mirror of
https://github.com/Swiftgram/Telegram-iOS.git
synced 2025-06-16 05:55:20 +00:00
629 lines
24 KiB
Swift
629 lines
24 KiB
Swift
import Foundation
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import UIKit
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import Display
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import AsyncDisplayKit
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import SwiftSignalKit
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import Postbox
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import CheckNode
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import AnimationUI
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enum WallpaperOptionButtonValue {
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case check(Bool)
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case color(Bool, UIColor)
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case colors(Bool, [UIColor])
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}
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private func generateColorsImage(diameter: CGFloat, colors: [UIColor]) -> UIImage? {
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return generateImage(CGSize(width: diameter, height: diameter), rotatedContext: { size, context in
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context.clear(CGRect(origin: CGPoint(), size: size))
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if !colors.isEmpty {
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let center = CGPoint(x: size.width / 2.0, y: size.height / 2.0)
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var startAngle = -CGFloat.pi * 0.5
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for i in 0 ..< colors.count {
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context.setFillColor(colors[i].cgColor)
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let endAngle = startAngle + 2.0 * CGFloat.pi * (1.0 / CGFloat(colors.count))
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context.move(to: center)
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context.addArc(center: center, radius: size.width / 2.0, startAngle: startAngle, endAngle: endAngle, clockwise: false)
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context.fillPath()
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startAngle = endAngle
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}
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}
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})
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}
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final class WallpaperLightButtonBackgroundNode: ASDisplayNode {
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private let backgroundNode: NavigationBackgroundNode
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private let overlayNode: ASDisplayNode
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private let lightNode: ASDisplayNode
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override init() {
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self.backgroundNode = NavigationBackgroundNode(color: UIColor(rgb: 0x333333, alpha: 0.35), enableBlur: true, enableSaturation: false)
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self.overlayNode = ASDisplayNode()
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self.overlayNode.backgroundColor = UIColor(rgb: 0xffffff, alpha: 0.75)
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self.overlayNode.layer.compositingFilter = "overlayBlendMode"
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self.lightNode = ASDisplayNode()
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self.lightNode.backgroundColor = UIColor(rgb: 0xf2f2f2, alpha: 0.2)
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super.init()
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self.clipsToBounds = true
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self.addSubnode(self.backgroundNode)
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self.addSubnode(self.overlayNode)
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self.addSubnode(self.lightNode)
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}
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func updateLayout(size: CGSize) {
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let frame = CGRect(origin: .zero, size: size)
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self.backgroundNode.frame = frame
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self.overlayNode.frame = frame
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self.lightNode.frame = frame
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self.backgroundNode.update(size: size, transition: .immediate)
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}
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}
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final class WallpaperOptionBackgroundNode: ASDisplayNode {
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private let backgroundNode: NavigationBackgroundNode
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var enableSaturation: Bool {
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didSet {
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self.backgroundNode.updateColor(color: UIColor(rgb: 0x333333, alpha: 0.35), enableBlur: true, enableSaturation: self.enableSaturation, transition: .immediate)
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}
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}
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init(enableSaturation: Bool = false) {
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self.enableSaturation = enableSaturation
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self.backgroundNode = NavigationBackgroundNode(color: UIColor(rgb: 0x333333, alpha: 0.35), enableBlur: true, enableSaturation: enableSaturation)
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super.init()
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self.clipsToBounds = true
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self.isUserInteractionEnabled = false
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self.addSubnode(self.backgroundNode)
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}
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func updateLayout(size: CGSize) {
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let frame = CGRect(origin: .zero, size: size)
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self.backgroundNode.frame = frame
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self.backgroundNode.update(size: size, transition: .immediate)
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}
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}
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final class WallpaperNavigationButtonNode: HighlightTrackingButtonNode {
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enum Content {
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case icon(image: UIImage?, size: CGSize)
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case text(String)
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case dayNight(isNight: Bool)
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}
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var enableSaturation: Bool = false {
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didSet {
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if let backgroundNode = self.backgroundNode as? WallpaperOptionBackgroundNode {
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backgroundNode.enableSaturation = self.enableSaturation
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}
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}
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}
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private let content: Content
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var dark: Bool {
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didSet {
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if self.dark != oldValue {
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self.backgroundNode.removeFromSupernode()
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if self.dark {
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self.backgroundNode = WallpaperOptionBackgroundNode(enableSaturation: self.enableSaturation)
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} else {
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self.backgroundNode = WallpaperLightButtonBackgroundNode()
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}
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self.insertSubnode(self.backgroundNode, at: 0)
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}
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}
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}
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private var backgroundNode: ASDisplayNode
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private let iconNode: ASImageNode
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private let textNode: ImmediateTextNode
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private var animationNode: AnimationNode?
