Swiftgram/example/lottieview.cpp
subhransu mohanty 0f5edac6d1 lottie: refactor lottie interface
1. rename namespace player--> animation both cpp and c interface
2. added factory function to create animation object.
3. added render api to c interface.

Change-Id: I31c99a66678b20a0c743c564d399172f4182b0d1
2018-09-07 14:23:34 +09:00

336 lines
8.2 KiB
C++

#include"lottieview.h"
using namespace lottie;
static Eina_Bool
animator(void *data , double pos)
{
LottieView *view = static_cast<LottieView *>(data);
float nextPos = pos + view->mStartPos;
if (nextPos > 1.0) nextPos = 1.0;
view->seek(nextPos);
if (nextPos == 1.0) {
view->mAnimator = NULL;
view->finished();
return EINA_FALSE;
}
return EINA_TRUE;
}
void LottieView::createVgNode(LOTNode *node, Efl_VG *parent)
{
Efl_VG *shape = evas_vg_shape_add(parent);
// update the path
const float *data = node->mPath.ptPtr;
for(int i=0; i <node->mPath.elmCount; i++) {
switch (node->mPath.elmPtr[i]) {
case 0: //moveTo
{
evas_vg_shape_append_move_to(shape, data[0], data[1]);
data += 2;
break;
}
case 1:
{
evas_vg_shape_append_line_to(shape, data[0], data[1]);
data += 2;
break;
}
case 2:
{
evas_vg_shape_append_cubic_to(shape, data[0], data[1], data[2], data[3], data[4], data[5]);
data += 6;
break;
}
case 3:
{
evas_vg_shape_append_close(shape);
break;
}
default:
break;
}
}
if (node->mStroke.enable) {
evas_vg_shape_stroke_width_set(shape, node->mStroke.width);
//evas_vg_shape_stroke_cap_set(shape, int(node->mStroke.cap));
//evas_vg_shape_stroke_join_set(shape, int(node->mStroke.join));
//evas_vg_shape_stroke_meter_limit_set(shape, node->mStroke.meterLimit);
}
// update paint info
if (node->mType == LOTBrushType::BrushSolid) {
int r = (node->mColor.r * node->mColor.a)/255;
int g = (node->mColor.g * node->mColor.a)/255;
int b = (node->mColor.b * node->mColor.a)/255;
int a = node->mColor.a;
if (node->mStroke.enable) {
evas_vg_shape_stroke_color_set(shape, r, g, b, a);
} else {
evas_vg_node_color_set(shape, r, g, b, a);
}
} else if (node->mType == LOTBrushType::BrushGradient) {
//TODO fill the gradient info
}
}
void LottieView::update(const std::vector<LOTNode *> &renderList)
{
Efl_VG *root = evas_vg_container_add(mVg);
for(auto i : renderList) {
createVgNode(i, root);
}
evas_object_vg_root_node_set(mVg, root);
}
static void mImageDelCb(void *data, Evas *evas, Evas_Object *obj, void *)
{
LottieView *lottie = (LottieView *)data;
if (lottie->mImage != obj) return;
lottie->mImage = NULL;
lottie->stop();
}
static void mVgDelCb(void *data, Evas *evas, Evas_Object *obj, void *)
{
LottieView *lottie = (LottieView *)data;
if (lottie->mVg != obj) return;
lottie->mVg = NULL;
lottie->stop();
}
void LottieView::initializeBufferObject(Evas *evas)
{
if (mRenderMode) {
mImage = evas_object_image_filled_add(evas);
evas_object_image_colorspace_set(mImage, EVAS_COLORSPACE_ARGB8888);
evas_object_image_alpha_set(mImage, EINA_TRUE);
evas_object_event_callback_add(mImage, EVAS_CALLBACK_DEL, mImageDelCb, this);
} else {
mVg = evas_object_vg_add(evas);
evas_object_event_callback_add(mVg, EVAS_CALLBACK_DEL, mVgDelCb, this);
}
}
LottieView::LottieView(Evas *evas, bool renderMode, bool asyncRender):mVg(nullptr), mImage(nullptr)
{
mPlayer = nullptr;
mPalying = false;
mReverse = false;
mRepeatCount = 0;
mRepeatMode = LottieView::RepeatMode::Restart;
mLoop = false;
mSpeed = 1;
mEvas = evas;
mRenderMode = renderMode;
mAsyncRender = asyncRender;
initializeBufferObject(evas);
}
LottieView::~LottieView()
{
if (mRenderTask.valid())
mRenderTask.get();
if (mAnimator) ecore_animator_del(mAnimator);
if (mVg) evas_object_del(mVg);
if (mImage) evas_object_del(mImage);
}
Evas_Object *LottieView::getImage() {
if (mRenderMode) {
return mImage;
