Swiftgram/submodules/TelegramUI/Sources/ChatMessageActionSheetControllerNode.swift
Peter Iakovlev e9a4a9347a Revert "Rename directories [skip ci]"
This reverts commit 789438a27450dcbdee6065ebf096198ed3b90fec
2020-03-01 10:06:51 +00:00

246 lines
11 KiB
Swift

import Foundation
import UIKit
import Display
import AsyncDisplayKit
import TelegramPresentationData
private let shadowInset: CGFloat = 8.0
private func generateShadowImage(theme: PresentationTheme) -> UIImage? {
return generateImage(CGSize(width: 32.0 + shadowInset * 2.0, height: 32.0 + shadowInset * 2.0), rotatedContext: { size, context in
context.clear(CGRect(origin: CGPoint(), size: size))
context.setShadow(offset: CGSize(width: 0.0, height: 0.0), blur: 20.0, color: UIColor(white: 0.0, alpha: 0.2).cgColor)
context.setFillColor(theme.actionSheet.opaqueItemBackgroundColor.cgColor)
context.fillEllipse(in: CGRect(origin: CGPoint(x: shadowInset, y: shadowInset), size: CGSize(width: size.width - shadowInset * 2.0, height: size.height - shadowInset * 2.0)))
})?.stretchableImage(withLeftCapWidth: 16 + Int(shadowInset) / 2, topCapHeight: 16 + Int(shadowInset) / 2)
}
private final class MessageActionButtonNode: HighlightableButtonNode {
let theme: PresentationTheme
let separatorNode: ASDisplayNode
let backgroundNode: ASDisplayNode
init(theme: PresentationTheme) {
self.theme = theme
self.separatorNode = ASDisplayNode()
self.separatorNode.isLayerBacked = true
self.separatorNode.backgroundColor = theme.actionSheet.opaqueItemSeparatorColor
self.backgroundNode = ASDisplayNode()
self.backgroundNode.isLayerBacked = true
self.backgroundNode.alpha = 0.0
self.backgroundNode.backgroundColor = theme.actionSheet.opaqueItemHighlightedBackgroundColor
super.init()
self.setAttributedTitle(NSAttributedString(string: " "), for: [])
self.insertSubnode(self.separatorNode, at: 0)
self.insertSubnode(self.backgroundNode, at: 1)
self.highligthedChanged = { [weak self] highlighted in
if let strongSelf = self {
if highlighted {
if let supernode = strongSelf.titleNode.supernode {
strongSelf.titleNode.removeFromSupernode()
supernode.addSubnode(strongSelf.titleNode)
}
strongSelf.backgroundNode.layer.removeAnimation(forKey: "opacity")
strongSelf.backgroundNode.alpha = 1.0
} else {
strongSelf.backgroundNode.alpha = 0.0
strongSelf.backgroundNode.layer.animateAlpha(from: 1.0, to: 0.0, duration: 0.25)
}
}
}
}
override func layout() {
super.layout()
self.separatorNode.frame = CGRect(origin: CGPoint(x: 0.0, y: self.bounds.size.height - UIScreenPixel), size: CGSize(width: self.bounds.size.width, height: UIScreenPixel))
self.backgroundNode.frame = self.bounds
}
}
final class ChatMessageActionSheetControllerNode: ViewControllerTracingNode {
private let theme: PresentationTheme
private let sideDimNode: ASDisplayNode
private let sideInputDimNode: ASDisplayNode
private let inputDimNode: ASDisplayNode
private let itemsShadowNode: ASImageNode
private let itemsContainerNode: ASDisplayNode
private let actions: [ChatMessageContextMenuSheetAction]
private let dismissed: () -> Void
private weak var associatedController: ViewController?
private let actionNodes: [MessageActionButtonNode]
private let feedback = HapticFeedback()
private var validLayout: ContainerViewLayout?
init(theme: PresentationTheme, actions: [ChatMessageContextMenuSheetAction], dismissed: @escaping () -> Void, associatedController: ViewController?) {
self.theme = theme
self.actions = actions
self.dismissed = dismissed
self.associatedController = associatedController
self.sideDimNode = ASDisplayNode()
self.sideDimNode.backgroundColor = UIColor(white: 0.0, alpha: 0.5)
self.sideInputDimNode = ASDisplayNode()
self.sideInputDimNode.backgroundColor = UIColor(white: 0.0, alpha: 0.5)
self.inputDimNode = ASDisplayNode()
self.inputDimNode.backgroundColor = UIColor(white: 0.0, alpha: 0.5)
self.itemsShadowNode = ASImageNode()
self.itemsShadowNode.isLayerBacked = true
self.itemsShadowNode.displayWithoutProcessing = true
self.itemsShadowNode.displaysAsynchronously = false
self.itemsShadowNode.image = generateShadowImage(theme: theme)
self.itemsContainerNode = ASDisplayNode()
self.itemsContainerNode.backgroundColor = theme.actionSheet.opaqueItemBackgroundColor
self.itemsContainerNode.cornerRadius = 16.0
self.itemsContainerNode.clipsToBounds = true
self.actionNodes = actions.map { action in
let node = MessageActionButtonNode(theme: theme)
node.setAttributedTitle(NSAttributedString(string: action.title, font: Font.regular(20.0), textColor: action.color == .destructive ? theme.actionSheet.destructiveActionTextColor : theme.actionSheet.controlAccentColor), for: [])
return node
}
super.init()
self.addSubnode(self.sideDimNode)
self.addSubnode(self.sideInputDimNode)
self.addSubnode(self.inputDimNode)
self.addSubnode(self.itemsShadowNode)
self.addSubnode(self.itemsContainerNode)