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func setIcon(_ image: UIImage?) {
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self.iconNode.image = generateTintedImage(image: image, color: .white)
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}
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init(content: Content, dark: Bool) {
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self.content = content
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self.dark = dark
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if dark {
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self.backgroundNode = WallpaperOptionBackgroundNode(enableSaturation: self.enableSaturation)
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} else {
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self.backgroundNode = WallpaperLightButtonBackgroundNode()
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}
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self.iconNode = ASImageNode()
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self.iconNode.displaysAsynchronously = false
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self.iconNode.contentMode = .center
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var title: String
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switch content {
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case let .text(text):
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title = text
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case let .icon(icon, _):
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title = ""
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self.iconNode.image = generateTintedImage(image: icon, color: .white)
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case let .dayNight(isNight):
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title = ""
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let animationNode = AnimationNode(animation: isNight ? "anim_sun_reverse" : "anim_sun", colors: [:], scale: 1.0)
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animationNode.speed = 1.66
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animationNode.isUserInteractionEnabled = false
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self.animationNode = animationNode
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}
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self.textNode = ImmediateTextNode()
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self.textNode.attributedText = NSAttributedString(string: title, font: Font.semibold(15.0), textColor: .white)
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super.init()
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self.addSubnode(self.backgroundNode)
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self.addSubnode(self.iconNode)
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self.addSubnode(self.textNode)
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if let animationNode = self.animationNode {
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self.addSubnode(animationNode)
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}
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self.highligthedChanged = { [weak self] highlighted in
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if let strongSelf = self {
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if highlighted {
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strongSelf.backgroundNode.layer.removeAnimation(forKey: "opacity")
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strongSelf.backgroundNode.alpha = 0.4
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strongSelf.iconNode.layer.removeAnimation(forKey: "opacity")
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strongSelf.iconNode.alpha = 0.4
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strongSelf.textNode.layer.removeAnimation(forKey: "opacity")
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strongSelf.textNode.alpha = 0.4
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// if let animationNode = strongSelf.animationNode {
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// animationNode.layer.removeAnimation(forKey: "opacity")
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// animationNode.alpha = 0.4
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// }
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} else {
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strongSelf.backgroundNode.alpha = 1.0
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strongSelf.backgroundNode.layer.animateAlpha(from: 0.4, to: 1.0, duration: 0.2)
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strongSelf.iconNode.alpha = 1.0
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strongSelf.iconNode.layer.animateAlpha(from: 0.4, to: 1.0, duration: 0.2)
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strongSelf.textNode.alpha = 1.0
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strongSelf.textNode.layer.animateAlpha(from: 0.4, to: 1.0, duration: 0.2)
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// if let animationNode = strongSelf.animationNode {
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// animationNode.alpha = 1.0
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// animationNode.layer.animateAlpha(from: 0.4, to: 1.0, duration: 0.2)
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// }
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}
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}
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}
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}
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func setIsNight(_ isNight: Bool) {
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self.animationNode?.setAnimation(name: !isNight ? "anim_sun_reverse" : "anim_sun", colors: [:])
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self.animationNode?.speed = 1.66
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self.animationNode?.playOnce()
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}
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var buttonColor: UIColor = UIColor(rgb: 0x000000, alpha: 0.3) {
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didSet {
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}
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}
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private var textSize: CGSize?
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override func measure(_ constrainedSize: CGSize) -> CGSize {
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switch self.content {
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case .text:
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let size = self.textNode.updateLayout(constrainedSize)
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self.textSize = size
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return CGSize(width: ceil(size.width) + 16.0, height: 28.0)
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case let .icon(_, size):
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return size
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case .dayNight:
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return CGSize(width: 28.0, height: 28.0)
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}
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}
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override func layout() {
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super.layout()
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let size = self.bounds.size
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self.backgroundNode.frame = self.bounds
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if let backgroundNode = self.backgroundNode as? WallpaperOptionBackgroundNode {
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backgroundNode.updateLayout(size: self.backgroundNode.bounds.size)
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} else if let backgroundNode = self.backgroundNode as? WallpaperLightButtonBackgroundNode {
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backgroundNode.updateLayout(size: self.backgroundNode.bounds.size)
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}
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self.backgroundNode.cornerRadius = size.height / 2.0
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self.iconNode.frame = self.bounds
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if let textSize = self.textSize {
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self.textNode.frame = CGRect(x: floorToScreenPixels((size.width - textSize.width) / 2.0), y: floorToScreenPixels((size.height - textSize.height) / 2.0), width: textSize.width, height: textSize.height)
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}
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if let animationNode = self.animationNode {
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animationNode.bounds = CGRect(origin: .zero, size: CGSize(width: 24.0, height: 24.0))
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animationNode.position = CGPoint(x: 14.0, y: 14.0)
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}
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}
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}
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final class WallpaperOptionButtonNode: HighlightTrackingButtonNode {
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let backgroundNode: WallpaperOptionBackgroundNode
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private let checkNode: CheckNode
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private let colorNode: ASImageNode
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private let textNode: ImmediateTextNode
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private var textSize: CGSize?