} else {
return mVg;
}
}
void LottieView::show()
{
if (mRenderMode) {
evas_object_show(mImage);
} else {
evas_object_show(mVg);
}
seek(0);
}
void LottieView::hide()
{
if (mRenderMode) {
evas_object_hide(mImage);
} else {
evas_object_hide(mVg);
}
}
void LottieView::seek(float pos)
{
if (!mPlayer) return;
if (mPalying && mReverse)
pos = 1.0 - pos;
mPos = pos;
// check if the pos maps to the current frame
if (mCurFrame == mPlayer->frameAtPos(mPos)) return;
mCurFrame = mPlayer->frameAtPos(mPos);
if (mRenderMode) {
int width , height;
evas_object_image_size_get(mImage, &width, &height);
if (mAsyncRender) {
if (mRenderTask.valid()) return;
mDirty = true;
auto buffer = (uint32_t *)evas_object_image_data_get(mImage, EINA_TRUE);
size_t bytesperline = evas_object_image_stride_get(mImage);
lottie::Surface surface(buffer, width, height, bytesperline);
mRenderTask = mPlayer->render(mCurFrame, surface);
// to force a redraw
evas_object_image_data_update_add(mImage, 0 , 0, surface.width(), surface.height());
} else {
auto buffer = (uint32_t *)evas_object_image_data_get(mImage, EINA_TRUE);
size_t bytesperline = evas_object_image_stride_get(mImage);
lottie::Surface surface(buffer, width, height, bytesperline);
mPlayer->renderSync(mCurFrame, surface);
evas_object_image_data_set(mImage, surface.buffer());
evas_object_image_data_update_add(mImage, 0 , 0, surface.width(), surface.height());
}
} else {
const std::vector<LOTNode *> &renderList = mPlayer->renderList(mCurFrame, mw, mh);
update(renderList);
}
}
float LottieView::getPos()
{
return mPos;
}
void LottieView::render()
{
if (!mPlayer) return;
if (!mDirty) return;
mDirty = false;
if (mRenderMode) {
if (!mRenderTask.valid()) return;
auto surface = mRenderTask.get();
evas_object_image_data_set(mImage, surface.buffer());
evas_object_image_data_update_add(mImage, 0 , 0, surface.width(), surface.height());
}
}
void LottieView::setFilePath(const char *filePath)
{
if (mPlayer = Animation::loadFromFile(filePath)) {
mFrameRate = mPlayer->frameRate();
mTotalFrame = mPlayer->totalFrame();
} else {
printf("load failed file %s\n", filePath);
}
}
void LottieView::loadFromData(const char *jsonData, const char *key)
{
if (mPlayer = Animation::loadFromData(jsonData, key)) {
mFrameRate = mPlayer->frameRate();
mTotalFrame = mPlayer->totalFrame();
} else {
printf("load failed from data key : %s\n", key);
}
}
void LottieView::setSize(int w, int h)
{
mw = w; mh = h;
if (mRenderMode) {
evas_object_resize(mImage, w, h);
evas_object_image_size_set(mImage, w, h);
} else {
evas_object_resize(mVg, w, h);
}
}
void LottieView::setPos(int x, int y)
{
if (mRenderMode) {
evas_object_move(mImage, x, y);
} else {
evas_object_move(mVg, x, y);
}
}
void LottieView::finished()
{
restart();
}
void LottieView::loop(bool loop)
{
mLoop = loop;
}
void LottieView::setRepeatCount(int count)
{
mRepeatCount = count;
}
void LottieView::setRepeatMode(LottieView::RepeatMode mode)
{
mRepeatMode = mode;
}
void LottieView::play()
{
if (!mPlayer) return;
mStartPos = mPos;
if (mAnimator) ecore_animator_del(mAnimator);
mAnimator = ecore_animator_timeline_add(mPlayer->duration()/mSpeed, animator, this);
mReverse = false;
mCurCount = mRepeatCount;
mPalying = true;
}
void LottieView::pause()
{
}
void LottieView::stop()
{
mPalying = false;
if (mAnimator) {
ecore_animator_del(mAnimator);
mAnimator = NULL;
}
}
void LottieView::restart()
{
if (!mPlayer) return;
mCurCount--;
if (mLoop || mRepeatCount) {
if (mRepeatMode == LottieView::RepeatMode::Reverse)
mReverse = !mReverse;
else
mReverse = false;
mStartPos = 0;
if (mAnimator) ecore_animator_del(mAnimator);
mAnimator = ecore_animator_timeline_add(mPlayer->duration()/mSpeed, animator, this);
}
}