flags(kvImageTruncateKernel | kvImageDoNotTile)
)
let divisor: Int32 = 0x1000
let rwgt: CGFloat = 0.3086
let gwgt: CGFloat = 0.6094
let bwgt: CGFloat = 0.0820
let adjustSaturation: CGFloat = 1.7
let a = (1.0 - adjustSaturation) * rwgt + adjustSaturation
let b = (1.0 - adjustSaturation) * rwgt
let c = (1.0 - adjustSaturation) * rwgt
let d = (1.0 - adjustSaturation) * gwgt
let e = (1.0 - adjustSaturation) * gwgt + adjustSaturation
let f = (1.0 - adjustSaturation) * gwgt
let g = (1.0 - adjustSaturation) * bwgt
let h = (1.0 - adjustSaturation) * bwgt
let i = (1.0 - adjustSaturation) * bwgt + adjustSaturation
let satMatrix: [CGFloat] = [
a, b, c, 0,
d, e, f, 0,
g, h, i, 0,
0, 0, 0, 1
]
let brighnessMatrix: [CGFloat] = [
brightness, 0, 0, 0,
0, brightness, 0, 0,
0, 0, brightness, 0,
0, 0, 0, 1
]
func matrixMul(a: [CGFloat], b: [CGFloat], result: inout [CGFloat]) {
for i in 0 ..< 4 {
for j in 0 ..< 4 {
var sum: CGFloat = 0.0
for k in 0 ..< 4 {
sum += a[i + k * 4] * b[k + j * 4]
}
result[i + j * 4] = sum
}
}
}
var resultMatrix = Array<CGFloat>(repeating: 0.0, count: 4 * 4)
matrixMul(a: satMatrix, b: brighnessMatrix, result: &resultMatrix)
var matrix: [Int16] = resultMatrix.map { value in
return Int16(value * CGFloat(divisor))
}
vImageMatrixMultiply_ARGB8888(&destinationBuffer, &destinationBuffer, &matrix, divisor, nil, nil, vImage_Flags(kvImageDoNotTile))
guard let blurredImage = blurredContext.generateImage() else {
return
}
var solidColor: UIColor?
if parameters.useSolidColor {
let context = DrawingContext(size: CGSize(width: 1.0, height: 1.0), scale: 1.0, clear: false)!
context.withFlippedContext({ context in
if let cgImage = blurredImage.cgImage {
context.draw(cgImage, in: CGRect(x: 0.0, y: 0.0, width: 1.0, height: 1.0))
}
})
solidColor = context.colorAt(.zero)
}
var badgeSize = parameters.size
let strokeWidth: CGFloat = 1.0 + UIScreenPixel
var size = parameters.size
var offset: CGPoint = .zero
if parameters.strokeColor != nil {
offset = CGPoint(x: strokeWidth / 2.0, y: strokeWidth / 2.0)
badgeSize.width += strokeWidth
badgeSize.height += strokeWidth
size.width += strokeWidth * 2.0
size.height += strokeWidth * 2.0
}
self.image = generateImage(size, rotatedContext: { size, context in
UIGraphicsPushContext(context)
context.clear(CGRect(origin: CGPoint(), size: size))
let textColor: UIColor
if parameters.useSolidColor {
textColor = .white
} else {
if isLightImage {
textColor = UIColor(white: 0.7, alpha: 1.0)
} else {
textColor = .white
}
}
if var solidColor {
func adjustedBackgroundColor(backgroundColor: UIColor, textColor: UIColor) -> UIColor {
let minContrastRatio: CGFloat = 4.5
if backgroundColor.contrastRatio(with: textColor) < minContrastRatio {
var hue: CGFloat = 0
var saturation: CGFloat = 0
var brightness: CGFloat = 0
var alpha: CGFloat = 0
backgroundColor.getHue(&hue, saturation: &saturation, brightness: &brightness, alpha: &alpha)
if brightness > 0.7 {
brightness = brightness * 0.9
saturation = min(saturation + 0.1, 1)
}
return UIColor(hue: hue, saturation: saturation, brightness: brightness, alpha: alpha)
} else {
return backgroundColor
}
}
solidColor = adjustedBackgroundColor(backgroundColor: solidColor, textColor: textColor)
if let strokeColor = parameters.strokeColor {
context.setStrokeColor(strokeColor.cgColor)
context.setLineWidth(strokeWidth)
}
context.setFillColor(solidColor.cgColor)
} else {
context.setBlendMode(.copy)
context.setFillColor(UIColor.black.cgColor)
}
if badgeSize.width != badgeSize.height {
let path = UIBezierPath(roundedRect: CGRect(origin: offset, size: badgeSize), cornerRadius: badgeSize.height / 2.0)
context.addPath(path.cgPath)
if let _ = parameters.strokeColor {
context.drawPath(using: .fillStroke)
} else {
context.fillPath()
}
} else {
context.fillEllipse(in: CGRect(origin: offset, size: badgeSize))
}
if let _ = solidColor {
} else {
blurredImage.draw(in: CGRect(origin: CGPoint(), size: badgeSize), blendMode: .sourceIn, alpha: 1.0)
context.setBlendMode(.normal)
}
var fontSize: CGFloat = floor(parameters.size.height * 0.48)
while true {
let string = NSAttributedString(string: parameters.text, font: Font.bold(fontSize), textColor: textColor)
let stringBounds = string.boundingRect(with: CGSize(width: 100.0, height: 100.0), options: .usesLineFragmentOrigin, context: nil)
if stringBounds.width <= size.width - 5.0 * 2.0 || fontSize <= 2.0 {
string.draw(at: CGPoint(x: stringBounds.minX + floorToScreenPixels((size.width - stringBounds.width) / 2.0), y: stringBounds.minY + floorToScreenPixels((size.height - stringBounds.height) / 2.0)))
break
} else {
fontSize -= 1.0
}
}
if parameters.hasTimeoutIcon {
let lineWidth: CGFloat = 1.5
let lineInset: CGFloat = 2.0
let lineRadius: CGFloat = size.width * 0.5 - lineInset - lineWidth * 0.5
context.setLineWidth(lineWidth)
context.setStrokeColor(textColor.cgColor)
context.setLineCap(.round)
context.addArc(center: CGPoint(x: size.width * 0.5, y: size.height * 0.5), radius: lineRadius, startAngle: CGFloat.pi * 0.5, endAngle: -CGFloat.pi * 0.5, clockwise: false)
context.strokePath()
let sectionAngle: CGFloat = CGFloat.pi / 11.0
for i in 0 ..< 10 {
if i % 2 == 0 {
continue
}
let startAngle = CGFloat.pi * 0.5 - CGFloat(i) * sectionAngle - sectionAngle * 0.15
let endAngle = startAngle - sectionAngle * 0.75
context.addArc(center: CGPoint(x: size.width * 0.5, y: size.height * 0.5), radius: lineRadius, startAngle: startAngle, endAngle: endAngle, clockwise: true)
context.strokePath()
}
}
/*if isLightImage {
context.setLineWidth(UIScreenPixel)
context.setStrokeColor(textColor.withMultipliedAlpha(1.0).cgColor)
context.strokeEllipse(in: CGRect(origin: CGPoint(), size: size).insetBy(dx: UIScreenPixel * 0.5, dy: UIScreenPixel * 0.5))
}*/
UIGraphicsPopContext()
})
}
}