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private var _value: WallpaperOptionButtonValue
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override var isSelected: Bool {
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get {
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switch self._value {
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case let .check(selected), let .color(selected, _), let .colors(selected, _):
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return selected
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}
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}
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set {
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switch self._value {
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case .check:
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self._value = .check(newValue)
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case let .color(_, color):
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self._value = .color(newValue, color)
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case let .colors(_, colors):
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self._value = .colors(newValue, colors)
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}
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self.checkNode.setSelected(newValue, animated: false)
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}
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}
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var title: String {
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didSet {
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self.textNode.attributedText = NSAttributedString(string: title, font: Font.medium(13), textColor: .white)
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}
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}
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init(title: String, value: WallpaperOptionButtonValue) {
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self._value = value
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self.title = title
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self.backgroundNode = WallpaperOptionBackgroundNode()
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self.checkNode = CheckNode(theme: CheckNodeTheme(backgroundColor: .white, strokeColor: .clear, borderColor: .white, overlayBorder: false, hasInset: false, hasShadow: false, borderWidth: 1.5))
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self.checkNode.isUserInteractionEnabled = false
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self.colorNode = ASImageNode()
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self.textNode = ImmediateTextNode()
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self.textNode.displaysAsynchronously = false
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self.textNode.attributedText = NSAttributedString(string: title, font: Font.medium(13), textColor: .white)
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super.init()
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self.clipsToBounds = true
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self.cornerRadius = 14.0
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switch value {
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case let .check(selected):
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self.checkNode.isHidden = false
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self.colorNode.isHidden = true
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self.checkNode.selected = selected
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case let .color(_, color):
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self.checkNode.isHidden = true
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self.colorNode.isHidden = false
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self.colorNode.image = generateFilledCircleImage(diameter: 18.0, color: color)
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case let .colors(_, colors):
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self.checkNode.isHidden = true
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self.colorNode.isHidden = false
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self.colorNode.image = generateColorsImage(diameter: 18.0, colors: colors)
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}
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self.addSubnode(self.backgroundNode)
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self.addSubnode(self.checkNode)
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self.addSubnode(self.textNode)
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self.addSubnode(self.colorNode)
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self.highligthedChanged = { [weak self] highlighted in
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if let strongSelf = self {
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if highlighted {
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strongSelf.backgroundNode.layer.removeAnimation(forKey: "opacity")
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strongSelf.backgroundNode.alpha = 0.4
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strongSelf.colorNode.layer.removeAnimation(forKey: "opacity")
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strongSelf.colorNode.alpha = 0.4
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} else {
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strongSelf.backgroundNode.alpha = 1.0
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strongSelf.backgroundNode.layer.animateAlpha(from: 0.4, to: 1.0, duration: 0.2)
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strongSelf.colorNode.alpha = 1.0
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strongSelf.colorNode.layer.animateAlpha(from: 0.4, to: 1.0, duration: 0.2)
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}
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}
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}
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}
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var buttonColor: UIColor = UIColor(rgb: 0x000000, alpha: 0.3) {
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didSet {
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}
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}
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var color: UIColor? {
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get {
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switch self._value {
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case let .color(_, color):
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return color
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default:
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return nil
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}
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}
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set {
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if let color = newValue {
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switch self._value {
