Swiftgram/Display/StatusBarManager.swift
2018-04-11 23:41:52 +04:00

299 lines
14 KiB
Swift

import Foundation
import AsyncDisplayKit
import SwiftSignalKit
private struct MappedStatusBar {
let style: StatusBarStyle
let frame: CGRect
let statusBar: StatusBar?
}
private struct MappedStatusBarSurface {
let statusBars: [MappedStatusBar]
let surface: StatusBarSurface
}
private func mapStatusBar(_ statusBar: StatusBar, forceInCall: Bool) -> MappedStatusBar {
let frame = CGRect(origin: statusBar.view.convert(CGPoint(), to: nil), size: statusBar.frame.size)
let resolvedStyle: StatusBarStyle
switch statusBar.statusBarStyle {
case .Black, .White:
if forceInCall {
resolvedStyle = .White
} else {
resolvedStyle = statusBar.statusBarStyle
}
default:
resolvedStyle = statusBar.statusBarStyle
}
return MappedStatusBar(style: resolvedStyle, frame: frame, statusBar: statusBar)
}
private func mappedSurface(_ surface: StatusBarSurface, forceInCall: Bool) -> MappedStatusBarSurface {
var statusBars: [MappedStatusBar] = []
for statusBar in surface.statusBars {
if statusBar.statusBarStyle != .Ignore {
statusBars.append(mapStatusBar(statusBar, forceInCall: forceInCall))
}
}
return MappedStatusBarSurface(statusBars: statusBars, surface: surface)
}
private func optimizeMappedSurface(statusBarSize: CGSize, surface: MappedStatusBarSurface, forceInCall: Bool) -> MappedStatusBarSurface {
if surface.statusBars.count > 1 {
for i in 1 ..< surface.statusBars.count {
if (!forceInCall && surface.statusBars[i].style != surface.statusBars[i - 1].style) || abs(surface.statusBars[i].frame.origin.y - surface.statusBars[i - 1].frame.origin.y) > CGFloat.ulpOfOne {
return surface
}
if let lhsStatusBar = surface.statusBars[i - 1].statusBar, let rhsStatusBar = surface.statusBars[i].statusBar , !lhsStatusBar.alpha.isEqual(to: rhsStatusBar.alpha) {
return surface
}
}
let size = statusBarSize
return MappedStatusBarSurface(statusBars: [MappedStatusBar(style: forceInCall ? .White : surface.statusBars[0].style, frame: CGRect(origin: CGPoint(x: 0.0, y: surface.statusBars[0].frame.origin.y), size: size), statusBar: nil)], surface: surface.surface)
} else {
return surface
}
}
private func displayHiddenAnimation() -> CAAnimation {
let animation = CABasicAnimation(keyPath: "transform.translation.y")
animation.fromValue = NSNumber(value: Float(-40.0))
animation.toValue = NSNumber(value: Float(-40.0))
animation.fillMode = kCAFillModeBoth
animation.duration = 1.0
animation.speed = 0.0
animation.isAdditive = true
animation.isRemovedOnCompletion = false
return animation
}
class StatusBarManager {
private var host: StatusBarHost
private let volumeControlStatusBar: VolumeControlStatusBar
private let volumeControlStatusBarNode: VolumeControlStatusBarNode
private var surfaces: [StatusBarSurface] = []
private var validParams: (withSafeInsets: Bool, forceInCallStatusBarText: String?, forceHiddenBySystemWindows: Bool)?
var inCallNavigate: (() -> Void)?
private var volumeTimer: SwiftSignalKit.Timer?