for actionNode in actionNodes {
self.itemsContainerNode.addSubnode(actionNode)
actionNode.addTarget(self, action: #selector(actionPressed(_:)), forControlEvents: .touchUpInside)
}
self.feedback.prepareImpact(.light)
}
override func didLoad() {
super.didLoad()
self.sideDimNode.view.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(self.dimTap(_:))))
self.sideInputDimNode.view.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(self.dimTap(_:))))
self.inputDimNode.view.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(self.dimTap(_:))))
}
func animateIn(transition: ContainedViewLayoutTransition) {
self.inputDimNode.alpha = 0.0
self.sideInputDimNode.alpha = 0.0
self.sideDimNode.alpha = 0.0
transition.updateAlpha(node: self.inputDimNode, alpha: 1.0)
transition.updateAlpha(node: self.sideInputDimNode, alpha: 1.0)
transition.updateAlpha(node: self.sideDimNode, alpha: 1.0)
transition.animatePositionAdditive(node: self.itemsContainerNode, offset: CGPoint(x: 0.0, y: self.bounds.size.height))
transition.animatePositionAdditive(node: self.itemsShadowNode, offset: CGPoint(x: 0.0, y: self.bounds.size.height))
self.feedback.impact(.light)
}
func animateOut(transition: ContainedViewLayoutTransition, completion: @escaping () -> Void) {
transition.updateAlpha(node: self.sideInputDimNode, alpha: 0.0)
transition.updateAlpha(node: self.sideDimNode, alpha: 0.0)
transition.updateAlpha(node: self.inputDimNode, alpha: 0.0)
let position = CGPoint(x: self.itemsContainerNode.position.x, y: self.bounds.size.height + self.itemsContainerNode.bounds.height)
transition.updatePosition(node: self.itemsContainerNode, position: position, completion: { _ in
completion()
})
transition.updatePosition(node: self.itemsShadowNode, position: position)
}
func updateLayout(layout: ContainerViewLayout, horizontalOrigin: CGFloat, transition: ContainedViewLayoutTransition) -> CGFloat {
self.validLayout = layout
var height: CGFloat = max(14.0, layout.intrinsicInsets.bottom)
let inputHeight = layout.inputHeight ?? 0.0
var horizontalOffset: CGFloat = horizontalOrigin
if !horizontalOffset.isZero {
horizontalOffset += UIScreenPixel
}
var isSlideOver = false
if case .compact = layout.metrics.widthClass, case .regular = layout.metrics.heightClass {
isSlideOver = true
}
transition.updateFrame(node: self.sideDimNode, frame: CGRect(origin: CGPoint(x: 0.0, y: 0.0), size: CGSize(width: max(0.0, horizontalOffset), height: max(0.0, layout.size.height - inputHeight))))
transition.updateFrame(node: self.sideInputDimNode, frame: CGRect(origin: CGPoint(x: 0.0, y: layout.size.height - inputHeight), size: CGSize(width: max(0.0, horizontalOrigin), height: max(0.0, inputHeight))))
transition.updateFrame(node: self.inputDimNode, frame: CGRect(origin: CGPoint(x: horizontalOrigin, y: layout.size.height - inputHeight), size: CGSize(width: layout.size.width, height: inputHeight)))
height += layout.safeInsets.bottom
let containerWidth = horizontalContainerFillingSizeForLayout(layout: layout, sideInset: 7.0 * 2.0)
var itemsHeight: CGFloat = 0.0
for actionNode in self.actionNodes {
actionNode.frame = CGRect(origin: CGPoint(x: 0.0, y: itemsHeight), size: CGSize(width: containerWidth, height: 57.0))
actionNode.layout()
itemsHeight += actionNode.bounds.height
}
var containerFrame = CGRect(origin: CGPoint(x: horizontalOrigin + floor((layout.size.width - containerWidth) / 2.0), y: layout.size.height - height - itemsHeight), size: CGSize(width: containerWidth, height: itemsHeight))
if isSlideOver {
containerFrame = containerFrame.offsetBy(dx: 0.0, dy: -inputHeight)
}
transition.updateFrame(node: self.itemsContainerNode, frame: containerFrame)
transition.updateFrame(node: self.itemsShadowNode, frame: containerFrame.insetBy(dx: -shadowInset, dy: -shadowInset))
height += itemsHeight
if isSlideOver {
height += inputHeight
}
height += 6.0
return height
}
override func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
if self.itemsContainerNode.frame.contains(point) {
let subpoint = self.view.convert(point, to: self.itemsContainerNode.view)
return itemsContainerNode.hitTest(subpoint, with: event)
}
if let validLayout = self.validLayout, let inputHeight = validLayout.inputHeight {
if point.y >= validLayout.size.height - inputHeight {
return self.inputDimNode.view
}
}
if let associatedController = self.associatedController {
let subpoint = self.view.convert(point, to: nil)
if let result = associatedController.view.hitTest(subpoint, with: event) {
return result
}
}
return self.inputDimNode.view
}
@objc func actionPressed(_ node: ASDisplayNode) {
for i in 0 ..< self.actionNodes.count {
if node == self.actionNodes[i] {
self.actions[i].action()
self.dismissed()
break
}
}
}
@objc func dimTap(_ recognizer: UITapGestureRecognizer) {
if case .ended = recognizer.state {
self.dismissed()
}
}
}