mirror of
https://github.com/Swiftgram/Telegram-iOS.git
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320 lines
13 KiB
Swift
320 lines
13 KiB
Swift
import Foundation
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import UIKit
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import Display
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import TelegramPresentationData
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import ComponentFlow
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import RoundedRectWithTailPath
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import AnimatedTextComponent
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import MultilineTextComponent
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import LottieComponent
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final class ProfileLevelRatingBarBadge: Component {
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final class TransitionHint {
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let animateText: Bool
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init(animateText: Bool) {
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self.animateText = animateText
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}
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}
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let theme: PresentationTheme
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let title: String
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let suffix: String?
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init(
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theme: PresentationTheme,
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title: String,
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suffix: String?
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) {
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self.theme = theme
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self.title = title
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self.suffix = suffix
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}
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static func ==(lhs: ProfileLevelRatingBarBadge, rhs: ProfileLevelRatingBarBadge) -> Bool {
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if lhs.theme !== rhs.theme {
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return false
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}
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if lhs.title != rhs.title {
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return false
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}
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if lhs.suffix != rhs.suffix {
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return false
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}
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return true
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}
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final class View: UIView {
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private let badgeView: UIView
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private let badgeMaskView: UIView
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private let badgeShapeLayer = SimpleShapeLayer()
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private let badgeShapeAnimation = ComponentView<Empty>()
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private let badgeForeground: SimpleLayer
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let badgeIcon: UIImageView
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private let badgeLabel = ComponentView<Empty>()
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private let suffixLabel = ComponentView<Empty>()
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private var badgeTailPosition: CGFloat = 0.0
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private var badgeShapeArguments: (Double, Double, CGSize, CGFloat, CGFloat)?
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private var component: ProfileLevelRatingBarBadge?
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private var isUpdating: Bool = false
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private var previousAvailableSize: CGSize?
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override init(frame: CGRect) {
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self.badgeView = UIView()
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self.badgeView.alpha = 0.0
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self.badgeView.layer.anchorPoint = CGPoint()
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self.badgeShapeLayer.fillColor = UIColor.white.cgColor
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self.badgeShapeLayer.transform = CATransform3DMakeScale(1.0, -1.0, 1.0)
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self.badgeMaskView = UIView()
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self.badgeMaskView.layer.addSublayer(self.badgeShapeLayer)
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self.badgeView.mask = self.badgeMaskView
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self.badgeForeground = SimpleLayer()
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self.badgeForeground.anchorPoint = CGPoint()
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self.badgeIcon = UIImageView()
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self.badgeIcon.contentMode = .center
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super.init(frame: frame)
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self.addSubview(self.badgeView)
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self.badgeView.layer.addSublayer(self.badgeForeground)
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self.badgeView.addSubview(self.badgeIcon)
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self.isUserInteractionEnabled = false
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}
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required init(coder: NSCoder) {
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preconditionFailure()
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}
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override func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
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if self.badgeView.frame.contains(point) {
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return self
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} else {
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return nil
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}
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}
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func update(component: ProfileLevelRatingBarBadge, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: ComponentTransition) -> CGSize {
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self.isUpdating = true
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defer {
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self.isUpdating = false
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}
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if self.component == nil {
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self.badgeIcon.image = UIImage(bundleImageName: "Peer Info/ProfileLevelProgressIcon")?.withRenderingMode(.alwaysTemplate)
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}
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self.component = component
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self.badgeIcon.tintColor = component.theme.list.itemCheckColors.foregroundColor
