Swiftgram/DisplayMac/ASDisplayNode.swift
2018-01-09 13:17:48 +04:00

85 lines
1.7 KiB
Swift

import Foundation
open class ASDisplayNode: NSObject {
var layer: CALayer {
preconditionFailure()
}
var view: UIView {
preconditionFailure()
}
open var frame: CGRect {
get {
return self.layer.frame
} set(value) {
self.layer.frame = value
}
}
open var bounds: CGRect {
get {
return self.layer.bounds
} set(value) {
self.layer.bounds = value
}
}
open var position: CGPoint {
get {
return self.layer.position
} set(value) {
self.layer.position = value
}
}
var alpha: CGFloat {
get {
return CGFloat(self.layer.opacity)
} set(value) {
self.layer.opacity = Float(value)
}
}
var backgroundColor: UIColor? {
get {
if let backgroundColor = self.layer.backgroundColor {
return UIColor(cgColor: backgroundColor)
} else {
return nil
}
} set(value) {
self.layer.backgroundColor = value?.cgColor
}
}
var isLayerBacked: Bool = false
override init() {
super.init()
}
func setLayerBlock(_ f: @escaping () -> CALayer) {
}
func setViewBlock(_ f: @escaping () -> UIView) {
}
open func layout() {
}
open func addSubnode(_ subnode: ASDisplayNode) {
}
open func insertSubnode(belowSubnode: ASDisplayNode) {
}
open func insertSubnode(aboveSubnode: ASDisplayNode) {
}
}