mirror of
https://github.com/Swiftgram/Telegram-iOS.git
synced 2025-06-16 05:55:20 +00:00
194 lines
9.2 KiB
Swift
194 lines
9.2 KiB
Swift
import Foundation
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import UIKit
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import Display
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import ComponentFlow
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import SwiftSignalKit
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import SceneKit
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import GZip
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import AppBundle
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import LegacyComponents
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import AvatarNode
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import TelegramCore
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import MultilineTextComponent
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import TelegramPresentationData
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private let sceneVersion: Int = 3
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public final class BoostHeaderBackgroundComponent: Component {
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let isVisible: Bool
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let hasIdleAnimations: Bool
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public init(isVisible: Bool, hasIdleAnimations: Bool) {
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self.isVisible = isVisible
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self.hasIdleAnimations = hasIdleAnimations
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}
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public static func ==(lhs: BoostHeaderBackgroundComponent, rhs: BoostHeaderBackgroundComponent) -> Bool {
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return lhs.isVisible == rhs.isVisible && lhs.hasIdleAnimations == rhs.hasIdleAnimations
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}
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public final class View: UIView, SCNSceneRendererDelegate {
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private var _ready = Promise<Bool>()
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var ready: Signal<Bool, NoError> {
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return self._ready.get()
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}
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private let sceneView: SCNView
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private var previousInteractionTimestamp: Double = 0.0
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private var hasIdleAnimations = false
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override init(frame: CGRect) {
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self.sceneView = SCNView(frame: CGRect(origin: .zero, size: CGSize(width: 64.0, height: 64.0)))
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self.sceneView.backgroundColor = .clear
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self.sceneView.transform = CGAffineTransform(scaleX: 0.5, y: 0.5)
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self.sceneView.isUserInteractionEnabled = false
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self.sceneView.preferredFramesPerSecond = 60
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super.init(frame: frame)
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self.addSubview(self.sceneView)
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self.setup()
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}
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required init?(coder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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private func setup() {
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guard let url = getAppBundle().url(forResource: "boost", withExtension: "scn"), let scene = try? SCNScene(url: url, options: nil) else {
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return
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}
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self.sceneView.scene = scene
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self.sceneView.delegate = self
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let _ = self.sceneView.snapshot()
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}
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private var didSetReady = false
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public func renderer(_ renderer: SCNSceneRenderer, didRenderScene scene: SCNScene, atTime time: TimeInterval) {
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if !self.didSetReady {
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self.didSetReady = true
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Queue.mainQueue().justDispatch {
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self._ready.set(.single(true))
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self.onReady()
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}
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}
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}
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private func onReady() {
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self.playAppearanceAnimation(explode: true)
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}
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private func playAppearanceAnimation(velocity: CGFloat? = nil, smallAngle: Bool = false, mirror: Bool = false, explode: Bool = false) {
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guard let scene = self.sceneView.scene else {
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return
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}
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let currentTime = CACurrentMediaTime()
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self.previousInteractionTimestamp = currentTime
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if explode, let node = scene.rootNode.childNode(withName: "swirl", recursively: false), let particlesLeft = scene.rootNode.childNode(withName: "particles_left", recursively: false), let particlesRight = scene.rootNode.childNode(withName: "particles_right", recursively: false), let particlesBottomLeft = scene.rootNode.childNode(withName: "particles_left_bottom", recursively: false), let particlesBottomRight = scene.rootNode.childNode(withName: "particles_right_bottom", recursively: false) {
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if let leftParticleSystem = particlesLeft.particleSystems?.first, let rightParticleSystem = particlesRight.particleSystems?.first, let leftBottomParticleSystem = particlesBottomLeft.particleSystems?.first, let rightBottomParticleSystem = particlesBottomRight.particleSystems?.first {
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leftParticleSystem.speedFactor = 2.0
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leftParticleSystem.particleVelocity = 1.6
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leftParticleSystem.birthRate = 60.0
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leftParticleSystem.particleLifeSpan = 4.0
