2023-11-09 22:28:02 +04:00

95 lines
3.6 KiB
Swift

import Foundation
import UIKit
public final class PrivateCallScreen: UIView {
private let backgroundLayer: CallBackgroundLayer
private let contentOverlayLayer: ContentOverlayLayer
private let contentOverlayContainer: ContentOverlayContainer
private let blurContentsLayer: SimpleLayer
private let blurBackgroundLayer: CallBackgroundLayer
private let contentView: ContentView
private let buttonGroupView: ButtonGroupView
public override init(frame: CGRect) {
self.blurContentsLayer = SimpleLayer()
self.backgroundLayer = CallBackgroundLayer(isBlur: false)
self.contentOverlayLayer = ContentOverlayLayer()
self.contentOverlayContainer = ContentOverlayContainer(overlayLayer: self.contentOverlayLayer)
self.blurBackgroundLayer = CallBackgroundLayer(isBlur: true)
self.contentView = ContentView(frame: CGRect())
self.buttonGroupView = ButtonGroupView()
super.init(frame: frame)
self.contentOverlayLayer.contentsLayer = self.blurContentsLayer
self.layer.addSublayer(self.backgroundLayer)
self.blurContentsLayer.addSublayer(self.blurBackgroundLayer)
self.addSubview(self.contentView)
self.blurContentsLayer.addSublayer(self.contentView.blurContentsLayer)
self.layer.addSublayer(self.contentOverlayLayer)
self.addSubview(self.contentOverlayContainer)
self.contentOverlayContainer.addSubview(self.buttonGroupView)
self.buttonGroupView.toggleVideo = { [weak self] in
guard let self else {
return
}
self.contentView.toggleDisplayVideo()
}
}
public required init?(coder: NSCoder) {
fatalError()
}
override public func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
guard let result = super.hitTest(point, with: event) else {
return nil
}
return result
}
public func update(size: CGSize, insets: UIEdgeInsets) {
let backgroundFrame = CGRect(origin: CGPoint(), size: size)
let aspect: CGFloat = size.width / size.height
let sizeNorm: CGFloat = 64.0
let renderingSize = CGSize(width: floor(sizeNorm * aspect), height: sizeNorm)
let edgeSize: Int = 2
let visualBackgroundFrame = backgroundFrame.insetBy(dx: -CGFloat(edgeSize) / renderingSize.width * backgroundFrame.width, dy: -CGFloat(edgeSize) / renderingSize.height * backgroundFrame.height)
self.backgroundLayer.renderSpec = RenderLayerSpec(size: RenderSize(width: Int(renderingSize.width) + edgeSize * 2, height: Int(renderingSize.height) + edgeSize * 2))
self.backgroundLayer.frame = visualBackgroundFrame
self.contentOverlayLayer.frame = CGRect(origin: CGPoint(), size: size)
self.contentOverlayLayer.update(size: size, contentInsets: UIEdgeInsets())
self.contentOverlayContainer.frame = CGRect(origin: CGPoint(), size: size)
self.blurBackgroundLayer.renderSpec = RenderLayerSpec(size: RenderSize(width: Int(renderingSize.width) + edgeSize * 2, height: Int(renderingSize.height) + edgeSize * 2))
self.blurBackgroundLayer.frame = visualBackgroundFrame
self.buttonGroupView.frame = CGRect(origin: CGPoint(), size: size)
self.buttonGroupView.update(size: size)
self.contentView.frame = CGRect(origin: CGPoint(), size: size)
self.contentView.update(size: size, insets: insets)
}
}