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* Build testing platform & tests for the layout engine * Add our license header to debugbreak. * Remove thing * Address review comments * Beef up the logging * Update -[ASLayout isEqual:] * testLayoutTransitionWithAsyncMeasurement passes now * Disable testASetNeedsLayoutInterferingWithTheCurrentTransition * Fix build errors
43 lines
1.3 KiB
Objective-C
43 lines
1.3 KiB
Objective-C
//
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// ASLayoutTestNode.h
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// Texture
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//
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// Copyright (c) 2017-present, Pinterest, Inc. All rights reserved.
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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#import <AsyncDisplayKit/AsyncDisplayKit.h>
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#import <OCMock/OCMock.h>
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@interface ASLayoutTestNode : ASDisplayNode
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/**
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* Mocking ASDisplayNodes directly isn't very safe because when you pump mock objects
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* into the guts of the framework, bad things happen e.g. direct-ivar-access on mock
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* objects will return garbage data.
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*
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* Instead we create a strict mock for each node, and forward a selected set of calls to it.
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*/
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@property (nonatomic, strong, readonly) id mock;
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/**
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* The size that this node will return in calculateLayoutThatFits (if it doesn't have a layoutSpecBlock).
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*
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* Changing this value will call -setNeedsLayout on the node.
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*/
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@property (nonatomic) CGSize testSize;
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/**
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* Generate a layout based on the frame of this node and its subtree.
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*
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* The root layout will be unpositioned. This is so that the returned layout can be directly
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* compared to `calculatedLayout`
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*/
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- (ASLayout *)currentLayoutBasedOnFrames;
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@end
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