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case let .color(selected, _):
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self._value = .color(selected, color)
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self.colorNode.image = generateFilledCircleImage(diameter: 18.0, color: color)
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default:
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break
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}
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}
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}
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}
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var colors: [UIColor]? {
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get {
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switch self._value {
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case let .colors(_, colors):
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return colors
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default:
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return nil
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}
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}
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set {
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if let colors = newValue {
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switch self._value {
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case let .colors(selected, current):
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if current.count == colors.count {
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var updated = false
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for i in 0 ..< current.count {
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if !current[i].isEqual(colors[i]) {
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updated = true
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break
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}
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}
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if !updated {
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return
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}
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}
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self._value = .colors(selected, colors)
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self.colorNode.image = generateColorsImage(diameter: 18.0, colors: colors)
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default:
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break
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}
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}
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}
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}
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func setSelected(_ selected: Bool, animated: Bool = false) {
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switch self._value {
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case .check:
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self._value = .check(selected)
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case let .color(_, color):
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self._value = .color(selected, color)
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case let .colors(_, colors):
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self._value = .colors(selected, colors)
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}
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self.checkNode.setSelected(selected, animated: animated)
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}
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func setEnabled(_ enabled: Bool) {
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let alpha: CGFloat = enabled ? 1.0 : 0.4
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self.checkNode.alpha = alpha
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self.colorNode.alpha = alpha
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self.textNode.alpha = alpha
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self.isUserInteractionEnabled = enabled
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}
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override func measure(_ constrainedSize: CGSize) -> CGSize {
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let size = self.textNode.updateLayout(constrainedSize)
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self.textSize = size
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return CGSize(width: ceil(size.width) + 48.0, height: 30.0)
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}
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override func layout() {
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super.layout()
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self.backgroundNode.frame = self.bounds
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self.backgroundNode.updateLayout(size: self.backgroundNode.bounds.size)
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guard let _ = self.textSize else {
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return
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}
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let padding: CGFloat = 6.0
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let spacing: CGFloat = 9.0
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let checkSize = CGSize(width: 18.0, height: 18.0)
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let checkFrame = CGRect(origin: CGPoint(x: padding, y: padding), size: checkSize)
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self.checkNode.frame = checkFrame
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self.colorNode.frame = checkFrame
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if let textSize = self.textSize {
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self.textNode.frame = CGRect(x: max(padding + checkSize.width + spacing, padding + checkSize.width + floor((self.bounds.width - padding - checkSize.width - textSize.width) / 2.0) - 2.0), y: floorToScreenPixels((self.bounds.height - textSize.height) / 2.0), width: textSize.width, height: textSize.height)
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}
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}
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}
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final class WallpaperSliderNode: ASDisplayNode {
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let minValue: CGFloat
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let maxValue: CGFloat
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var value: CGFloat = 1.0 {
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didSet {
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if let size = self.validLayout {
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self.updateLayout(size: size)
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}
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}
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}
