Swiftgram/AsyncDisplayKit/Private/ASDefaultPlayButton.m

65 lines
2.1 KiB
Objective-C

//
// ASDefaultPlayButton.m
// AsyncDisplayKit
//
// Created by Luke Parham on 1/27/16.
// Copyright © 2016 Facebook. All rights reserved.
//
#import "ASDefaultPlayButton.h"
@implementation ASDefaultPlayButton
- (instancetype)init
{
if (!(self = [super init])) {
return nil;
}
self.opaque = NO;
return self;
}
+ (void)drawRect:(CGRect)bounds withParameters:(id<NSObject>)parameters isCancelled:(asdisplaynode_iscancelled_block_t)isCancelledBlock isRasterizing:(BOOL)isRasterizing
{
CGFloat originX = bounds.size.width/4;
CGRect buttonBounds = CGRectMake(originX, bounds.size.height/4, bounds.size.width/2, bounds.size.height/2);
CGFloat widthHeight = buttonBounds.size.width;
//When the video isn't a square, the lower bound should be used to figure out the circle size
if (bounds.size.width < bounds.size.height) {
widthHeight = bounds.size.width/2;
originX = (bounds.size.width - widthHeight)/2;
buttonBounds = CGRectMake(originX, (bounds.size.height - widthHeight)/2, widthHeight, widthHeight);
}
if (bounds.size.width > bounds.size.height) {
widthHeight = bounds.size.height/2;
originX = (bounds.size.width - widthHeight)/2;
buttonBounds = CGRectMake(originX, (bounds.size.height - widthHeight)/2, widthHeight, widthHeight);
}
CGContextRef context = UIGraphicsGetCurrentContext();
// Circle Drawing
UIBezierPath *ovalPath = [UIBezierPath bezierPathWithOvalInRect: buttonBounds];
[[UIColor colorWithWhite:0.0 alpha:0.5] setFill];
[ovalPath fill];
// Triangle Drawing
CGContextSaveGState(context);
UIBezierPath *trianglePath = [UIBezierPath bezierPath];
[trianglePath moveToPoint:CGPointMake(originX + widthHeight/3, bounds.size.height/4 + (bounds.size.height/2)/4)];
[trianglePath addLineToPoint:CGPointMake(originX + widthHeight/3, bounds.size.height - bounds.size.height/4 - (bounds.size.height/2)/4)];
[trianglePath addLineToPoint:CGPointMake(bounds.size.width - originX - widthHeight/4, bounds.size.height/2)];
[trianglePath closePath];
[[UIColor colorWithWhite:0.9 alpha:0.9] setFill];
[trianglePath fill];
CGContextRestoreGState(context);
}
@end