init(host: StatusBarHost, volumeControlStatusBar: VolumeControlStatusBar, volumeControlStatusBarNode: VolumeControlStatusBarNode) {
self.host = host
self.volumeControlStatusBar = volumeControlStatusBar
self.volumeControlStatusBarNode = volumeControlStatusBarNode
self.volumeControlStatusBarNode.isHidden = true
self.volumeControlStatusBar.valueChanged = { [weak self] previous, updated in
if let strongSelf = self {
strongSelf.startVolumeTimer()
strongSelf.volumeControlStatusBarNode.updateValue(from: CGFloat(previous), to: CGFloat(updated))
}
}
}
private func startVolumeTimer() {
self.volumeTimer?.invalidate()
let timer = SwiftSignalKit.Timer(timeout: 2.0, repeat: false, completion: { [weak self] in
self?.endVolumeTimer()
}, queue: Queue.mainQueue())
self.volumeTimer = timer
timer.start()
if self.volumeControlStatusBarNode.isHidden {
self.volumeControlStatusBarNode.isHidden = false
self.volumeControlStatusBarNode.alpha = 1.0
self.volumeControlStatusBarNode.allowsGroupOpacity = true
self.volumeControlStatusBarNode.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.2, delay: 0.18, completion: { [weak self] _ in
self?.volumeControlStatusBarNode.allowsGroupOpacity = false
})
}
if let (withSafeInsets, forceInCallStatusBarText, forceHiddenBySystemWindows) = self.validParams {
self.updateSurfaces(self.surfaces, withSafeInsets: withSafeInsets, forceInCallStatusBarText: forceInCallStatusBarText, forceHiddenBySystemWindows: forceHiddenBySystemWindows, animated: false, alphaTransition: .animated(duration: 0.2, curve: .easeInOut))
}
}
private func endVolumeTimer() {
self.volumeControlStatusBarNode.alpha = 0.0
self.volumeControlStatusBarNode.allowsGroupOpacity = true
self.volumeControlStatusBarNode.layer.animateAlpha(from: 1.0, to: 0.0, duration: 0.15, completion: { [weak self] completed in
if let strongSelf = self, completed {
strongSelf.volumeControlStatusBarNode.isHidden = true
strongSelf.volumeControlStatusBarNode.allowsGroupOpacity = false
}
})
self.volumeTimer = nil
if let (withSafeInsets, forceInCallStatusBarText, forceHiddenBySystemWindows) = self.validParams {
self.updateSurfaces(self.surfaces, withSafeInsets: withSafeInsets, forceInCallStatusBarText: forceInCallStatusBarText, forceHiddenBySystemWindows: forceHiddenBySystemWindows, animated: false, alphaTransition: .animated(duration: 0.2, curve: .easeInOut))
}
}
func updateState(surfaces: [StatusBarSurface], withSafeInsets: Bool, forceInCallStatusBarText: String?, forceHiddenBySystemWindows: Bool, animated: Bool) {
let previousSurfaces = self.surfaces
self.surfaces = surfaces
self.updateSurfaces(previousSurfaces, withSafeInsets: withSafeInsets, forceInCallStatusBarText: forceInCallStatusBarText, forceHiddenBySystemWindows: forceHiddenBySystemWindows, animated: animated, alphaTransition: .immediate)
}
private func updateSurfaces(_ previousSurfaces: [StatusBarSurface], withSafeInsets: Bool, forceInCallStatusBarText: String?, forceHiddenBySystemWindows: Bool, animated: Bool, alphaTransition: ContainedViewLayoutTransition) {
let statusBarFrame = self.host.statusBarFrame
guard let statusBarView = self.host.statusBarView else {
return
}
self.validParams = (withSafeInsets, forceInCallStatusBarText, forceHiddenBySystemWindows)
if self.host.statusBarWindow?.isUserInteractionEnabled != (forceInCallStatusBarText == nil) {
self.host.statusBarWindow?.isUserInteractionEnabled = (forceInCallStatusBarText == nil)
}
var mappedSurfaces: [MappedStatusBarSurface] = []
var mapIndex = 0
var doNotOptimize = false
for surface in self.surfaces {
inner: for statusBar in surface.statusBars {
if statusBar.statusBarStyle == .Hide {
doNotOptimize = true
break inner
}
}
let mapped = mappedSurface(surface, forceInCall: forceInCallStatusBarText != nil)
if doNotOptimize {
mappedSurfaces.append(mapped)
} else {
mappedSurfaces.append(optimizeMappedSurface(statusBarSize: statusBarFrame.size, surface: mapped, forceInCall: forceInCallStatusBarText != nil))
}
mapIndex += 1
}
var reduceSurfaces = true
var reduceSurfacesStatusBarStyleAndAlpha: (StatusBarStyle, CGFloat)?