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rightParticleSystem.speedFactor = 2.0
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rightParticleSystem.particleVelocity = 1.6
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rightParticleSystem.birthRate = 60.0
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rightParticleSystem.particleLifeSpan = 4.0
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// leftBottomParticleSystem.speedFactor = 2.0
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leftBottomParticleSystem.particleVelocity = 1.6
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leftBottomParticleSystem.birthRate = 24.0
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leftBottomParticleSystem.particleLifeSpan = 7.0
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// rightBottomParticleSystem.speedFactor = 2.0
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rightBottomParticleSystem.particleVelocity = 1.6
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rightBottomParticleSystem.birthRate = 24.0
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rightBottomParticleSystem.particleLifeSpan = 7.0
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node.physicsField?.isActive = true
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Queue.mainQueue().after(1.0) {
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node.physicsField?.isActive = false
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leftParticleSystem.birthRate = 12.0
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leftParticleSystem.particleVelocity = 1.2
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leftParticleSystem.particleLifeSpan = 3.0
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rightParticleSystem.birthRate = 12.0
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rightParticleSystem.particleVelocity = 1.2
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rightParticleSystem.particleLifeSpan = 3.0
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leftBottomParticleSystem.particleVelocity = 1.2
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leftBottomParticleSystem.birthRate = 7.0
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leftBottomParticleSystem.particleLifeSpan = 5.0
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rightBottomParticleSystem.particleVelocity = 1.2
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rightBottomParticleSystem.birthRate = 7.0
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rightBottomParticleSystem.particleLifeSpan = 5.0
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let leftAnimation = POPBasicAnimation()
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leftAnimation.property = (POPAnimatableProperty.property(withName: "speedFactor", initializer: { property in
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property?.readBlock = { particleSystem, values in
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values?.pointee = (particleSystem as! SCNParticleSystem).speedFactor
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}
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property?.writeBlock = { particleSystem, values in
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(particleSystem as! SCNParticleSystem).speedFactor = values!.pointee
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}
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property?.threshold = 0.01
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}) as! POPAnimatableProperty)
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leftAnimation.fromValue = 1.2 as NSNumber
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leftAnimation.toValue = 0.85 as NSNumber
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leftAnimation.timingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName.linear)
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leftAnimation.duration = 0.5
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leftParticleSystem.pop_add(leftAnimation, forKey: "speedFactor")
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let rightAnimation = POPBasicAnimation()
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rightAnimation.property = (POPAnimatableProperty.property(withName: "speedFactor", initializer: { property in
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property?.readBlock = { particleSystem, values in
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values?.pointee = (particleSystem as! SCNParticleSystem).speedFactor
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}
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property?.writeBlock = { particleSystem, values in
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(particleSystem as! SCNParticleSystem).speedFactor = values!.pointee
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}
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property?.threshold = 0.01
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}) as! POPAnimatableProperty)
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rightAnimation.fromValue = 1.2 as NSNumber
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rightAnimation.toValue = 0.85 as NSNumber
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rightAnimation.timingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName.linear)
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rightAnimation.duration = 0.5
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rightParticleSystem.pop_add(rightAnimation, forKey: "speedFactor")
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}
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}
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}
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}
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func update(component: BoostHeaderBackgroundComponent, availableSize: CGSize, transition: Transition) -> CGSize {
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self.sceneView.bounds = CGRect(origin: .zero, size: CGSize(width: availableSize.width * 2.0, height: availableSize.height))
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if self.sceneView.superview == self {
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self.sceneView.center = CGPoint(x: availableSize.width / 2.0, y: availableSize.height / 2.0)
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}
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self.hasIdleAnimations = component.hasIdleAnimations
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return availableSize
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}
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}
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public func makeView() -> View {
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return View(frame: CGRect())
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}
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public func update(view: View, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: Transition) -> CGSize {
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return view.update(component: self, availableSize: availableSize, transition: transition)
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}
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}
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