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var labelsTransition = transition
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if let hint = transition.userData(TransitionHint.self), hint.animateText {
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labelsTransition = .spring(duration: 0.4)
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}
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let badgeLabelSize = self.badgeLabel.update(
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transition: labelsTransition,
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component: AnyComponent(AnimatedTextComponent(
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font: Font.with(size: 24.0, design: .round, weight: .semibold, traits: []),
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color: component.theme.list.itemCheckColors.foregroundColor,
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items: [AnimatedTextComponent.Item(
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id: AnyHashable(0),
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content: .text(component.title)
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)]
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)),
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environment: {},
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containerSize: CGSize(width: 300.0, height: 100.0)
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)
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let badgeSuffixSpacing: CGFloat = 0.0
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let badgeSuffixSize = self.suffixLabel.update(
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transition: labelsTransition,
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component: AnyComponent(AnimatedTextComponent(
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font: Font.regular(22.0),
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color: component.theme.list.itemCheckColors.foregroundColor.withMultipliedAlpha(0.6),
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items: [AnimatedTextComponent.Item(
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id: AnyHashable(0),
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content: .text(component.suffix ?? "")
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)]
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)),
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environment: {},
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containerSize: CGSize(width: 300.0, height: 100.0)
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)
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var badgeWidth: CGFloat = badgeLabelSize.width + 3.0 + 60.0
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if component.suffix != nil {
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badgeWidth += badgeSuffixSize.width + badgeSuffixSpacing
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}
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let badgeSize = CGSize(width: badgeWidth, height: 48.0)
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let badgeFullSize = CGSize(width: badgeWidth, height: 48.0 + 12.0)
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self.badgeMaskView.frame = CGRect(origin: .zero, size: badgeFullSize)
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self.badgeShapeLayer.frame = CGRect(origin: CGPoint(x: 0.0, y: -4.0), size: badgeFullSize)
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self.badgeView.bounds = CGRect(origin: .zero, size: badgeFullSize)
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self.badgeForeground.bounds = CGRect(origin: CGPoint(), size: CGSize(width: 600.0, height: badgeFullSize.height + 10.0))
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self.badgeIcon.frame = CGRect(x: 13.0, y: 8.0, width: 30.0, height: 30.0)
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self.badgeView.alpha = 1.0
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let size = badgeSize
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var badgeContentWidth: CGFloat = badgeLabelSize.width
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if component.suffix != nil {
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badgeContentWidth += badgeSuffixSpacing + badgeSuffixSize.width
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}
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let badgeLabelFrame = CGRect(origin: CGPoint(x: 15.0 + floorToScreenPixels((badgeFullSize.width - badgeContentWidth) / 2.0), y: 9.0), size: badgeLabelSize)
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if let badgeLabelView = self.badgeLabel.view {
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if badgeLabelView.superview == nil {
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self.badgeView.addSubview(badgeLabelView)
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}
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labelsTransition.setFrame(view: badgeLabelView, frame: badgeLabelFrame)
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}
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if let suffixLabelView = self.suffixLabel.view {
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if suffixLabelView.superview == nil {
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suffixLabelView.layer.anchorPoint = CGPoint()
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self.badgeView.addSubview(suffixLabelView)
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}
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let badgeSuffixFrame = CGRect(origin: CGPoint(x: badgeLabelFrame.maxX + badgeSuffixSpacing, y: badgeLabelFrame.maxY - badgeSuffixSize.height), size: badgeSuffixSize)
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labelsTransition.setPosition(view: suffixLabelView, position: badgeSuffixFrame.origin)
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suffixLabelView.bounds = CGRect(origin: CGPoint(), size: badgeSuffixFrame.size)
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}
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if self.previousAvailableSize != availableSize {
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self.previousAvailableSize = availableSize
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let activeColors: [UIColor] = [
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component.theme.list.itemCheckColors.fillColor,
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component.theme.list.itemCheckColors.fillColor
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]
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var locations: [CGFloat] = []
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let delta = 1.0 / CGFloat(activeColors.count - 1)
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for i in 0 ..< activeColors.count {
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locations.append(delta * CGFloat(i))
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}
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let gradient = generateGradientImage(size: CGSize(width: 200.0, height: 60.0), colors: activeColors, locations: locations, direction: .horizontal)
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self.badgeForeground.contentsGravity = .resizeAspectFill
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self.badgeForeground.contents = gradient?.cgImage
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self.setupGradientAnimations()
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}
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return size
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}