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private let backgroundNode: NavigationBackgroundNode
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private let foregroundNode: ASDisplayNode
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private let foregroundLightNode: ASDisplayNode
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private let leftIconNode: ASImageNode
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private let rightIconNode: ASImageNode
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private let valueChanged: (CGFloat, Bool) -> Void
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private let hapticFeedback = HapticFeedback()
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private var validLayout: CGSize?
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init(minValue: CGFloat, maxValue: CGFloat, value: CGFloat, valueChanged: @escaping (CGFloat, Bool) -> Void) {
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self.minValue = minValue
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self.maxValue = maxValue
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self.value = value
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self.valueChanged = valueChanged
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self.backgroundNode = NavigationBackgroundNode(color: UIColor(rgb: 0x333333, alpha: 0.35), enableBlur: true, enableSaturation: false)
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self.foregroundNode = ASDisplayNode()
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self.foregroundNode.clipsToBounds = true
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self.foregroundNode.cornerRadius = 3.0
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self.foregroundNode.isAccessibilityElement = false
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self.foregroundNode.backgroundColor = UIColor(rgb: 0xffffff, alpha: 0.75)
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self.foregroundNode.layer.compositingFilter = "overlayBlendMode"
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self.foregroundNode.isUserInteractionEnabled = false
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self.foregroundLightNode = ASDisplayNode()
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self.foregroundLightNode.clipsToBounds = true
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self.foregroundLightNode.cornerRadius = 3.0
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self.foregroundLightNode.backgroundColor = UIColor(rgb: 0xf2f2f2, alpha: 0.2)
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self.leftIconNode = ASImageNode()
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self.leftIconNode.displaysAsynchronously = false
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self.leftIconNode.image = UIImage(bundleImageName: "Settings/WallpaperBrightnessMin")
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self.leftIconNode.contentMode = .center
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self.rightIconNode = ASImageNode()
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self.rightIconNode.displaysAsynchronously = false
|
|
self.rightIconNode.image = UIImage(bundleImageName: "Settings/WallpaperBrightnessMax")
|
|
self.rightIconNode.contentMode = .center
|
|
|
|
super.init()
|
|
|
|
self.clipsToBounds = true
|
|
self.cornerRadius = 15.0
|
|
self.isUserInteractionEnabled = true
|
|
|
|
self.addSubnode(self.backgroundNode)
|
|
|
|
self.addSubnode(self.foregroundNode)
|
|
self.addSubnode(self.foregroundLightNode)
|
|
|
|
self.addSubnode(self.leftIconNode)
|
|
self.addSubnode(self.rightIconNode)
|
|
}
|
|
|
|
override func didLoad() {
|
|
super.didLoad()
|
|
|
|
let panGestureRecognizer = UIPanGestureRecognizer(target: self, action: #selector(self.panGesture(_:)))
|
|
self.view.addGestureRecognizer(panGestureRecognizer)
|
|
|
|
let tapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(self.tapGesture(_:)))
|
|
self.view.addGestureRecognizer(tapGestureRecognizer)
|
|
}
|
|
|
|
var ignoreUpdates = false
|
|
func animateValue(from: CGFloat, to: CGFloat, transition: ContainedViewLayoutTransition = .immediate) {
|
|
guard let size = self.validLayout else {
|
|
return
|
|
}
|
|
self.internalUpdateLayout(size: size, value: from)
|
|
self.internalUpdateLayout(size: size, value: to, transition: transition)
|
|
}
|
|
|
|
func internalUpdateLayout(size: CGSize, value: CGFloat, transition: ContainedViewLayoutTransition = .immediate) {
|
|
self.validLayout = size
|
|
|
|
transition.updateFrame(node: self.backgroundNode, frame: CGRect(origin: .zero, size: size))
|
|
self.backgroundNode.update(size: size, transition: transition)
|
|
|
|
if let icon = self.leftIconNode.image {
|
|
transition.updateFrame(node: self.leftIconNode, frame: CGRect(origin: CGPoint(x: 7.0, y: floorToScreenPixels((size.height - icon.size.height) / 2.0)), size: icon.size))
|
|
}
|
|
|
|
if let icon = self.rightIconNode.image {
|
|
transition.updateFrame(node: self.rightIconNode, frame: CGRect(origin: CGPoint(x: size.width - icon.size.width - 6.0, y: floorToScreenPixels((size.height - icon.size.height) / 2.0)), size: icon.size))
|
|
}
|
|
|
|
let range = self.maxValue - self.minValue
|
|
let value = (value - self.minValue) / range
|
|
let foregroundFrame = CGRect(origin: CGPoint(), size: CGSize(width: value * size.width, height: size.height))
|
|
transition.updateFrame(node: self.foregroundNode, frame: foregroundFrame)
|
|
transition.updateFrame(node: self.foregroundLightNode, frame: foregroundFrame)
|
|
}
|
|
|
|
func updateLayout(size: CGSize, transition: ContainedViewLayoutTransition = .immediate) {
|
|
guard !self.ignoreUpdates else {
|
|
return
|
|
}
|
|
self.internalUpdateLayout(size: size, value: self.value, transition: transition)
|
|
}
|
|
|
|
@objc private func panGesture(_ gestureRecognizer: UIPanGestureRecognizer) {
|
|
let range = self.maxValue - self.minValue
|
|
switch gestureRecognizer.state {
|
|
case .began:
|
|
break
|
|
case .changed:
|
|
let previousValue = self.value
|
|
|
|
let translation: CGFloat = gestureRecognizer.translation(in: gestureRecognizer.view).x
|
|
let delta = translation / self.bounds.width * range
|
|
self.value = max(self.minValue, min(self.maxValue, self.value + delta))
|
|
gestureRecognizer.setTranslation(CGPoint(), in: gestureRecognizer.view)
|
|
|
|
if self.value == 0.0 && previousValue != 0.0 {
|
|
self.hapticFeedback.impact(.soft)
|
|
} else if self.value == 1.0 && previousValue != 1.0 {
|
|
self.hapticFeedback.impact(.soft)
|
|
}
|
|
if abs(previousValue - self.value) >= 0.001 {
|
|
self.valueChanged(self.value, false)
|
|
}
|
|
case .ended:
|
|
let translation: CGFloat = gestureRecognizer.translation(in: gestureRecognizer.view).x
|
|
let delta = translation / self.bounds.width * range
|
|
self.value = max(self.minValue, min(self.maxValue, self.value + delta))
|
|
self.valueChanged(self.value, true)
|
|
default:
|
|
break
|
|
}
|
|
}
|
|
|
|
@objc private func tapGesture(_ gestureRecognizer: UITapGestureRecognizer) {
|
|
let range = self.maxValue - self.minValue
|
|
let location = gestureRecognizer.location(in: gestureRecognizer.view)
|
|
self.value = max(self.minValue, min(self.maxValue, self.minValue + location.x / self.bounds.width * range))
|
|
self.valueChanged(self.value, true)
|
|
}
|
|
}
|