2025-08-01 21:29:26 +02:00

320 lines
13 KiB
Swift

import Foundation
import UIKit
import Display
import TelegramPresentationData
import ComponentFlow
import RoundedRectWithTailPath
import AnimatedTextComponent
import MultilineTextComponent
import LottieComponent
final class ProfileLevelRatingBarBadge: Component {
final class TransitionHint {
let animateText: Bool
init(animateText: Bool) {
self.animateText = animateText
}
}
let theme: PresentationTheme
let title: String
let suffix: String?
init(
theme: PresentationTheme,
title: String,
suffix: String?
) {
self.theme = theme
self.title = title
self.suffix = suffix
}
static func ==(lhs: ProfileLevelRatingBarBadge, rhs: ProfileLevelRatingBarBadge) -> Bool {
if lhs.theme !== rhs.theme {
return false
}
if lhs.title != rhs.title {
return false
}
if lhs.suffix != rhs.suffix {
return false
}
return true
}
final class View: UIView {
private let badgeView: UIView
private let badgeMaskView: UIView
private let badgeShapeLayer = SimpleShapeLayer()
private let badgeShapeAnimation = ComponentView<Empty>()
private let badgeForeground: SimpleLayer
let badgeIcon: UIImageView
private let badgeLabel = ComponentView<Empty>()
private let suffixLabel = ComponentView<Empty>()
private var badgeTailPosition: CGFloat = 0.0
private var badgeShapeArguments: (Double, Double, CGSize, CGFloat, CGFloat)?
private var component: ProfileLevelRatingBarBadge?
private var isUpdating: Bool = false
private var previousAvailableSize: CGSize?
override init(frame: CGRect) {
self.badgeView = UIView()
self.badgeView.alpha = 0.0
self.badgeView.layer.anchorPoint = CGPoint()
self.badgeShapeLayer.fillColor = UIColor.white.cgColor
self.badgeShapeLayer.transform = CATransform3DMakeScale(1.0, -1.0, 1.0)
self.badgeMaskView = UIView()
self.badgeMaskView.layer.addSublayer(self.badgeShapeLayer)
self.badgeView.mask = self.badgeMaskView
self.badgeForeground = SimpleLayer()
self.badgeForeground.anchorPoint = CGPoint()
self.badgeIcon = UIImageView()
self.badgeIcon.contentMode = .center
super.init(frame: frame)
self.addSubview(self.badgeView)
self.badgeView.layer.addSublayer(self.badgeForeground)
self.badgeView.addSubview(self.badgeIcon)
self.isUserInteractionEnabled = false
}
required init(coder: NSCoder) {
preconditionFailure()
}
override func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
if self.badgeView.frame.contains(point) {
return self
} else {
return nil
}
}
func update(component: ProfileLevelRatingBarBadge, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: ComponentTransition) -> CGSize {
self.isUpdating = true
defer {
self.isUpdating = false
}
if self.component == nil {
self.badgeIcon.image = UIImage(bundleImageName: "Peer Info/ProfileLevelProgressIcon")?.withRenderingMode(.alwaysTemplate)
}
self.component = component
self.badgeIcon.tintColor = component.theme.list.itemCheckColors.foregroundColor
var labelsTransition = transition
if let hint = transition.userData(TransitionHint.self), hint.animateText {
labelsTransition = .spring(duration: 0.4)
}
let badgeLabelSize = self.badgeLabel.update(
transition: labelsTransition,
component: AnyComponent(AnimatedTextComponent(
font: Font.with(size: 24.0, design: .round, weight: .semibold, traits: []),
color: component.theme.list.itemCheckColors.foregroundColor,
items: [AnimatedTextComponent.Item(
id: AnyHashable(0),
content: .text(component.title)
)]
)),
environment: {},
containerSize: CGSize(width: 300.0, height: 100.0)
)
let badgeSuffixSpacing: CGFloat = 0.0
let badgeSuffixSize = self.suffixLabel.update(
transition: labelsTransition,
component: AnyComponent(AnimatedTextComponent(
font: Font.regular(22.0),
color: component.theme.list.itemCheckColors.foregroundColor.withMultipliedAlpha(0.6),
items: [AnimatedTextComponent.Item(
id: AnyHashable(0),
content: .text(component.suffix ?? "")
)]
)),
environment: {},
containerSize: CGSize(width: 300.0, height: 100.0)
)
var badgeWidth: CGFloat = badgeLabelSize.width + 3.0 + 60.0
if component.suffix != nil {
badgeWidth += badgeSuffixSize.width + badgeSuffixSpacing
}
let badgeSize = CGSize(width: badgeWidth, height: 48.0)
let badgeFullSize = CGSize(width: badgeWidth, height: 48.0 + 12.0)
self.badgeMaskView.frame = CGRect(origin: .zero, size: badgeFullSize)
self.badgeShapeLayer.frame = CGRect(origin: CGPoint(x: 0.0, y: -4.0), size: badgeFullSize)
self.badgeView.bounds = CGRect(origin: .zero, size: badgeFullSize)
self.badgeForeground.bounds = CGRect(origin: CGPoint(), size: CGSize(width: 600.0, height: badgeFullSize.height + 10.0))
self.badgeIcon.frame = CGRect(x: 13.0, y: 8.0, width: 30.0, height: 30.0)
self.badgeView.alpha = 1.0
let size = badgeSize
var badgeContentWidth: CGFloat = badgeLabelSize.width
if component.suffix != nil {
badgeContentWidth += badgeSuffixSpacing + badgeSuffixSize.width
}