var reduceIndex = 0
outer: for surface in mappedSurfaces {
for mappedStatusBar in surface.statusBars {
if reduceIndex == 0 && mappedStatusBar.style == .Hide {
reduceSurfaces = false
break outer
}
if mappedStatusBar.frame.origin.equalTo(CGPoint()) {
let statusBarAlpha = mappedStatusBar.statusBar?.alpha ?? 1.0
if let reduceSurfacesStatusBarStyleAndAlpha = reduceSurfacesStatusBarStyleAndAlpha {
if mappedStatusBar.style != reduceSurfacesStatusBarStyleAndAlpha.0 {
reduceSurfaces = false
break outer
}
if !statusBarAlpha.isEqual(to: reduceSurfacesStatusBarStyleAndAlpha.1) {
reduceSurfaces = false
break outer
}
} else {
reduceSurfacesStatusBarStyleAndAlpha = (mappedStatusBar.style, statusBarAlpha)
}
}
}
reduceIndex += 1
}
if reduceSurfaces {
outer: for surface in mappedSurfaces {
for mappedStatusBar in surface.statusBars {
if mappedStatusBar.frame.origin.equalTo(CGPoint()) {
if let statusBar = mappedStatusBar.statusBar , !statusBar.layer.hasPositionOrOpacityAnimations() {
mappedSurfaces = [MappedStatusBarSurface(statusBars: [mappedStatusBar], surface: surface.surface)]
break outer
}
}
}
}
}
var visibleStatusBars: [StatusBar] = []
var globalStatusBar: (StatusBarStyle, CGFloat, CGFloat)?
var coveredIdentity = false
var statusBarIndex = 0
for i in 0 ..< mappedSurfaces.count {
for mappedStatusBar in mappedSurfaces[i].statusBars {
if let statusBar = mappedStatusBar.statusBar {
if mappedStatusBar.frame.origin.equalTo(CGPoint()) && !statusBar.layer.hasPositionOrOpacityAnimations() && !statusBar.offsetNode.layer.hasPositionAnimations() {
if !coveredIdentity {
if statusBar.statusBarStyle != .Hide {
if statusBar.offsetNode.frame.origin.equalTo(CGPoint()) {
coveredIdentity = CGFloat(1.0).isLessThanOrEqualTo(statusBar.alpha)
}
if statusBarIndex == 0 && globalStatusBar == nil {
globalStatusBar = (mappedStatusBar.style, statusBar.alpha, statusBar.offsetNode.frame.origin.y)
} else {
visibleStatusBars.append(statusBar)
}
}
}
} else {
visibleStatusBars.append(statusBar)
}
} else {
if !coveredIdentity {
coveredIdentity = true
if statusBarIndex == 0 && globalStatusBar == nil {
globalStatusBar = (mappedStatusBar.style, 1.0, 0.0)
}
}
}
statusBarIndex += 1
}
}
for surface in previousSurfaces {
for statusBar in surface.statusBars {
if !visibleStatusBars.contains(where: {$0 === statusBar}) {
statusBar.updateState(statusBar: nil, withSafeInsets: withSafeInsets, inCallText: forceInCallStatusBarText, animated: animated)
}
}
}
for surface in self.surfaces {
for statusBar in surface.statusBars {
statusBar.inCallNavigate = self.inCallNavigate
if !visibleStatusBars.contains(where: {$0 === statusBar}) {
statusBar.updateState(statusBar: nil, withSafeInsets: withSafeInsets, inCallText: forceInCallStatusBarText, animated: animated)
}
}
}
for statusBar in visibleStatusBars {
statusBar.updateState(statusBar: statusBarView, withSafeInsets: withSafeInsets, inCallText: forceInCallStatusBarText, animated: animated)
}
if self.volumeTimer != nil {
globalStatusBar?.1 = 0.0
}
self.volumeControlStatusBarNode.isDark = globalStatusBar?.0.systemStyle == UIStatusBarStyle.lightContent
if let globalStatusBar = globalStatusBar, !forceHiddenBySystemWindows {
let statusBarStyle: UIStatusBarStyle
if forceInCallStatusBarText != nil {
statusBarStyle = .lightContent
} else {
statusBarStyle = globalStatusBar.0 == .Black ? .default : .lightContent
}
if self.host.statusBarStyle != statusBarStyle {
self.host.statusBarStyle = statusBarStyle
}
if let statusBarWindow = self.host.statusBarWindow {
alphaTransition.updateAlpha(layer: statusBarView.layer, alpha: globalStatusBar.1)
var statusBarBounds = statusBarWindow.bounds
if !statusBarBounds.origin.y.isEqual(to: globalStatusBar.2) {
statusBarBounds.origin.y = globalStatusBar.2
statusBarWindow.bounds = statusBarBounds
}
}
} else {
statusBarView.alpha = 0.0
}
}
}