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192 lines
6.8 KiB
Objective-C
192 lines
6.8 KiB
Objective-C
//
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// DetailViewController.m
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// Sample
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//
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// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the root directory of this source tree. An additional grant
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// of patent rights can be found in the PATENTS file in the same directory.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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// FACEBOOK BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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#import "DetailViewController.h"
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#import <AsyncDisplayKit/AsyncDisplayKit.h>
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#import "DetailRootNode.h"
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#import "SampleSizingNode.h"
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@interface DetailViewController ()// <ASDisplayNodeSizingDelegate>
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@property (strong, nonatomic) SampleSizingNode *sizingNode;
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@property (strong, nonatomic) ASNetworkImageNode *imageNode;
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@property (strong, nonatomic) ASButtonNode *buttonNode;
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@end
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@implementation DetailViewController
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#pragma mark - Lifecycle
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- (instancetype)initWithNode:(DetailRootNode *)node
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{
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self = [super initWithNode:node];
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// Set the sizing delegate of the root node to the container
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_sizingNode = [SampleSizingNode new];
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_sizingNode.autoresizingMask = UIViewAutoresizingNone;
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//_sizingNode.sizingDelegate = self;
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_imageNode = [ASNetworkImageNode new];
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_imageNode.needsDisplayOnBoundsChange = YES;
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_imageNode.backgroundColor = [UIColor brownColor];
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_imageNode.style.preferredSize = CGSizeMake(100, 100);
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_imageNode.URL = [NSURL URLWithString:@"http://www.classicwings-bavaria.com/bavarian-pictures/chitty-chitty-bang-bang-castle.jpg"];
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_buttonNode = [ASButtonNode new];
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_buttonNode.backgroundColor = [UIColor yellowColor];
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[_buttonNode setTitle:@"Some Title" withFont:nil withColor:nil forState:ASControlStateNormal];
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[_buttonNode setTitle:@"Some Bla" withFont:nil withColor:[UIColor orangeColor] forState:ASControlStateHighlighted];
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[_buttonNode addTarget:self action:@selector(buttonAction:) forControlEvents:ASControlNodeEventTouchUpInside];
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//_buttonNode.sizingDelegate = self;
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return self;
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}
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- (void)viewDidLoad
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{
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[super viewDidLoad];
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[self.view addSubnode:self.sizingNode];
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[self.view addSubnode:self.imageNode];
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[self.view addSubnode:self.buttonNode];
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}
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- (void)viewWillAppear:(BOOL)animated
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{
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[super viewWillAppear:animated];
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// Initial size of sizing node
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//self.sizingNode.frame = CGRectMake(100, 100, 50, 50);
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//[self displayNodeDidInvalidateSize:self.buttonNode];
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// Initial size for image node
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// self.imageNode.frame = CGRectMake(50, 70, 100, 100);
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// dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(2.0 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
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// self.imageNode.frame = CGRectMake(50, 70, 70, 50);
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// //[self.imageNode setNeedsLayout];
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// //[self.imageNode setNeedsDisplay];
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// });
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// Start some timer to chang ethe size randomly
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[NSTimer scheduledTimerWithTimeInterval:2.0 repeats:YES block:^(NSTimer * _Nonnull timer) {
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//[self updateNodeLayoutRandom];
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}];
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}
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- (void)viewDidLayoutSubviews
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{
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[super viewDidLayoutSubviews];
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// Updat the sizing for the button node
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[self updateButtonNodeLayout];
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// Update the sizing node layout
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[self updateNodeLayout];
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}
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#pragma mark - Update the node based on the new size
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- (void)updateButtonNodeLayout
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{
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[self.buttonNode sizeToFit];
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self.buttonNode.frame = CGRectMake((self.view.bounds.size.width - self.buttonNode.bounds.size.width) / 2.0,
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100,
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self.buttonNode.bounds.size.width,
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self.buttonNode.bounds.size.height);
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//CGSize s = [self.buttonNode sizeThatFits:CGSizeMake(CGFLOAT_MAX, CGFLOAT_MAX)];
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//self.buttonNode.frame = CGRectMake(100, 100, s.width, s.height);
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}
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// The sizing delegate will get callbacks if the size did invalidate of the display node. It's the job of the delegate
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// to get the new size from the display node and update the frame based on the returned size
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//- (void)displayNodeDidInvalidateSize:(ASDisplayNode *)displayNode
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//{
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// if (displayNode == self.buttonNode) {
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// [self updateButtonNodeLayout];
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// return;
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// }
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//
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// [self updateNodeLayout];
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//
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// /*dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(2 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
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// [self updateNodeLayoutRandom];
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// });*/
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//
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// /*[NSTimer scheduledTimerWithTimeInterval:2.0 repeats:YES block:^(NSTimer * _Nonnull timer) {
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// [self updateNodeLayoutRandom];
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// }];*/
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//}
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- (void)updateNodeLayout
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{
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// Adjust the layout on the new layout
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//return;
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// Use the bounds of the view and get the fitting size
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// This does not have any side effects, but can be called on the main thread without any problems
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CGSize size = [self.sizingNode sizeThatFits:CGSizeMake(INFINITY, 100.0)];
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//size.width -= 10;
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//[self.sizingNode setNeedsLayout];
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self.sizingNode.frame = CGRectMake((CGRectGetWidth(self.view.bounds) - size.width) / 2.0,
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(CGRectGetHeight(self.view.bounds) - size.height) / 2.0,
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size.width,
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size.height);
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//dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(1 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
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// Decrease the frame a bit
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self.sizingNode.frame = CGRectInset(self.sizingNode.frame, 10, 10);
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//});
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}
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- (void)updateNodeLayoutRandom
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{
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CGRect bounds = self.view.bounds;
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// Pick a randome width and height and set the frame of the node
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CGSize size = CGSizeZero;
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size.width = arc4random_uniform(CGRectGetWidth(bounds));
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size.height = arc4random_uniform(CGRectGetHeight(bounds));
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//[self.sizingNode setNeedsLayout];
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self.sizingNode.frame = CGRectMake((CGRectGetWidth(bounds) - size.width) / 2.0,
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(CGRectGetHeight(bounds) - size.height) / 2.0,
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size.width,
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size.height);
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}
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#pragma mark -
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- (void)buttonAction:(id)sender
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{
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NSLog(@"Button Sender");
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}
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#pragma mark - Rotation
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- (void)viewWillTransitionToSize:(CGSize)size withTransitionCoordinator:(id<UIViewControllerTransitionCoordinator>)coordinator
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{
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[super viewWillTransitionToSize:size withTransitionCoordinator:coordinator];
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[self.node.collectionNode.view.collectionViewLayout invalidateLayout];
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}
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@end
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