let badgeLabelFrame = CGRect(origin: CGPoint(x: 15.0 + floorToScreenPixels((badgeFullSize.width - badgeContentWidth) / 2.0), y: 9.0), size: badgeLabelSize)
if let badgeLabelView = self.badgeLabel.view {
if badgeLabelView.superview == nil {
self.badgeView.addSubview(badgeLabelView)
}
labelsTransition.setFrame(view: badgeLabelView, frame: badgeLabelFrame)
}
if let suffixLabelView = self.suffixLabel.view {
if suffixLabelView.superview == nil {
suffixLabelView.layer.anchorPoint = CGPoint()
self.badgeView.addSubview(suffixLabelView)
}
let badgeSuffixFrame = CGRect(origin: CGPoint(x: badgeLabelFrame.maxX + badgeSuffixSpacing, y: badgeLabelFrame.maxY - badgeSuffixSize.height), size: badgeSuffixSize)
labelsTransition.setPosition(view: suffixLabelView, position: badgeSuffixFrame.origin)
suffixLabelView.bounds = CGRect(origin: CGPoint(), size: badgeSuffixFrame.size)
}
if self.previousAvailableSize != availableSize {
self.previousAvailableSize = availableSize
let activeColors: [UIColor] = [
component.theme.list.itemCheckColors.fillColor,
component.theme.list.itemCheckColors.fillColor
]
var locations: [CGFloat] = []
let delta = 1.0 / CGFloat(activeColors.count - 1)
for i in 0 ..< activeColors.count {
locations.append(delta * CGFloat(i))
}
let gradient = generateGradientImage(size: CGSize(width: 200.0, height: 60.0), colors: activeColors, locations: locations, direction: .horizontal)
self.badgeForeground.contentsGravity = .resizeAspectFill
self.badgeForeground.contents = gradient?.cgImage
self.setupGradientAnimations()
}
return size
}
func adjustTail(size: CGSize, overflowWidth: CGFloat, transition: ComponentTransition) {
guard let component else {
return
}
let _ = component
var tailPosition = size.width * 0.5
tailPosition += overflowWidth
tailPosition = max(36.0, min(size.width - 36.0, tailPosition))
let tailPositionFraction = tailPosition / size.width
transition.setShapeLayerPath(layer: self.badgeShapeLayer, path: generateRoundedRectWithTailPath(rectSize: size, tailPosition: tailPositionFraction, transformTail: false).cgPath)
let badgeShapeSize = CGSize(width: 128, height: 128)
let _ = self.badgeShapeAnimation.update(
transition: .immediate,
component: AnyComponent(LottieComponent(
content: LottieComponent.AppBundleContent(name: "badge_with_tail"),
color: .red,//component.theme.list.itemCheckColors.fillColor,
placeholderColor: nil,
startingPosition: .begin,
size: badgeShapeSize,
renderingScale: nil,
loop: false,
playOnce: nil
)),
environment: {},
containerSize: badgeShapeSize
)
if let badgeShapeAnimationView = self.badgeShapeAnimation.view as? LottieComponent.View, !"".isEmpty {
if badgeShapeAnimationView.superview == nil {
badgeShapeAnimationView.layer.anchorPoint = CGPoint()
self.addSubview(badgeShapeAnimationView)
}
let transition: ComponentTransition = .immediate
let shapeFrame = CGRect(origin: CGPoint(x: 0.0, y: -10.0), size: badgeShapeSize)
badgeShapeAnimationView.center = shapeFrame.origin
badgeShapeAnimationView.bounds = CGRect(origin: CGPoint(), size: shapeFrame.size)
let scaleFactor: CGFloat = 144.0 / (946.0 / 4.0)
transition.setScale(view: badgeShapeAnimationView, scale: scaleFactor)
let badgeShapeWidth = floor(shapeFrame.width * scaleFactor)
let badgeShapeOffset = -overflowWidth / badgeShapeWidth
let _ = badgeShapeOffset
//badgeShapeAnimationView.setFrameIndex(index: 0)
}
//let transition: ContainedViewLayoutTransition = .immediate
//transition.updateAnchorPoint(layer: self.badgeView.layer, anchorPoint: CGPoint(x: tailPositionFraction, y: 1.0))
}
func updateBadgeAngle(angle: CGFloat) {
let transition: ContainedViewLayoutTransition = .immediate
transition.updateTransformRotation(view: self.badgeView, angle: angle)
}
private func setupGradientAnimations() {
guard let _ = self.component else {
return
}
if let _ = self.badgeForeground.animation(forKey: "movement") {
} else {
CATransaction.begin()
let badgePreviousValue = self.badgeForeground.position.x
let badgeNewValue: CGFloat
if self.badgeForeground.position.x == -300.0 {
badgeNewValue = 0.0
} else {
badgeNewValue = -300.0
}
self.badgeForeground.position = CGPoint(x: badgeNewValue, y: 0.0)
let badgeAnimation = CABasicAnimation(keyPath: "position.x")
badgeAnimation.duration = 4.5
badgeAnimation.fromValue = badgePreviousValue
badgeAnimation.toValue = badgeNewValue
badgeAnimation.timingFunction = CAMediaTimingFunction(name: .easeInEaseOut)
CATransaction.setCompletionBlock { [weak self] in
self?.setupGradientAnimations()
}
self.badgeForeground.add(badgeAnimation, forKey: "movement")
CATransaction.commit()
}
}
}
func makeView() -> View {
return View(frame: CGRect())
}
func update(view: View, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: ComponentTransition) -> CGSize {
return view.update(component: self, availableSize: availableSize, state: state, environment: environment, transition: transition)
}
}