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func adjustTail(size: CGSize, overflowWidth: CGFloat, transition: ComponentTransition) {
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guard let component else {
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return
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}
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let _ = component
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var tailPosition = size.width * 0.5
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tailPosition += overflowWidth
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tailPosition = max(36.0, min(size.width - 36.0, tailPosition))
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let tailPositionFraction = tailPosition / size.width
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transition.setShapeLayerPath(layer: self.badgeShapeLayer, path: generateRoundedRectWithTailPath(rectSize: size, tailPosition: tailPositionFraction, transformTail: false).cgPath)
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let badgeShapeSize = CGSize(width: 128, height: 128)
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let _ = self.badgeShapeAnimation.update(
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transition: .immediate,
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component: AnyComponent(LottieComponent(
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content: LottieComponent.AppBundleContent(name: "badge_with_tail"),
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color: .red,//component.theme.list.itemCheckColors.fillColor,
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placeholderColor: nil,
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startingPosition: .begin,
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size: badgeShapeSize,
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renderingScale: nil,
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loop: false,
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playOnce: nil
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)),
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environment: {},
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containerSize: badgeShapeSize
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)
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if let badgeShapeAnimationView = self.badgeShapeAnimation.view as? LottieComponent.View, !"".isEmpty {
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if badgeShapeAnimationView.superview == nil {
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badgeShapeAnimationView.layer.anchorPoint = CGPoint()
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self.addSubview(badgeShapeAnimationView)
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}
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let transition: ComponentTransition = .immediate
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let shapeFrame = CGRect(origin: CGPoint(x: 0.0, y: -10.0), size: badgeShapeSize)
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badgeShapeAnimationView.center = shapeFrame.origin
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badgeShapeAnimationView.bounds = CGRect(origin: CGPoint(), size: shapeFrame.size)
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let scaleFactor: CGFloat = 144.0 / (946.0 / 4.0)
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transition.setScale(view: badgeShapeAnimationView, scale: scaleFactor)
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let badgeShapeWidth = floor(shapeFrame.width * scaleFactor)
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let badgeShapeOffset = -overflowWidth / badgeShapeWidth
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let _ = badgeShapeOffset
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//badgeShapeAnimationView.setFrameIndex(index: 0)
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}
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//let transition: ContainedViewLayoutTransition = .immediate
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//transition.updateAnchorPoint(layer: self.badgeView.layer, anchorPoint: CGPoint(x: tailPositionFraction, y: 1.0))
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}
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func updateBadgeAngle(angle: CGFloat) {
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let transition: ContainedViewLayoutTransition = .immediate
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transition.updateTransformRotation(view: self.badgeView, angle: angle)
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}
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private func setupGradientAnimations() {
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guard let _ = self.component else {
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return
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}
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if let _ = self.badgeForeground.animation(forKey: "movement") {
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} else {
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CATransaction.begin()
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let badgePreviousValue = self.badgeForeground.position.x
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let badgeNewValue: CGFloat
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if self.badgeForeground.position.x == -300.0 {
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badgeNewValue = 0.0
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} else {
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badgeNewValue = -300.0
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}
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self.badgeForeground.position = CGPoint(x: badgeNewValue, y: 0.0)
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let badgeAnimation = CABasicAnimation(keyPath: "position.x")
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badgeAnimation.duration = 4.5
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badgeAnimation.fromValue = badgePreviousValue
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badgeAnimation.toValue = badgeNewValue
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badgeAnimation.timingFunction = CAMediaTimingFunction(name: .easeInEaseOut)
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CATransaction.setCompletionBlock { [weak self] in
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self?.setupGradientAnimations()
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}
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self.badgeForeground.add(badgeAnimation, forKey: "movement")
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CATransaction.commit()
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}
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}
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}
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func makeView() -> View {
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return View(frame: CGRect())
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}
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func update(view: View, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: ComponentTransition) -> CGSize {
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return view.update(component: self, availableSize: availableSize, state: state, environment: environment, transition: transition)
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}
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}
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