2024-05-07 13:11:53 +04:00

52 lines
1.6 KiB
C++

#ifndef AnimationKeypath_hpp
#define AnimationKeypath_hpp
#include <string>
#include <vector>
namespace lottie {
/// `AnimationKeypath` is an object that describes a keypath search for nodes in the
/// animation JSON. `AnimationKeypath` matches views and properties inside of `AnimationView`
/// to their backing `Animation` model by name.
///
/// A keypath can be used to set properties on an existing animation, or can be validated
/// with an existing `Animation`.
///
/// `AnimationKeypath` can describe a specific object, or can use wildcards for fuzzy matching
/// of objects. Acceptable wildcards are either "*" (star) or "**" (double star).
/// Single star will search a single depth for the next object.
/// Double star will search any depth.
///
/// Read More at https://airbnb.io/lottie/#/ios?id=dynamic-animation-properties
///
/// EG:
/// @"Layer.Shape Group.Stroke 1.Color"
/// Represents a specific color node on a specific stroke.
///
/// @"**.Stroke 1.Color"
/// Represents the color node for every Stroke named "Stroke 1" in the animation.
class AnimationKeypath {
public:
/// Creates a keypath from a dot-separated string. The string is separated by "."
/*public init(keypath: String) {
keys = keypath.components(separatedBy: ".")
}*/
/// Creates a keypath from a list of strings.
AnimationKeypath(std::vector<std::string> const &keys) :
_keys(keys) {
}
std::vector<std::string> const &keys() const {
return _keys;
}
private:
std::vector<std::string> _keys;
};
}
#endif /* AnimationKeypath_hpp */